Identity, Learning and Support in Virtual Environments

Identity, Learning and Support in Virtual Environments
Author :
Publisher : BRILL
Total Pages : 168
Release :
ISBN-10 : 9789087909949
ISBN-13 : 9087909942
Rating : 4/5 (49 Downloads)

Synopsis Identity, Learning and Support in Virtual Environments by :

Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Author :
Publisher : Springer Science & Business Media
Total Pages : 337
Release :
ISBN-10 : 9780857293619
ISBN-13 : 0857293613
Rating : 4/5 (19 Downloads)

Synopsis Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds by : Anna Peachey

The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

Handbook of Research on Managing and Designing Online Courses in Synchronous and Asynchronous Environments

Handbook of Research on Managing and Designing Online Courses in Synchronous and Asynchronous Environments
Author :
Publisher : Information Science Reference
Total Pages :
Release :
ISBN-10 : 1799887014
ISBN-13 : 9781799887010
Rating : 4/5 (14 Downloads)

Synopsis Handbook of Research on Managing and Designing Online Courses in Synchronous and Asynchronous Environments by : Gurhan Durak

"This book presents contributed chapters for professionals who want to improve their understanding of online learning and develop their skills in designing and managing online courses offering different aspects of a successful distance education system and can be a guide for the institutions and the instructors offering distance education courses"--

Cases on 3D Technology Application and Integration in Education

Cases on 3D Technology Application and Integration in Education
Author :
Publisher : IGI Global
Total Pages : 456
Release :
ISBN-10 : 9781466628168
ISBN-13 : 1466628162
Rating : 4/5 (68 Downloads)

Synopsis Cases on 3D Technology Application and Integration in Education by : Nettleton, Kimberely Fletcher

Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology.

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry
Author :
Publisher : Springer
Total Pages : 408
Release :
ISBN-10 : 9783319915845
ISBN-13 : 3319915843
Rating : 4/5 (45 Downloads)

Synopsis Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry by : Jessie Y.C. Chen

This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Virtual Learning Environments

Virtual Learning Environments
Author :
Publisher : Taylor & Francis
Total Pages : 188
Release :
ISBN-10 : 9781040035306
ISBN-13 : 1040035302
Rating : 4/5 (06 Downloads)

Synopsis Virtual Learning Environments by : Aroutis Foster

This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments such as games and simulations. Virtual learning environments (VLEs) are being increasingly designed, implemented, and researched because they offer opportunities for learning that are embodied, enactive (i.e., learning by doing), extended into the learners’ environment, and embedded in authentic and potentially valuable contexts for identity exploration. Each chapter in this book uniquely illustrates the learning and identity processes, characteristics, and outcomes that VLEs can facilitate. Together, these approaches provide a foundation for use-inspired research that guides how individuals intentionally, continually, and dynamically reinvent the self for a future that requires flexibility and adaptability in both career and academic spaces. The volume will be a key resource for researchers, scholars, and practitioners engaged in the interdisciplinary fields of learning sciences, learning analytics, and learning design. It was originally published as a special issue of The Journal of Experimental Education.

Integrating Multi-User Virtual Environments in Modern Classrooms

Integrating Multi-User Virtual Environments in Modern Classrooms
Author :
Publisher : IGI Global
Total Pages : 367
Release :
ISBN-10 : 9781522537205
ISBN-13 : 1522537201
Rating : 4/5 (05 Downloads)

Synopsis Integrating Multi-User Virtual Environments in Modern Classrooms by : Qian, Yufeng

As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation
Author :
Publisher : Eburon Uitgeverij B.V.
Total Pages : 432
Release :
ISBN-10 : 9789059722316
ISBN-13 : 9059722310
Rating : 4/5 (16 Downloads)

Synopsis Organizing and Learning Through Gaming and Simulation by :

45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Identity Safe Classrooms

Identity Safe Classrooms
Author :
Publisher : Corwin Press
Total Pages : 233
Release :
ISBN-10 : 9781452230900
ISBN-13 : 1452230900
Rating : 4/5 (00 Downloads)

Synopsis Identity Safe Classrooms by : Dorothy M. Steele

This practitioner-focused guide to creating identity-safe classrooms presents four categories of core instructional practices: Child-centered teaching ; Classroom relationships ; Caring environments ; Cultivating diversity. The book presents a set of strategies that can be implemented immediately by teachers. It includes a wealth of vignettes taken from identity-safe classrooms as well as reflective exercises that can be completed by individual teachers or teacher teams.

Learning in Virtual Worlds

Learning in Virtual Worlds
Author :
Publisher : Athabasca University Press
Total Pages : 347
Release :
ISBN-10 : 9781771991339
ISBN-13 : 177199133X
Rating : 4/5 (39 Downloads)

Synopsis Learning in Virtual Worlds by : Sue Gregory

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.