Imaginary Games

Imaginary Games
Author :
Publisher : John Hunt Publishing
Total Pages : 334
Release :
ISBN-10 : 9781846949418
ISBN-13 : 1846949416
Rating : 4/5 (18 Downloads)

Synopsis Imaginary Games by : Chris Bateman

Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.

Computer Games and the Social Imaginary

Computer Games and the Social Imaginary
Author :
Publisher : Polity
Total Pages : 229
Release :
ISBN-10 : 9780745641102
ISBN-13 : 0745641105
Rating : 4/5 (02 Downloads)

Synopsis Computer Games and the Social Imaginary by : Graeme Kirkpatrick

Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

Building Imaginary Worlds

Building Imaginary Worlds
Author :
Publisher : Routledge
Total Pages : 409
Release :
ISBN-10 : 9781136220814
ISBN-13 : 113622081X
Rating : 4/5 (14 Downloads)

Synopsis Building Imaginary Worlds by : Mark J.P. Wolf

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Exploring Imaginary Worlds

Exploring Imaginary Worlds
Author :
Publisher : Routledge
Total Pages : 255
Release :
ISBN-10 : 9780429516061
ISBN-13 : 0429516061
Rating : 4/5 (61 Downloads)

Synopsis Exploring Imaginary Worlds by : Mark J.P. Wolf

From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.

Revisiting Imaginary Worlds

Revisiting Imaginary Worlds
Author :
Publisher : Taylor & Francis
Total Pages : 406
Release :
ISBN-10 : 9781317375944
ISBN-13 : 1317375947
Rating : 4/5 (44 Downloads)

Synopsis Revisiting Imaginary Worlds by : Mark Wolf

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.

Imaginary Companions and the Children Who Create Them

Imaginary Companions and the Children Who Create Them
Author :
Publisher : Oxford University Press
Total Pages : 224
Release :
ISBN-10 : 9780190287139
ISBN-13 : 0190287136
Rating : 4/5 (39 Downloads)

Synopsis Imaginary Companions and the Children Who Create Them by : Marjorie Taylor

Many parents delight in their child's imaginary companion as evidence of a lively imagination and creative mind. At the same time, parents sometimes wonder if the imaginary companion might be a sign that something is wrong. Does having a pretend friend mean that the child is in emotional distress? That he or she has difficulty communicating with other children? In this fascinating book, Marjorie Taylor provides an informed look at current thinking about pretend friends, dispelling many myths about them. In the past a child with an imaginary companion might have been considered peculiar, shy, or even troubled, but according to Taylor the reality is much more positive--and interesting. Not only are imaginary companions surprisingly common, the children who have them tend to be less shy than other children. They also are better able to focus their attention and to see things from another person's perspective. In addition to describing imaginary companions and the reasons children create them, Taylor discusses other aspects of children's fantasy lives, such as their belief in Santa, their dreams, and their uncertainty about the reality of TV characters. Adults who remember their own childhood pretend friends will be interested in the chapter on the relationship between imaginary companions in childhood and adult forms of fantasy. Taylor also addresses practical concerns, providing many useful suggestions for parents. For example, she describes how children often express their own feelings by attributing them to their imaginary companion. If you have a child who creates imaginary creatures, or if you work with pre-schoolers, you will find this book very helpful in understanding the roles that imaginary companions play in children's emotional lives.

The Imagination Machine

The Imagination Machine
Author :
Publisher : Harvard Business Press
Total Pages : 248
Release :
ISBN-10 : 9781647820879
ISBN-13 : 1647820871
Rating : 4/5 (79 Downloads)

Synopsis The Imagination Machine by : Martin Reeves

A guide for mining the imagination to find powerful new ways to succeed. We need imagination now more than ever—to find new opportunities, rethink our businesses, and discover paths to growth. Yet too many companies have lost their ability to imagine. What is this mysterious capacity? How does imagination work? And how can organizations keep it alive and harness it in a systematic way? The Imagination Machine answers these questions and more. Drawing on the experience and insights of CEOs across several industries, as well as lessons from neuroscience, computer science, psychology, and philosophy, Martin Reeves of Boston Consulting Group's Henderson Institute and Jack Fuller, an expert in neuroscience, provide a fascinating look into the mechanics of imagination and lay out a process for creating ideas and bringing them to life: The Seduction: How to open yourself up to surprises The Idea: How to generate new ideas The Collision: How to rethink your idea based on real-world feedback The Epidemic: How to spread an evolving idea to others The New Ordinary: How to turn your novel idea into an accepted reality The Encore: How to repeat the process—again and again. Imagination is one of the least understood but most crucial ingredients of success. It's what makes the difference between an incremental change and the kinds of pivots and paradigm shifts that are essential to transformation—especially during a crisis. The Imagination Machine is the guide you need to demystify and operationalize this powerful human capacity, to inject new life into your company, and to head into unknown territory with the right tools at your disposal.

The Analytic Imaginary

The Analytic Imaginary
Author :
Publisher : Cornell University Press
Total Pages : 208
Release :
ISBN-10 : 9781501727429
ISBN-13 : 1501727427
Rating : 4/5 (29 Downloads)

Synopsis The Analytic Imaginary by : Marguerite La Caze

The notion of the philosophical imaginary developed by Michéle Le Doeuff refers to the capacity to imagine as well as to the stock of images philosophers employ. Making use of this notion, Marguerite La Caze explores the idea of the imaginary of analytic philosophy. Noting the marked tendency of analytic philosophy to be unselfconscious about the use of figurative language and the levels at which it works, La Caze shows how analytic images can work to define the parameters of debates and exclude differing approaches, including feminist ones. La Caze focuses on five influential types of images in five central areas of contemporary analytic philosophy: analogies and how they are used in the abortion debates; thought experiments in personal identity; the myth of the social contract; Thomas Nagel's use of visual and spatial metaphors in epistemology; and Kendall Walton's use of children's games as a foundational model in aesthetics. The author shows how the image promotes assumptions and conceals tensions in philosophical works, how the image persuades, and how it limits debate and excludes ideas. In providing an analysis of and reflection on the nature of the analytic imaginary, La Caze suggests that a more open-ended and reflexive approach can result in richer, more fruitful, philosophical work.

The Creation of Imaginary Worlds

The Creation of Imaginary Worlds
Author :
Publisher : Jessica Kingsley Publishers
Total Pages : 186
Release :
ISBN-10 : 9781849058520
ISBN-13 : 1849058520
Rating : 4/5 (20 Downloads)

Synopsis The Creation of Imaginary Worlds by : Claire Golomb

Alongside everyday reality, the young child develops a rich imaginary world of child art, make-believe play, imaginary friends, fairy tales and magic. This book charts the imaginative development of children, conveying the importance of art-making in childhood years, and highlighting the potential that imaginative behaviors hold for development.

Doing Things with Games

Doing Things with Games
Author :
Publisher : CRC Press
Total Pages : 183
Release :
ISBN-10 : 9780429771309
ISBN-13 : 0429771304
Rating : 4/5 (09 Downloads)

Synopsis Doing Things with Games by : Lindsay D. Grace

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims