Learning Christian Religious Education (CRE) Through Online Games

Learning Christian Religious Education (CRE) Through Online Games
Author :
Publisher : AMERTA MEDIA
Total Pages : 90
Release :
ISBN-10 : 9786234197594
ISBN-13 : 6234197590
Rating : 4/5 (94 Downloads)

Synopsis Learning Christian Religious Education (CRE) Through Online Games by : Erni Margawati

This book explores innovative approaches to teaching Christian Religious Education (CRE) by integrating online games as an educational tool. Addressing the challenges faced in traditional religious education, the authors highlight how online games can make learning more engaging and interactive for students. Each chapter provides theoretical foundations, practical recommendations, and real-life case studies on the use of online games in CRE. The book offers educators strategies for content planning, implementation, and evaluation, aiming to enhance students’ understanding and application of religious values in their daily lives. By leveraging the interactive nature of online games, this book seeks to foster a deeper connection between students and their faith, making religious education both enjoyable and meaningful.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Before the Crash

Before the Crash
Author :
Publisher : Wayne State University Press
Total Pages : 270
Release :
ISBN-10 : 9780814337226
ISBN-13 : 0814337228
Rating : 4/5 (26 Downloads)

Synopsis Before the Crash by : Mark J. P. Wolf

Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.

Resources in Education

Resources in Education
Author :
Publisher :
Total Pages : 764
Release :
ISBN-10 : CUB:U183034913798
ISBN-13 :
Rating : 4/5 (98 Downloads)

Synopsis Resources in Education by :

PTE Revision CRE

PTE Revision CRE
Author :
Publisher : East African Publishers
Total Pages : 164
Release :
ISBN-10 : 9966255559
ISBN-13 : 9789966255556
Rating : 4/5 (59 Downloads)

Synopsis PTE Revision CRE by :

School Library Journal

School Library Journal
Author :
Publisher :
Total Pages : 500
Release :
ISBN-10 : PSU:000059752516
ISBN-13 :
Rating : 4/5 (16 Downloads)

Synopsis School Library Journal by :

Microsoft Encarta College Dictionary

Microsoft Encarta College Dictionary
Author :
Publisher : Macmillan
Total Pages : 1740
Release :
ISBN-10 : 0312280874
ISBN-13 : 9780312280871
Rating : 4/5 (74 Downloads)

Synopsis Microsoft Encarta College Dictionary by : Anne H. Soukhanov

Easy-to-use "quick definition" system ; The most new words-more than 32,000 entries and definitions ; Preeminent coverage of high-technology words,

Teaching Tips

Teaching Tips
Author :
Publisher :
Total Pages : 292
Release :
ISBN-10 : UOM:39076006931914
ISBN-13 :
Rating : 4/5 (14 Downloads)

Synopsis Teaching Tips by : Wilbert James McKeachie

Encyclopedia of Christianity in the Global South

Encyclopedia of Christianity in the Global South
Author :
Publisher : Rowman & Littlefield
Total Pages : 1119
Release :
ISBN-10 : 9781442271579
ISBN-13 : 1442271574
Rating : 4/5 (79 Downloads)

Synopsis Encyclopedia of Christianity in the Global South by : Mark A. Lamport

Christianity has transformed many times in its 2,000-year history, from its roots in the Middle East to its presence around the world today. From the mid-twentieth century onward the presence of Christianity has increased dramatically in Asia, Africa, and Latin America, and the majority of the world’s Christians are now nonwhite and non-Western. The Encyclopedia of Christianity in the Global South traces both the historical evolution and contemporary themes in Christianity in more than 150 countries and regions. The volumes include maps, images, and a detailed timeline of key events. The phrases “Global Christianity” and “World Christianity” are inadequate to convey the complexity of the countries and regions involved—this encyclopedia, with its more than 500 entries, aims to offer rich perspectives on the varieties of Christianity where it is growing, how the spread of Christianity shapes the faith in various regions, and how the faith is changing worldwide.