Keyshot 3d Rendering
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Author |
: Jei Lee Jo |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 169 |
Release |
: 2012-01-01 |
ISBN-10 |
: 9781849694834 |
ISBN-13 |
: 1849694834 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Keyshot 3D Rendering by : Jei Lee Jo
The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter. "Keyshot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.
Author |
: 3dtotal Publishing |
Publisher |
: Beginner's Guide |
Total Pages |
: 0 |
Release |
: 2017-12 |
ISBN-10 |
: 1909414506 |
ISBN-13 |
: 9781909414501 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Beginner's Guide to ZBrush by : 3dtotal Publishing
Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.
Author |
: Eva Tucek |
Publisher |
: |
Total Pages |
: 210 |
Release |
: 2021-06-16 |
ISBN-10 |
: 9798521738304 |
ISBN-13 |
: |
Rating |
: 4/5 (04 Downloads) |
Synopsis The Essential Guide to Digital Jewelry Design by : Eva Tucek
The Essential Guide to Digital Jewelry Design introduces the world of CAD Jewelry Design using Rhino, the most versatile 3D modeling program and Grasshopper plug-in which is integrated into the newest versions of Rhino, known as a GAE (Graphical Algorithm Editor). With the help of Grasshopper algorithms, you can create modeling procedures easily, enable simulations, modify, iterate and find better results by manipulating parameters. The book helps you better understand how to recreate your designs on the computer using the latest computational design techniques. Learn to build both simple and complex designs, and use the tips to extend your knowledge base for more advanced 3D Jewelry modeling.
Author |
: Daniel Tal |
Publisher |
: John Wiley & Sons |
Total Pages |
: 400 |
Release |
: 2016-02-15 |
ISBN-10 |
: 9781118985076 |
ISBN-13 |
: 1118985079 |
Rating |
: 4/5 (76 Downloads) |
Synopsis SketchUp for Site Design by : Daniel Tal
The site designer's guide to SketchUp's powerful modeling capabilities SketchUp for Site Design is the definitive guide to SketchUp for landscape architects and other site design professionals. Step-by-step tutorials walk you through basic to advanced processes, with expert guidance toward best practices, customization, organization, and presentation. This new second edition has been revised to align with the latest software updates, with detailed instruction on using the newest terrain modeling tools and the newly available extensions and plug-ins. All graphics have been updated to reflect the current SketchUp interface and menus, and the third part of the book includes all-new content featuring the use of new grade and terrain extensions. Developed around the needs of intermediate professional users and their workflows, this book provides practical all-around coaching on using SketchUp specifically for modeling site plans. SketchUp was designed for usability, with the needs of the architect, industrial designer, and engineers at center stage. This book shows you how the software's powerful terrain and grade functions make it an ideal tool for site designers, and how to seamlessly integrate it into your workflow for more efficient design and comprehensive planning. Master the SketchUp basics, navigation, components, and scripts Turn 2D sketches into 3D models with volume, color, and material Create detailed site plans, custom furnishings, gradings, and architecture Learn sandbox tools, organization strategies, and model presentation tips SketchUp has undergone major changes since the publication of this guide's first edition, with its sale to Trimble Navigation bringing about a number of revisions and the availability of more immediately useful features. SketchUp for Site Design shows you how to harness the power of this newly expanded feature set to smooth and optimize the site design workflow.
Author |
: Jeremy Birn |
Publisher |
: Pearson Education |
Total Pages |
: 727 |
Release |
: 2006-04-27 |
ISBN-10 |
: 9780132798211 |
ISBN-13 |
: 0132798212 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Digital Lighting and Rendering by : Jeremy Birn
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry
Author |
: André Kutscherauer |
Publisher |
: |
Total Pages |
: 619 |
Release |
: 2011 |
ISBN-10 |
: 3000342885 |
ISBN-13 |
: 9783000342882 |
Rating |
: 4/5 (85 Downloads) |
Synopsis 3D Car Modeling with Rhinoceros by : André Kutscherauer
This is a 624 pages complete step by step guide how to model an Audi R8 in high quality with mainly class-A surfaces with rhinoceros for visualisation or animation purposes. You will learn how to create a photorealistic 3d model of this car out of just one piece of paper. The blueprint. You will learn how to construct the whole model from scratch up to the quality as seen on this renderings and in the animation. Each working step is illustrated with a screenshot, the used tool with icon and a description what to do. You will learn how to construct the whole model as seen on this screenshots an in the animation. It is written for Rhinoceros as this program is the absolut perfect entry to the world of nurbs modeling. After doing this purely practical lecture, you will be able to model nearly every complex industry product faster and more precisly. This tutorial is realizable with an educational license of rhinoceros.
Author |
: Tomas Akenine-Möller |
Publisher |
: CRC Press |
Total Pages |
: 1046 |
Release |
: 2019-01-18 |
ISBN-10 |
: 9781315362007 |
ISBN-13 |
: 1315362007 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Author |
: Mark D. Hill |
Publisher |
: Gulf Professional Publishing |
Total Pages |
: 740 |
Release |
: 2000 |
ISBN-10 |
: 1558605398 |
ISBN-13 |
: 9781558605398 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Readings in Computer Architecture by : Mark D. Hill
Offering a carefully reviewed selection of over 50 papers illustrating the breadth and depth of computer architecture, this text includes insightful introductions to guide readers through the primary sources.
Author |
: |
Publisher |
: |
Total Pages |
: 160 |
Release |
: 2021-01-28 |
ISBN-10 |
: 162465052X |
ISBN-13 |
: 9781624650529 |
Rating |
: 4/5 (2X Downloads) |
Synopsis Explorer by :
The year is 2065. The end of Earth and all its habitants is imminent. Using the world's greatest technologies, a new generation of highly advanced, autonomous robotic vehicles is developed to explore new lands for human colonization. Inspired by legendary futurists such as Syd Mead (Blade Runner), German industrial designer and concept artist Christian Grajewski used his expert knowledge of automotive design and his fascination with animal anatomy to create fifteen stunning, interplanetary vehicles. Each varies in size and technological capabilities, yet they are unified by one overarching goal: to preserve the human race. From the stealth rotorcraft Hornet to the massive space transporter Orca, the designs of Explorer were fueled by Grajewski's deep desire to launch vehicles beyond Earth's solar system. He drew from his professional experience working on the design team at Volkswagen Design Center Potsdam, where he developed concepts for such carmakers as Lamborghini, Audi, and Porsche. Explorer compiles Grajewski's early sketches, wondrous renderings, and design reflections that together make a case for historic multinational cooperation and the incredible innovations such collaborations can achieve.
Author |
: Prof. Sham Tickoo |
Publisher |
: CADCIM Technologies |
Total Pages |
: 586 |
Release |
: |
ISBN-10 |
: 9781640570221 |
ISBN-13 |
: 1640570225 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition by : Prof. Sham Tickoo
Pixologic ZBrush 4R8: A Comprehensive Guide book covers all features of ZBrush 4R8 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. In this edition, new features such as Gizmo 3D and the Live Boolean mode, which is used to generate boolean results, have been explained. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 4R8 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that will be covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index