Interactive Entertainment

Interactive Entertainment
Author :
Publisher : gameindustrybook
Total Pages : 274
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Interactive Entertainment by : Brent Rabowsky

A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.

Digital Storytelling

Digital Storytelling
Author :
Publisher : CRC Press
Total Pages : 569
Release :
ISBN-10 : 9781135044459
ISBN-13 : 1135044457
Rating : 4/5 (59 Downloads)

Synopsis Digital Storytelling by : Carolyn Handler Miller

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author :
Publisher : Springer Science & Business Media
Total Pages : 277
Release :
ISBN-10 : 9783642023156
ISBN-13 : 3642023150
Rating : 4/5 (56 Downloads)

Synopsis Intelligent Technologies for Interactive Entertainment by : Anton Nijholt

This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author :
Publisher : Springer
Total Pages : 300
Release :
ISBN-10 : 9783319496160
ISBN-13 : 3319496166
Rating : 4/5 (60 Downloads)

Synopsis Intelligent Technologies for Interactive Entertainment by : Ronald Poppe

This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.

Proceedings of the Sixth Australasian Conference on Interactive Entertainment

Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Author :
Publisher : Yusuf Pisan
Total Pages : 105
Release :
ISBN-10 : 9781450300100
ISBN-13 : 1450300103
Rating : 4/5 (00 Downloads)

Synopsis Proceedings of the Sixth Australasian Conference on Interactive Entertainment by : Malcolm Ryan

IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Proceedings of the 5th Australasian Conference on Interactive Entertainment

Proceedings of the 5th Australasian Conference on Interactive Entertainment
Author :
Publisher : Yusuf Pisan
Total Pages : 60
Release :
ISBN-10 : 9781605584249
ISBN-13 : 160558424X
Rating : 4/5 (49 Downloads)

Synopsis Proceedings of the 5th Australasian Conference on Interactive Entertainment by : Ruth Christie

IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

The Second Australasian Conference on Interactive Entertainment

The Second Australasian Conference on Interactive Entertainment
Author :
Publisher : Yusuf Pisan
Total Pages : 262
Release :
ISBN-10 : 9780975153321
ISBN-13 : 0975153323
Rating : 4/5 (21 Downloads)

Synopsis The Second Australasian Conference on Interactive Entertainment by : Yusuf Pisan

The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author :
Publisher : Springer
Total Pages : 354
Release :
ISBN-10 : 9783540316510
ISBN-13 : 3540316515
Rating : 4/5 (10 Downloads)

Synopsis Intelligent Technologies for Interactive Entertainment by : Mark Maybury

This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc. The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author :
Publisher : Springer
Total Pages : 175
Release :
ISBN-10 : 9783319730622
ISBN-13 : 3319730622
Rating : 4/5 (22 Downloads)

Synopsis Intelligent Technologies for Interactive Entertainment by : Yoram Chisik

This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.