Intersections In Simulation And Gaming Disruption And Balance
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Author |
: Anjum Naweed |
Publisher |
: Springer Nature |
Total Pages |
: 142 |
Release |
: 2019-08-26 |
ISBN-10 |
: 9789813295827 |
ISBN-13 |
: 9813295821 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Intersections in Simulation and Gaming: Disruption and Balance by : Anjum Naweed
This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.
Author |
: M. Laura Angelini |
Publisher |
: Springer Nature |
Total Pages |
: 476 |
Release |
: 2023-09-30 |
ISBN-10 |
: 9783031210112 |
ISBN-13 |
: 3031210115 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Simulation for Participatory Education by : M. Laura Angelini
This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these elements are discussed by experts, most of whom have long tradition in the application of simulation. Simulation is treated with references to the specific needs of practitioners, educators and researchers in initiating and developing simulation in different fields of study, with specific reference to teacher education. This volume focuses on presenting simulation as a means to facilitating students’ openness to complexity and development of intercultural skills through virtual exchange. Thus, it provides educators and researchers with a conceptual and practical resource that tackles the critical role of cognitive and metacognitive complexity in the education of future global professionals through intercultural pedagogy. By tracing the roots of simulation and outlining a framework to support professional learning through experiential-based research, this textbook will prove invaluable for teacher trainers, practitioners and researchers interested in simulation.
Author |
: Dennis Edler |
Publisher |
: Springer Nature |
Total Pages |
: 553 |
Release |
: 2021-01-31 |
ISBN-10 |
: 9783658309565 |
ISBN-13 |
: 3658309563 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Modern Approaches to the Visualization of Landscapes by : Dennis Edler
The volume deals with the effects of digitization on spatial and especially landscape construction processes and their visualization. A focus lies on the generation mechanisms of 'landscapes' with digital tools of cartography and geomatics, including possibilities to model and visualize non-visual stimuli, but also spatial-temporal changes of physical space. Another focus is on how virtual spaces have already become part of the social and individual construction of landscape. Potentials of combining modern media of spatial visualization and (constructivist) landscape research are discussed.
Author |
: Anjum Naweed |
Publisher |
: Springer |
Total Pages |
: 419 |
Release |
: 2018-04-05 |
ISBN-10 |
: 9783319787954 |
ISBN-13 |
: 3319787950 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Intersections in Simulation and Gaming by : Anjum Naweed
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Author |
: Anjum Naweed |
Publisher |
: |
Total Pages |
: |
Release |
: 2019 |
ISBN-10 |
: 981329583X |
ISBN-13 |
: 9789813295834 |
Rating |
: 4/5 (3X Downloads) |
Synopsis Intersections in Simulation and Gaming by : Anjum Naweed
This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.
Author |
: National Research Council |
Publisher |
: National Academies Press |
Total Pages |
: 174 |
Release |
: 2011-04-12 |
ISBN-10 |
: 9780309212663 |
ISBN-13 |
: 0309212669 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Learning Science Through Computer Games and Simulations by : National Research Council
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Author |
: Yiyu Cai |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 262 |
Release |
: 2013-11-08 |
ISBN-10 |
: 9789814560320 |
ISBN-13 |
: 9814560324 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Simulations, Serious Games and Their Applications by : Yiyu Cai
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Author |
: Katie Salen Tekinbas |
Publisher |
: MIT Press |
Total Pages |
: 680 |
Release |
: 2003-09-25 |
ISBN-10 |
: 0262240459 |
ISBN-13 |
: 9780262240451 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Rules of Play by : Katie Salen Tekinbas
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author |
: Tim Roughgarden |
Publisher |
: Cambridge University Press |
Total Pages |
: 356 |
Release |
: 2016-08-30 |
ISBN-10 |
: 9781316781173 |
ISBN-13 |
: 1316781178 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Twenty Lectures on Algorithmic Game Theory by : Tim Roughgarden
Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
Author |
: Tayfur Altiok |
Publisher |
: Elsevier |
Total Pages |
: 462 |
Release |
: 2010-07-26 |
ISBN-10 |
: 9780080548951 |
ISBN-13 |
: 0080548954 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Simulation Modeling and Analysis with ARENA by : Tayfur Altiok
Simulation Modeling and Analysis with Arena is a highly readable textbook which treats the essentials of the Monte Carlo discrete-event simulation methodology, and does so in the context of a popular Arena simulation environment. It treats simulation modeling as an in-vitro laboratory that facilitates the understanding of complex systems and experimentation with what-if scenarios in order to estimate their performance metrics. The book contains chapters on the simulation modeling methodology and the underpinnings of discrete-event systems, as well as the relevant underlying probability, statistics, stochastic processes, input analysis, model validation and output analysis. All simulation-related concepts are illustrated in numerous Arena examples, encompassing production lines, manufacturing and inventory systems, transportation systems, and computer information systems in networked settings. - Introduces the concept of discrete event Monte Carlo simulation, the most commonly used methodology for modeling and analysis of complex systems - Covers essential workings of the popular animated simulation language, ARENA, including set-up, design parameters, input data, and output analysis, along with a wide variety of sample model applications from production lines to transportation systems - Reviews elements of statistics, probability, and stochastic processes relevant to simulation modeling