Interactive Video
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Author |
: Peter H. Reynolds |
Publisher |
: Scholastic Inc. |
Total Pages |
: 40 |
Release |
: 2020-03-03 |
ISBN-10 |
: 9781338608458 |
ISBN-13 |
: 1338608452 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Be You! by : Peter H. Reynolds
A New York Times Bestseller!Creative visionary of The Word Collector, Happy Dreamer, and The Dot, #1 New York Times bestseller Peter H. Reynolds creates a joyful celebration of individuality--and staying true to Y-O-U! Be curious...Be adventurous...Be brave...BE YOU! Discover a joyful reminder of the ways that every child is unique and special, from the beloved creator of The Dot, Happy Dreamer, and New York Times bestseller, The Word Collector. Here, Reynolds reminds readers to "be your own work of art." To be patient, persistent, and true. Because there is one, and only one, YOU. In the tradition of books like Oh, the Places You'll Go! and I Wish You More comes a wholly original, inspirational celebration of individuality as only Peter H. Reynolds can create!
Author |
: Educational Technology Publications |
Publisher |
: Educational Technology |
Total Pages |
: 212 |
Release |
: 1989 |
ISBN-10 |
: 0877782113 |
ISBN-13 |
: 9780877782117 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Interactive Video by : Educational Technology Publications
Author |
: Riad Hammoud |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 257 |
Release |
: 2007-01-21 |
ISBN-10 |
: 9783540332152 |
ISBN-13 |
: 3540332154 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Interactive Video by : Riad Hammoud
This book is a groundbreaking resource that covers both algorithms and technologies of interactive videos. It presents recent research and application work for building and browsing interactive digital videos. The book deals mainly with low-level semi-automatic and full-automatic processing of the video content for intelligent human computer interaction. There is a special focus on eye tracking methods.
Author |
: Brian Russo |
Publisher |
: HarperCollins |
Total Pages |
: 42 |
Release |
: 2020-05-26 |
ISBN-10 |
: 9780063055728 |
ISBN-13 |
: 0063055724 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Yoga Bunny by : Brian Russo
Even bunnies do yoga! It's a perfect day for yoga, and Bunny is practicing his poses and wishes his friends would do yoga with him! But Lizard is too tired, Fox is in a rush, and Bird has the hiccups. Will Bunny ever be able to get his friends to slow down and realize that yoga just might be the solution to their problems? Akin to I Am Yoga by Susan Verde, Yoga Bunny helps readers relax and unwind as they learn beginning yoga poses, from downward dog to tree pose. Debut author-illustrator Brian Russo shows readers just how relaxing yoga can be.
Author |
: David Shannon |
Publisher |
: Scholastic Inc. |
Total Pages |
: 38 |
Release |
: 2016-09-27 |
ISBN-10 |
: 9781338137767 |
ISBN-13 |
: 133813776X |
Rating |
: 4/5 (67 Downloads) |
Synopsis It's Christmas, David! by : David Shannon
The bestselling star of No, David! turns Christmas traditions upside down with laugh-aloud humor. Readers of all ages will vividly remember trying to peek at hidden gift packages; writing scrolls of wish lists to Santa; and struggling to behave at formal Christmas dinner parties. Always in the background, we know Santa Claus is watching, soon to decide if David deserves a shiny new fire truck or a lump of coal under the tree. From playing with delicate ornaments to standing in an endlessly long line for Santa, here are common Christmas activities--but with David's naughty trimmings. A surefire hit that is destined to be an annual classic.
Author |
: Derrick Barnes |
Publisher |
: Penguin |
Total Pages |
: 21 |
Release |
: 2019-07-02 |
ISBN-10 |
: 9781524740757 |
ISBN-13 |
: 1524740756 |
Rating |
: 4/5 (57 Downloads) |
Synopsis The King of Kindergarten by : Derrick Barnes
A New York Times bestseller! A confident little boy takes pride in his first day of kindergarten, by the Newbery Honor-winning author of Crown. The morning sun blares through your window like a million brass trumpets.It sits and shines behind your head--like a crown. Mommy says that today, you are going to be the King of Kindergarten! Starting kindergarten is a big milestone--and the hero of this story is ready to make his mark! He's dressed himself, eaten a pile of pancakes, and can't wait to be part of a whole new kingdom of kids. The day will be jam-packed, but he's up to the challenge, taking new experiences in stride with his infectious enthusiasm! And afterward, he can't wait to tell his proud parents all about his achievements--and then wake up to start another day. Newbery Honor-winning author Derrick Barnes's empowering story will give new kindergarteners a reassuring confidence boost, and Vanessa Brantley-Newton's illustrations exude joy.
Author |
: Ryan T. Higgins |
Publisher |
: Disney Electronic Content |
Total Pages |
: 32 |
Release |
: 2021-01-05 |
ISBN-10 |
: 9781368070287 |
ISBN-13 |
: 1368070280 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Spring Stinks by : Ryan T. Higgins
Ruth the bunny is excited to share the smelly springtime smells of spring with Bruce! But what will Bruce think of all that stink? Little Bruce Book
Author |
: Josiah Lebowitz |
Publisher |
: Taylor & Francis |
Total Pages |
: 333 |
Release |
: 2012-09-10 |
ISBN-10 |
: 9781136127335 |
ISBN-13 |
: 113612733X |
Rating |
: 4/5 (35 Downloads) |
Synopsis Interactive Storytelling for Video Games by : Josiah Lebowitz
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Author |
: Samantha Berger |
Publisher |
: Little, Brown Books for Young Readers |
Total Pages |
: 45 |
Release |
: 2018-04-10 |
ISBN-10 |
: 9780316515931 |
ISBN-13 |
: 0316515930 |
Rating |
: 4/5 (31 Downloads) |
Synopsis What If... by : Samantha Berger
Creativity, the power of imagination, and the importance of self-expression are celebrated in this inspiring picture book written and illustrated by real-life best friends. This girl is determined to express herself! If she can't draw her dreams, she'll sculpt or build, carve or collage. If she can't do that, she'll turn her world into a canvas. And if everything around her is taken away, she'll sing, dance, and dream... Stunning mixed media illustrations, lyrical text, and a breathtaking gatefold conjure powerful magic in this heartfelt affirmation of art, imagination, and the resilience of the human spirit.
Author |
: Angus A. A. Mol |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2017 |
ISBN-10 |
: 9088904367 |
ISBN-13 |
: 9789088904363 |
Rating |
: 4/5 (67 Downloads) |
Synopsis The Interactive Past by : Angus A. A. Mol
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.