Intellectual Property Law in the Sports and Entertainment Industries

Intellectual Property Law in the Sports and Entertainment Industries
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 294
Release :
ISBN-10 : 9780313391644
ISBN-13 : 0313391645
Rating : 4/5 (44 Downloads)

Synopsis Intellectual Property Law in the Sports and Entertainment Industries by : Walter T. Champion

In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies. This complete survey of intellectual property law in the sports and entertainment industries evaluates the key connections between these arenas and provides an overview of trademark law for sports. The authors clearly explain the rights of publicity and privacy for entertainers and athletes, the ethical considerations involved in obtaining and using intellectual property, and how licensing agreements relate to intellectual property law. The detailed, up-to-date legal analyses are written by practitioners in the field for those without legal expertise, yet still contain useful information to the legal community. The book covers all forms of intellectual property, including copyright, patents, trademarks, trade dress, trade secrets, and the right of publicity. It will also discuss marketing, broadcasting, films and books, sports equipment, international considerations and trade issues, and intellectual property in cyberspace.

Intellectual Property Law in the Sports and Entertainment Industries

Intellectual Property Law in the Sports and Entertainment Industries
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 9798400670916
ISBN-13 :
Rating : 4/5 (16 Downloads)

Synopsis Intellectual Property Law in the Sports and Entertainment Industries by : Walter Champion

In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies.

Intellectual Property Law in the Sports and Entertainment Industries

Intellectual Property Law in the Sports and Entertainment Industries
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 403
Release :
ISBN-10 : 9798216103349
ISBN-13 :
Rating : 4/5 (49 Downloads)

Synopsis Intellectual Property Law in the Sports and Entertainment Industries by : Walter T. Champion

In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies. This complete survey of intellectual property law in the sports and entertainment industries evaluates the key connections between these arenas and provides an overview of trademark law for sports. The authors clearly explain the rights of publicity and privacy for entertainers and athletes, the ethical considerations involved in obtaining and using intellectual property, and how licensing agreements relate to intellectual property law. The detailed, up-to-date legal analyses are written by practitioners in the field for those without legal expertise, yet still contain useful information to the legal community. The book covers all forms of intellectual property, including copyright, patents, trademarks, trade dress, trade secrets, and the right of publicity. It will also discuss marketing, broadcasting, films and books, sports equipment, international considerations and trade issues, and intellectual property in cyberspace.

Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment
Author :
Publisher : American Bar Association
Total Pages : 0
Release :
ISBN-10 : 1634251180
ISBN-13 : 9781634251181
Rating : 4/5 (80 Downloads)

Synopsis Computer Games and Immersive Entertainment by : Chrissie Scelsi

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more

Research Handbook on Intellectual Property in Media and Entertainment

Research Handbook on Intellectual Property in Media and Entertainment
Author :
Publisher : Edward Elgar Publishing
Total Pages : 523
Release :
ISBN-10 : 9781784710798
ISBN-13 : 1784710792
Rating : 4/5 (98 Downloads)

Synopsis Research Handbook on Intellectual Property in Media and Entertainment by : Megan Richardson

The phenomenal growth of the media and entertainment industries has contributed to a fragmented approach to intellectual property rights. Written by a range of experts in the field, this Handbook deals with contemporary aspects of intellectual property law (IP), and examines how they relate to different facets of media and entertainment.

Cultivating Copyright

Cultivating Copyright
Author :
Publisher : Routledge
Total Pages : 219
Release :
ISBN-10 : 9781351104784
ISBN-13 : 1351104780
Rating : 4/5 (84 Downloads)

Synopsis Cultivating Copyright by : Bhamati Viswanathan

Creators and creative industries are struggling to navigate the digital age. Intellectual property rights, including copyrights, trademarks, and patents, offer invaluable tools to help creative industries remain viable and sustainable. But to be fully effective, they must be considered as part of a greater ecosystem. Cultivating Copyright offers a framework for tailoring flexible strategies and adaptive solutions suited to diverse creative industries. Tailored solutions entail change on four fronts: business models and strategies, legal policies and practices, technological measures, and cultural and normative features. Creating strong creative industries through tailored solutions serves critical functions: promoting richly varied artistic endeavors and supporting democratic flourishing.

Reference Guide to Sustaining Sport and its Development through Intellectual Property Rights.

Reference Guide to Sustaining Sport and its Development through Intellectual Property Rights.
Author :
Publisher : WIPO
Total Pages : 59
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Reference Guide to Sustaining Sport and its Development through Intellectual Property Rights. by : World Intellectual Property Organization

The goal of this publication is to serve as a reference tool that shall help to guide the development of national strategies in order to sustain sport and its development through IP rights.

Video Game Law

Video Game Law
Author :
Publisher : CRC Press
Total Pages : 348
Release :
ISBN-10 : 9780429892394
ISBN-13 : 042989239X
Rating : 4/5 (94 Downloads)

Synopsis Video Game Law by : S. Gregory Boyd

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter

Right of Publicity

Right of Publicity
Author :
Publisher : American Bar Association
Total Pages : 0
Release :
ISBN-10 : 163425015X
ISBN-13 : 9781634250153
Rating : 4/5 (5X Downloads)

Synopsis Right of Publicity by : Weston Anson

A unique resource for lawyers, business and talent managers, and celebrities themselves, this book examines the increasingly important method of valuing rights of publicity and celebrity brands in addition to providing guidance for striking stronger and more lucrative deals. It covers the legal context, the parallels between traditional brands and celebrity brands, and the structuring, pricing, and challenges of deals for all types of celebrities. This book will help those who work with right of publicity to understand today's law and deal making; engage in more and better deals with fewer problems; and learn how to earn greater income from rights of publicity.