Introduction To Problem Solving
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Author |
: Loren C. Larson |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 322 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9781461254980 |
ISBN-13 |
: 1461254981 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Problem-Solving Through Problems by : Loren C. Larson
This is a practical anthology of some of the best elementary problems in different branches of mathematics. Arranged by subject, the problems highlight the most common problem-solving techniques encountered in undergraduate mathematics. This book teaches the important principles and broad strategies for coping with the experience of solving problems. It has been found very helpful for students preparing for the Putnam exam.
Author |
: Jeeva Jose |
Publisher |
: KHANNA PUBLISHING |
Total Pages |
: 298 |
Release |
: 2016-08-01 |
ISBN-10 |
: 9789382609810 |
ISBN-13 |
: 9382609814 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Introduction to Computing & Problem Solving With PYTHON by : Jeeva Jose
This book 'Introduction to Computing and Problem Solving with Python' will help every student,teacher and researcher to understand the computing basics and advanced PythonProgramming language. The Python programming topics include the reserved keywords,identifiers, variables, operators, data types and their operations, flowcontrol techniques which include decision making and looping, modules, filesand exception handling techniques. Advanced topics like Python regularexpressions, Database Programming and Object Oriented Programming concepts arealso covered in detail. All chapters have worked out programs, illustrations,review and frequently asked interview questions. The simple style of presentationmakes this a friend for self-learners. More than 300 solved lab exercisesavailable in this book is tested in Python 3.4.3 version for Windows. The book covers syllabus for more than 35 International Universities and45 Indian universities like Dr. APJ Abdul Kalam Technological University,Christ University, Savitribai Phule Pune University, University of Delhi, University of Calicut, Mahatma Gandhi University, University of Mumbai, AICTE, CBSE, MIT, University of Virginia, University of Chicago, University of Toronto, Technical University of Denmark etc.
Author |
: Shane Caplin |
Publisher |
: John Wiley & Sons |
Total Pages |
: 202 |
Release |
: 1984 |
ISBN-10 |
: 0471883476 |
ISBN-13 |
: 9780471883470 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Introduction to Programming and Problem Solving with PASCAL by : Shane Caplin
Author |
: Ken Watanabe |
Publisher |
: Penguin |
Total Pages |
: 130 |
Release |
: 2009-03-05 |
ISBN-10 |
: 9781101029183 |
ISBN-13 |
: 1101029188 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Problem Solving 101 by : Ken Watanabe
The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.
Author |
: Donald J. Treffinger |
Publisher |
: Taylor & Francis |
Total Pages |
: 112 |
Release |
: 2023-04-14 |
ISBN-10 |
: 9781000948752 |
ISBN-13 |
: 1000948757 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Creative Problem Solving by : Donald J. Treffinger
Creative Problem Solving is a process that allows people to apply both creative and critical thinking to find solutions to everyday problems. Creative Problem Solving eliminates the tendency to approach problems in a haphazard manner and, consequently, prevents surprises and/or disappointment with the solution. Used by thousands of group leaders seeking a friendly introduction to using Creative Problem Solving, this book is a time-honored classic. Creative Problem Solving: An Introduction is based on more than five decades of extensive research, development, and field experience in educational settings, businesses, and many other organizations. Written for both group leaders and individuals seeking a systematic way to build innovative and effective solutions, Creative Problem Solving is perfect for any type of setting. This definitive guide shows you how to find successful solutions to important challenges. Creative Problem Solving (CPS) can help your students to approach problems and deal with change in a deliberate and constructive way, building their confidence and success in working with complex issues. This revised and updated fourth edition includes: easy-to-follow instructions for using Creative Problem Solving; practical tools for understanding the challenge, generating ideas, and preparing for action; expanded guidelines for planning your approach to Creative Problem Solving; strategies that ensure successful group dynamics; the latest trends in creative thinking and group problem solving; and practical suggestions for those new to Creative Problem Solving. Educational Resource
Author |
: Charles Conn |
Publisher |
: John Wiley & Sons |
Total Pages |
: 352 |
Release |
: 2019-03-04 |
ISBN-10 |
: 9781119553038 |
ISBN-13 |
: 1119553032 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Bulletproof Problem Solving by : Charles Conn
Complex problem solving is the core skill for 21st Century Teams Complex problem solving is at the very top of the list of essential skills for career progression in the modern world. But how problem solving is taught in our schools, universities, businesses and organizations comes up short. In Bulletproof Problem Solving: The One Skill That Changes Everything you’ll learn the seven-step systematic approach to creative problem solving developed in top consulting firms that will work in any field or industry, turning you into a highly sought-after bulletproof problem solver who can tackle challenges that others balk at. The problem-solving technique outlined in this book is based on a highly visual, logic-tree method that can be applied to everything from everyday decisions to strategic issues in business to global social challenges. The authors, with decades of experience at McKinsey and Company, provide 30 detailed, real-world examples, so you can see exactly how the technique works in action. With this bulletproof approach to defining, unpacking, understanding, and ultimately solving problems, you’ll have a personal superpower for developing compelling solutions in your workplace. Discover the time-tested 7-step technique to problem solving that top consulting professionals employ Learn how a simple visual system can help you break down and understand the component parts of even the most complex problems Build team brainstorming techniques that fight cognitive bias, streamline workplanning, and speed solutions Know when and how to employ modern analytic tools and techniques from machine learning to game theory Learn how to structure and communicate your findings to convince audiences and compel action The secrets revealed in Bulletproof Problem Solving will transform the way you approach problems and take you to the next level of business and personal success.
Author |
: V. Anton Spraul |
Publisher |
: No Starch Press |
Total Pages |
: 260 |
Release |
: 2012-08-12 |
ISBN-10 |
: 9781593274566 |
ISBN-13 |
: 1593274564 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Think Like a Programmer by : V. Anton Spraul
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Author |
: Susan O'Connell |
Publisher |
: Heinemann Educational Books |
Total Pages |
: 188 |
Release |
: 2007 |
ISBN-10 |
: UVA:X030262926 |
ISBN-13 |
: |
Rating |
: 4/5 (26 Downloads) |
Synopsis Introduction to Problem Solving by : Susan O'Connell
Presents techniques and examples for teaching prekindergarten through second grade students mathematical thinking and problem solving, and includes a CD-ROM containing modifiable activities.
Author |
: Gregory F. Wetzel |
Publisher |
: |
Total Pages |
: 312 |
Release |
: 1985 |
ISBN-10 |
: STANFORD:36105033001608 |
ISBN-13 |
: |
Rating |
: 4/5 (08 Downloads) |
Synopsis The Algorithmic Process by : Gregory F. Wetzel
Author |
: Marco T. Morazán |
Publisher |
: Springer Nature |
Total Pages |
: 688 |
Release |
: 2022-02-14 |
ISBN-10 |
: 9783030850913 |
ISBN-13 |
: 3030850919 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Animated Problem Solving by : Marco T. Morazán
This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.