Java Programming Graphics Game Exercises
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Author |
: Neos Thanh |
Publisher |
: Neos Thanh |
Total Pages |
: 106 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Java Programming Graphics GAME Exercises by : Neos Thanh
If you read the book "Java Programming Graphical User Interface (GUI)". So, this is the second book for you. You will know how to use Java Graphic in some Game development. What You Will Learn - The java.awt.Graphics Class: Graphics Context and Custom Painting - Custom Painting Template - Colors and Fonts - Custom Graphics Examples - Drawing Images - Animation - (Advanced) A Closer Look at repaint() - WT GUI Applications/Applets - Event-Handling - Inner Class - Named and Anonymous - Swing GUI Applications - Custom Graphics - Tic-Tac-Toe - A Graphics Advanced-OO Tic-Tac-Toe - Adding Sound Effect - Fast Matching of Winning Patterns with Bit-Masks (Advanced) - Playing Against Computer with AI (Advanced)
Author |
: Neos THANH |
Publisher |
: |
Total Pages |
: 106 |
Release |
: 2018-02-11 |
ISBN-10 |
: 1980261172 |
ISBN-13 |
: 9781980261179 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Java Programming Graphics GAME Exercises by : Neos THANH
If you read the book "Java Programming Graphical User Interface (GUI)". So, this is second book for you.You will know how to use Java Graphic in somes Game development.What You Will Learn1. WT GUI Applications/Applets2. Event-Handling3. Inner Class - Named and Anonymous4. Swing GUI Applications5. Custom Graphics6. Tic-Tac-Toe7. A Graphics Advanced-OO Tic-Tac-Toe8. Adding Sound Effect9. Fast Matching of Winning Patterns with Bit-Masks (Advanced)10. Playing Against Computer with AI (Advanced)Try now!
Author |
: Neos Thanh |
Publisher |
: Neos Thanh |
Total Pages |
: 121 |
Release |
: 2021-08-13 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Java Game Programming by : Neos Thanh
This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy!
Author |
: David Wallace Croft |
Publisher |
: Apress |
Total Pages |
: 569 |
Release |
: 2004-04-01 |
ISBN-10 |
: 9781430207139 |
ISBN-13 |
: 1430207132 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Advanced Java Game Programming by : David Wallace Croft
Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Author |
: Philip Conrod |
Publisher |
: Kidware Software |
Total Pages |
: 940 |
Release |
: 2013-02 |
ISBN-10 |
: 1937161374 |
ISBN-13 |
: 9781937161378 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Programming Games with Java by : Philip Conrod
PROGRAMMING GAMES WITH JAVA uses Java GUI (Graphic User Interface) Swing programming concepts while providing detailed step-by-step instructions for building many fun 2D games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Swing control library. We offer a Java Swing GUI programming tutorial, LEARN JAVA GUI APPLICATIONS, that would help you gain this needed exposure. If you don't have any Java programming experience at all, you should start with one of our beginning Java tutorials, BEGINNING JAVA or JAVA FOR KIDS. PROGRAMMING GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game! Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a lunar module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. PROGRAMMING GAMES WITH JAVA requires a Microsoft Windows XP-SP2, Vista, or Windows 7 operating system and the Java Development Kit. The book includes over 900 pages of FULL-COLOR self-study notes. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.
Author |
: Lee Stemkoski |
Publisher |
: Apress |
Total Pages |
: 439 |
Release |
: 2018-01-17 |
ISBN-10 |
: 9781484233245 |
ISBN-13 |
: 1484233247 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Java Game Development with LibGDX by : Lee Stemkoski
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Author |
: Andrew Davison |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 1000 |
Release |
: 2005-05-20 |
ISBN-10 |
: 9780596552909 |
ISBN-13 |
: 0596552904 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Killer Game Programming in Java by : Andrew Davison
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Author |
: Joel Fan |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 1996 |
ISBN-10 |
: 1571690433 |
ISBN-13 |
: 9781571690432 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Black Art of Java Game Programming by : Joel Fan
CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Author |
: Andrew Mulholland |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 730 |
Release |
: 2003 |
ISBN-10 |
: 9781556229633 |
ISBN-13 |
: 1556229631 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Java 1.4 Game Programming by : Andrew Mulholland
"Java 1.4 Game Programming" covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases.
Author |
: Allen B. Downey |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 251 |
Release |
: 2016-05-06 |
ISBN-10 |
: 9781491929537 |
ISBN-13 |
: 1491929537 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Think Java by : Allen B. Downey
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards