Learning Christian Religious Education Cre Through Online Games
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Author |
: Erni Margawati |
Publisher |
: AMERTA MEDIA |
Total Pages |
: 90 |
Release |
: 2024-10-08 |
ISBN-10 |
: 9786234197594 |
ISBN-13 |
: 6234197590 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Learning Christian Religious Education (CRE) Through Online Games by : Erni Margawati
This book explores innovative approaches to teaching Christian Religious Education (CRE) by integrating online games as an educational tool. Addressing the challenges faced in traditional religious education, the authors highlight how online games can make learning more engaging and interactive for students. Each chapter provides theoretical foundations, practical recommendations, and real-life case studies on the use of online games in CRE. The book offers educators strategies for content planning, implementation, and evaluation, aiming to enhance students’ understanding and application of religious values in their daily lives. By leveraging the interactive nature of online games, this book seeks to foster a deeper connection between students and their faith, making religious education both enjoyable and meaningful.
Author |
: James Paul Gee |
Publisher |
: Macmillan |
Total Pages |
: 233 |
Release |
: 2014-12-02 |
ISBN-10 |
: 9781466886421 |
ISBN-13 |
: 1466886420 |
Rating |
: 4/5 (21 Downloads) |
Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author |
: Mark J. P. Wolf |
Publisher |
: Wayne State University Press |
Total Pages |
: 270 |
Release |
: 2012-06-15 |
ISBN-10 |
: 9780814337226 |
ISBN-13 |
: 0814337228 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Before the Crash by : Mark J. P. Wolf
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
Author |
: |
Publisher |
: |
Total Pages |
: 764 |
Release |
: 2001 |
ISBN-10 |
: CUB:U183034913798 |
ISBN-13 |
: |
Rating |
: 4/5 (98 Downloads) |
Synopsis Resources in Education by :
Author |
: |
Publisher |
: East African Publishers |
Total Pages |
: 164 |
Release |
: |
ISBN-10 |
: 9966255559 |
ISBN-13 |
: 9789966255556 |
Rating |
: 4/5 (59 Downloads) |
Synopsis PTE Revision CRE by :
Author |
: |
Publisher |
: |
Total Pages |
: 500 |
Release |
: 2009 |
ISBN-10 |
: PSU:000059752516 |
ISBN-13 |
: |
Rating |
: 4/5 (16 Downloads) |
Synopsis School Library Journal by :
Author |
: |
Publisher |
: Wintergreen Orchard House |
Total Pages |
: 836 |
Release |
: |
ISBN-10 |
: 9781936035373 |
ISBN-13 |
: 1936035375 |
Rating |
: 4/5 (73 Downloads) |
Synopsis 2012-2013 College Admissions Data Sourcebook Midwest Edition by :
Author |
: Anne H. Soukhanov |
Publisher |
: Macmillan |
Total Pages |
: 1740 |
Release |
: 2001-07-13 |
ISBN-10 |
: 0312280874 |
ISBN-13 |
: 9780312280871 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Microsoft Encarta College Dictionary by : Anne H. Soukhanov
Easy-to-use "quick definition" system ; The most new words-more than 32,000 entries and definitions ; Preeminent coverage of high-technology words,
Author |
: Wilbert James McKeachie |
Publisher |
: |
Total Pages |
: 292 |
Release |
: 1969 |
ISBN-10 |
: UOM:39076006931914 |
ISBN-13 |
: |
Rating |
: 4/5 (14 Downloads) |
Synopsis Teaching Tips by : Wilbert James McKeachie
Author |
: Mark A. Lamport |
Publisher |
: Rowman & Littlefield |
Total Pages |
: 1119 |
Release |
: 2018-06-01 |
ISBN-10 |
: 9781442271579 |
ISBN-13 |
: 1442271574 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Encyclopedia of Christianity in the Global South by : Mark A. Lamport
Christianity has transformed many times in its 2,000-year history, from its roots in the Middle East to its presence around the world today. From the mid-twentieth century onward the presence of Christianity has increased dramatically in Asia, Africa, and Latin America, and the majority of the world’s Christians are now nonwhite and non-Western. The Encyclopedia of Christianity in the Global South traces both the historical evolution and contemporary themes in Christianity in more than 150 countries and regions. The volumes include maps, images, and a detailed timeline of key events. The phrases “Global Christianity” and “World Christianity” are inadequate to convey the complexity of the countries and regions involved—this encyclopedia, with its more than 500 entries, aims to offer rich perspectives on the varieties of Christianity where it is growing, how the spread of Christianity shapes the faith in various regions, and how the faith is changing worldwide.