Interactive Digital Television Technologies And Applications
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Author |
: Lekakos, George |
Publisher |
: IGI Global |
Total Pages |
: 378 |
Release |
: 2007-05-31 |
ISBN-10 |
: 9781599043630 |
ISBN-13 |
: 1599043637 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Interactive Digital Television: Technologies and Applications by : Lekakos, George
The developments in digital television technology provide the unprecedented opportunity to drastically extend the role of television as a content delivery channel. E-health, e-commerce, e-government, and e-learning are only a few examples of value-added services provided over digital televisions infrastructures. These changes in the television industry challenge companies to adjust their strategies in order to meet the opportunities and threats in this new environment. Interactive Digital Television: Techniques and Applications presents the developments in the domain of interactive digital television covering both technical and business aspects. This book focuses on analyzing concepts, research issues, and methodological approaches, presenting existing solutions such as systems and prototypes for researchers, academicians, scholars, professionals and practitioners.
Author |
: Tibor Kunert |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 352 |
Release |
: 2009-06-12 |
ISBN-10 |
: 9781848822757 |
ISBN-13 |
: 1848822758 |
Rating |
: 4/5 (57 Downloads) |
Synopsis User-Centered Interaction Design Patterns for Interactive Digital Television Applications by : Tibor Kunert
Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.
Author |
: Arthur Lugmayr |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 282 |
Release |
: 2004-06-22 |
ISBN-10 |
: 0387208437 |
ISBN-13 |
: 9780387208435 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Digital Interactive TV and Metadata by : Arthur Lugmayr
The book shows how digital-interactive television (digiTV) will affect the relation between the broadcaster and the consumer. Standardization processes, technological paradigms, and application development issues will be discussed. The emerging applications, innovations, and future concepts are described in detail. The triangle: content - end-user - technology will be conceptualized to create a vision and to overview provision of services that will be major innovative elments in the world of digital television. From the technical side, eXtensible Markup Language (XML)-based metadata standards are a major element in realizing new innovative concepts in the world of digital, interactive television. This book clearly shows by the introduction of applications and use-scenarios, which conceptual requirements and metadata models are applicable, which metadata subsets are applicable due to resource limitations, which metadata aspects are needed for nonlinear content viewing, etc. The book gives a broad and detailed both visionary and technical overview useful for graduates, engineers, and scientists; and last but not least decision-makers in the broadcasting industry.
Author |
: Tiako, Pierre F. |
Publisher |
: IGI Global |
Total Pages |
: 3994 |
Release |
: 2009-03-31 |
ISBN-10 |
: 9781605660615 |
ISBN-13 |
: 1605660612 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Software Applications: Concepts, Methodologies, Tools, and Applications by : Tiako, Pierre F.
Includes articles in topic areas such as autonomic computing, operating system architectures, and open source software technologies and applications.
Author |
: María José Abásolo |
Publisher |
: Springer Nature |
Total Pages |
: 166 |
Release |
: 2023-10-17 |
ISBN-10 |
: 9783031456114 |
ISBN-13 |
: 3031456114 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Applications and Usability of Interactive TV by : María José Abásolo
This book constitutes the refereed proceedings of the 11th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2022, Cordoba, Spain, November 17–18, 2022. The 9 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: Content Creation and Interaction, Audiovisual Consumption, e-inclusion, Digital Infrastructure.
Author |
: Aaron Marcus |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 377 |
Release |
: 2009-12-01 |
ISBN-10 |
: 9781848827011 |
ISBN-13 |
: 1848827016 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Mobile TV: Customizing Content and Experience by : Aaron Marcus
Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. After defining and summarizing current research and development, this book focuses on Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come. The Editors have carefully balanced the theoretical and empirical approaches providing a valuable insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, and raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.
Author |
: Margherita Pagani |
Publisher |
: IGI Global |
Total Pages |
: 259 |
Release |
: 2003-01-01 |
ISBN-10 |
: 9781931777384 |
ISBN-13 |
: 1931777381 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Multimedia and Interactive Digital TV by : Margherita Pagani
"Addressing the issues that managers in the multimedia industry have confronted while developing and implementing this innovative technology, this book focuses on the latest research and findings in digital television technologies. Covered are the major issues surrounding digital convergence including the digital metamarket and new digital media devices and their potential for IT convergence at the macro level. Also addressed are multimedia and interactive digital television and the economic implications of these technologies. Additionally, the managerial implications of interactive digital television are covered, including branding strategies for digital television channels and the critical role of content media management."
Author |
: Allan Brown |
Publisher |
: Routledge |
Total Pages |
: 347 |
Release |
: 2004-09-22 |
ISBN-10 |
: 9781135618544 |
ISBN-13 |
: 1135618542 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Digital Terrestrial Television in Europe by : Allan Brown
Digital technology for the production, transmission, and reception of television is expected to replace analogue transmission throughout the world. This book gives the exhaustive details of the issues of this changeover in Europe and elsewhere. The rollo
Author |
: James Bennett |
Publisher |
: Duke University Press |
Total Pages |
: 401 |
Release |
: 2011-02-11 |
ISBN-10 |
: 9780822349105 |
ISBN-13 |
: 0822349108 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Television as Digital Media by : James Bennett
Collection of essays that consider television as a digital media form and the aesthetic, cultural, and industrial changes that this shift has provoked.
Author |
: Matthias Rauterberg |
Publisher |
: Springer |
Total Pages |
: 622 |
Release |
: 2004-08-04 |
ISBN-10 |
: 9783540286431 |
ISBN-13 |
: 3540286438 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Entertainment Computing - ICEC 2004 by : Matthias Rauterberg
The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.