Learning Objective C 20
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Author |
: Stephen G. Kochan |
Publisher |
: Pearson Education |
Total Pages |
: 780 |
Release |
: 2008-12-29 |
ISBN-10 |
: 9780321605542 |
ISBN-13 |
: 0321605543 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Programming in Objective-C 2.0 by : Stephen G. Kochan
THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0 Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform. Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources
Author |
: Aaron Hillegass |
Publisher |
: Addison-Wesley |
Total Pages |
: 283 |
Release |
: 2011 |
ISBN-10 |
: 9780321706287 |
ISBN-13 |
: 0321706285 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Objective-C Programming by : Aaron Hillegass
Looks at the basics of Objective-C programming for Apple technologies, covering such topics as Xcode, classes, properties, categories, loops, and ARC.
Author |
: James Bucanek |
Publisher |
: Apress |
Total Pages |
: 506 |
Release |
: 2009-11-18 |
ISBN-10 |
: 9781430223702 |
ISBN-13 |
: 1430223707 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Learn Objective-C for Java Developers by : James Bucanek
Learn Objective-C for Java Developers will guide experienced Java developers into the world of Objective-C. It will show them how to take their existing language knowledge and design patterns and transfer that experience to Objective-C and the Cocoa runtime library. This is the express train to productivity for every Java developer who has dreamed of developing for Mac OS X or iPhone, but felt that Objective-C was too intimidating. So hop on and enjoy the ride! Provides a translation service that turns Java problem-solving skills into Objective-C solutions Allows Java developers to leverage their existing experience and quickly launch themselves into a new domain Takes the risk out of learning Objective-C
Author |
: Robert Clair |
Publisher |
: |
Total Pages |
: 416 |
Release |
: 2010 |
ISBN-10 |
: OCLC:1105765180 |
ISBN-13 |
: |
Rating |
: 4/5 (80 Downloads) |
Synopsis Learning Objective-C 2.0 by : Robert Clair
Get Started Fast with Objective-C 2.0 Programming for OS X, iPhone, iPod touch, and iPad If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you've come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner's guide to the latest version of Objective-C. Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0's newest innovations. Clair begins with a practical refresher on C and object-oriented programming and walks you through creating your first Objective-C program with Xcode. Next, you'll master each core language feature, from objects and classes to messaging, frameworks, and protocols. Every concept is illustrated with simple examples, and many chapters contain hands-on practice exercises. Throughout, Learning Objective-C 2.0 focuses on the features, concepts, and techniques that matter most day to day. The result is an outstanding first book for everyone who wants to begin programming for iPhone, iPod touch, iPad, or Mac OS X. COVERAGE INCLUDES Understanding methods, messages, and the Objective-C messaging system Defining classes, creating object instances, and using class objects Using categories to extend classes without subclassing Simplifying development with Objective-C 2.0 declared properties Using protocols to emphasize behavior rather than class Working with common Foundation classes for strings, arrays, dictionaries, sets, and number objects Using Objective-C control structures, including Objective-C 2.0's new fast enumeration construct Understanding application security and hiding the declaration of methods that should stay private Using the new blocks feature provided in Objective-C 2.0.
Author |
: Paris Buttfield-Addison |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 463 |
Release |
: 2014-02-19 |
ISBN-10 |
: 9781491901786 |
ISBN-13 |
: 1491901780 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Learning Cocoa with Objective-C by : Paris Buttfield-Addison
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing
Author |
: Matt Neuburg |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 1186 |
Release |
: 2013 |
ISBN-10 |
: 9781449365769 |
ISBN-13 |
: 1449365760 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Programming IOS 6 by : Matt Neuburg
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion--ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Learn how views and layers are managed, drawn, composited, and animated Become familiar with view controllers and their relationships, along with nib and storyboard management Fully explore all basic interface objects such as scroll views, table views, and controls Delve into Cocoa frameworks for sound, video, sensors, maps, and other features Touch on advanced topics such as threading and networking
Author |
: Robert Clair |
Publisher |
: Addison-Wesley |
Total Pages |
: 898 |
Release |
: 2012-11-14 |
ISBN-10 |
: 9780133047387 |
ISBN-13 |
: 0133047385 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Learning Objective-C 2.0 by : Robert Clair
Get Started Fast with Objective-C 2.0 Programming for OS X Mountain Lion, iOS 5.1, and Beyond Fully updated for Xcode 4.4, Learning Objective-C 2.0, Second Edition, is today’s most useful beginner’s guide to Objective-C 2.0. One step at a time, it will help you master the newest version of Objective-C 2.0 and start writing high-quality programs for OS X 10.8 Mountain Lion, iOS 5.1, and all of Apple’s newest computers and devices. Top OS X and iOS developer Robert Clair first reviews the essential object and C concepts that every Objective-C 2.0 developer needs to know. Next, he introduces the basics of the Objective-C 2.0 language itself, walking through code examples one line at a time and explaining what’s happening behind the scenes. This revised edition thoroughly introduces Apple’s new Automated Reference Counting (ARC), while also teaching conventional memory-management techniques that remain indispensable. Carefully building on what you’ve already learned, Clair progresses to increasingly sophisticated techniques in areas ranging from frameworks to security. Every topic has been carefully chosen for its value in real-world, day-to-day programming, and many topics are supported by hands-on practice exercises. Coverage includes · Reviewing key C techniques and concepts, from program structure and formats to variables and scope · Understanding how objects and classes are applied in Objective-C 2.0 · Writing your first Objective-C program with Xcode 4.4 · Using messaging to efficiently perform tasks with objects · Getting started with Apple’s powerful frameworks and foundation classes · Using Objective-C control structures, including Fast Enumeration and exception handling · Adding methods to classes without subclassing · Using declared properties to save time and simplify your code · Mastering ARC and conventional memory management, and knowing when to use each · Using Blocks to prepare for concurrency with Apple’s Grand Central Dispatch · Leveraging Xcode 4.4 improvements to enums and @implementation
Author |
: Matt Galloway |
Publisher |
: Addison-Wesley |
Total Pages |
: 312 |
Release |
: 2013-05-17 |
ISBN-10 |
: 9780133386943 |
ISBN-13 |
: 0133386945 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Effective Objective-C 2.0 by : Matt Galloway
Write Truly Great iOS and OS X Code with Objective-C 2.0! Effective Objective-C 2.0 will help you harness all of Objective-C’s expressive power to write OS X or iOS code that works superbly well in production environments. Using the concise, scenario-driven style pioneered in Scott Meyers’ best-selling Effective C++, Matt Galloway brings together 52 Objective-C best practices, tips, shortcuts, and realistic code examples that are available nowhere else. Through real-world examples, Galloway uncovers little-known Objective-C quirks, pitfalls, and intricacies that powerfully impact code behavior and performance. You’ll learn how to choose the most efficient and effective way to accomplish key tasks when multiple options exist, and how to write code that’s easier to understand, maintain, and improve. Galloway goes far beyond the core language, helping you integrate and leverage key Foundation framework classes and modern system libraries, such as Grand Central Dispatch. Coverage includes Optimizing interactions and relationships between Objective-C objects Mastering interface and API design: writing classes that feel “right at home” Using protocols and categories to write maintainable, bug-resistant code Avoiding memory leaks that can still occur even with Automatic Reference Counting (ARC) Writing modular, powerful code with Blocks and Grand Central Dispatch Leveraging differences between Objective-C protocols and multiple inheritance in other languages Improving code by more effectively using arrays, dictionaries, and sets Uncovering surprising power in the Cocoa and Cocoa Touch frameworks
Author |
: Chris Adamson |
Publisher |
: Addison-Wesley |
Total Pages |
: 332 |
Release |
: 2012-04-03 |
ISBN-10 |
: 9780321636966 |
ISBN-13 |
: 0321636961 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Learning Core Audio by : Chris Adamson
Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.
Author |
: Scott Knaster |
Publisher |
: Apress |
Total Pages |
: 384 |
Release |
: 2012-06-29 |
ISBN-10 |
: 1430241888 |
ISBN-13 |
: 9781430241881 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Learn Objective-C on the Mac by : Scott Knaster
Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster