Introduction to Graphic Arts and Media Technologies

Introduction to Graphic Arts and Media Technologies
Author :
Publisher : Cognella Academic Publishing
Total Pages :
Release :
ISBN-10 : 1793542791
ISBN-13 : 9781793542793
Rating : 4/5 (91 Downloads)

Synopsis Introduction to Graphic Arts and Media Technologies by : Daniel Bouweraerts

Introduction to Graphic Arts and Media Technologies provides students with an accessible and informative overview of various facets of and opportunities within the graphic arts and media technologies industry. The text provides readers with the knowledge and skillsets required to help them to succeed in their future careers, whether in graphic design, advertising design, printing technologies, web design, video and sound design, or 3D modeling and animation. The opening chapter offers students a brief history of the industry and describes a variety of jobs available to them. Additional chapters examine historical reference points that can influence and inspire today's artists, from the cave paintings of Lascaux to the art style of Walt Disney to modern web design aesthetics. Students learn how to expand their creativity, think like a designer, and apply key design elements and principles to produce effective media solutions. Dedicated chapters cover imagery in graphics, type and typography, industry workflows, and media and communication options. The closing chapter speaks to building a professional portfolio, leveraging industry resources, and tapping into future educational opportunities. Featuring vibrant, full-color images and enlightening interviews with professionals in the industry, Introduction to Graphic Arts and Media Technologies is an ideal resource for courses and programs in the visual arts.

Introduction to Graphic Arts and Media Technologies

Introduction to Graphic Arts and Media Technologies
Author :
Publisher : Cognella Academic Publishing
Total Pages :
Release :
ISBN-10 : 1793542791
ISBN-13 : 9781793542793
Rating : 4/5 (91 Downloads)

Synopsis Introduction to Graphic Arts and Media Technologies by : Daniel Bouweraerts

Introduction to Graphic Arts and Media Technologies provides students with an accessible and informative overview of various facets of and opportunities within the graphic arts and media technologies industry. The text provides readers with the knowledge and skillsets required to help them to succeed in their future careers, whether in graphic design, advertising design, printing technologies, web design, video and sound design, or 3D modeling and animation. The opening chapter offers students a brief history of the industry and describes a variety of jobs available to them. Additional chapters examine historical reference points that can influence and inspire today's artists, from the cave paintings of Lascaux to the art style of Walt Disney to modern web design aesthetics. Students learn how to expand their creativity, think like a designer, and apply key design elements and principles to produce effective media solutions. Dedicated chapters cover imagery in graphics, type and typography, industry workflows, and media and communication options. The closing chapter speaks to building a professional portfolio, leveraging industry resources, and tapping into future educational opportunities. Featuring vibrant, full-color images and enlightening interviews with professionals in the industry, Introduction to Graphic Arts and Media Technologies is an ideal resource for courses and programs in the visual arts.

Introduction to Graphic Arts and Media Technologies

Introduction to Graphic Arts and Media Technologies
Author :
Publisher :
Total Pages : 238
Release :
ISBN-10 : 179350668X
ISBN-13 : 9781793506689
Rating : 4/5 (8X Downloads)

Synopsis Introduction to Graphic Arts and Media Technologies by : Daniel Bouweraerts

Introduction to Graphic Arts and Media Technologies provides students with an accessible and informative overview of various facets of and opportunities within the graphic arts and media technologies industry. The text provides readers with the knowledge and skillsets required to help them to succeed in their future careers, whether in graphic design, advertising design, printing technologies, web design, video and sound design, or 3D modeling and animation. The opening chapter offers students a brief history of the industry and describes a variety of jobs available to them. Additional chapters examine historical reference points that can influence and inspire today's artists, from the cave paintings of Lascaux to the art style of Walt Disney to modern web design aesthetics. Students learn how to expand their creativity, think like a designer, and apply key design elements and principles to produce effective media solutions. Dedicated chapters cover imagery in graphics, type and typography, industry workflows, and media and communication options. The closing chapter speaks to building a professional portfolio, leveraging industry resources, and tapping into future educational opportunities. Featuring vibrant, full-color images and enlightening interviews with professionals in the industry, Introduction to Graphic Arts and Media Technologies is an ideal resource for courses and programs in the visual arts.

Introduction to Graphic Communication

Introduction to Graphic Communication
Author :
Publisher :
Total Pages : 248
Release :
ISBN-10 : 0692081178
ISBN-13 : 9780692081174
Rating : 4/5 (78 Downloads)

Synopsis Introduction to Graphic Communication by : Harvey Levenson

This book is a survey of the complex world of graphic communication. It is focused largely on print, both conventional and digital, and the processes that make it possible. It is also about the myriad ways digital technology¿from desktop design to web-based publishing, commerce, and IT¿affects the art, science, and business of printing.

Digital Foundations

Digital Foundations
Author :
Publisher : Peachpit Press
Total Pages : 563
Release :
ISBN-10 : 9780132104234
ISBN-13 : 0132104237
Rating : 4/5 (34 Downloads)

Synopsis Digital Foundations by : xtine burrough

Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.

Digital Media Foundations

Digital Media Foundations
Author :
Publisher : Routledge
Total Pages : 467
Release :
ISBN-10 : 9781351849180
ISBN-13 : 1351849182
Rating : 4/5 (80 Downloads)

Synopsis Digital Media Foundations by : Richard Lewis

This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline. Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies—such as digitizing tablets, cloud storage, and 3-D printers—as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text’s software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.

Introduction to Art: Design, Context, and Meaning

Introduction to Art: Design, Context, and Meaning
Author :
Publisher : Good Press
Total Pages : 614
Release :
ISBN-10 : EAN:8596547679363
ISBN-13 :
Rating : 4/5 (63 Downloads)

Synopsis Introduction to Art: Design, Context, and Meaning by : Pamela Sachant

Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics

The Fundamentals of Creative Design

The Fundamentals of Creative Design
Author :
Publisher : A&C Black
Total Pages : 196
Release :
ISBN-10 : 9782940411610
ISBN-13 : 2940411611
Rating : 4/5 (10 Downloads)

Synopsis The Fundamentals of Creative Design by : Gavin Ambrose

Introduces students to the various aspects of the graphic design. This title provides a fresh introduction to the key elements of the discipline and looks at the following topics: design thinking, format, layout, grids, typography, colour, image and print and finish.

Graphic Design School

Graphic Design School
Author :
Publisher : John Wiley & Sons
Total Pages : 689
Release :
ISBN-10 : 9781118840818
ISBN-13 : 111884081X
Rating : 4/5 (18 Downloads)

Synopsis Graphic Design School by : David Dabner

Graphic Design School allows students to develop core competencies while understanding how these fundamentals translate into new and evolving media. With examples from magazines, websites, books, and mobile devices, the Fifth Edition provides an overview of the visual communications profession, with a new focus on the intersection of design specialties. A brand-new section on web and interactivity covers topics such as web tools, coding requirements, information architecture, web design and layout, mobile device composition, app design, CMS, designing for social media, and SEO.

Introduction to Graphic Communication

Introduction to Graphic Communication
Author :
Publisher : Graphic Arts Books
Total Pages : 0
Release :
ISBN-10 : 088362589X
ISBN-13 : 9780883625897
Rating : 4/5 (9X Downloads)

Synopsis Introduction to Graphic Communication by : Harvey R. Levenson