Human Factors In Augmented Reality Environments
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Author |
: Weidong Huang |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 275 |
Release |
: 2012-09-19 |
ISBN-10 |
: 9781461442042 |
ISBN-13 |
: 1461442044 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Human Factors in Augmented Reality Environments by : Weidong Huang
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Author |
: Weidong Huang |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 275 |
Release |
: 2012-09-19 |
ISBN-10 |
: 9781461442059 |
ISBN-13 |
: 1461442052 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Human Factors in Augmented Reality Environments by : Weidong Huang
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Author |
: Massîmo Bergamasco |
Publisher |
: CRC Press |
Total Pages |
: 325 |
Release |
: 2012-08-24 |
ISBN-10 |
: 9781439878958 |
ISBN-13 |
: 1439878951 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Skill Training in Multimodal Virtual Environments by : Massîmo Bergamasco
The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.
Author |
: Steve Aukstakalnis |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 595 |
Release |
: 2016-09-08 |
ISBN-10 |
: 9780134094359 |
ISBN-13 |
: 0134094352 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Practical Augmented Reality by : Steve Aukstakalnis
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
Author |
: Kelly S. Hale |
Publisher |
: CRC Press |
Total Pages |
: 1273 |
Release |
: 2002-01-01 |
ISBN-10 |
: 9780585399102 |
ISBN-13 |
: 0585399107 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Handbook of Virtual Environments by : Kelly S. Hale
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide
Author |
: Weidong Huang |
Publisher |
: Springer |
Total Pages |
: 274 |
Release |
: 2012-09-19 |
ISBN-10 |
: 1461442060 |
ISBN-13 |
: 9781461442066 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Human Factors in Augmented Reality Environments by : Weidong Huang
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Author |
: Tareq Z. Ahram • Christianne S. Falcão |
Publisher |
: AHFE International |
Total Pages |
: 293 |
Release |
: 2022-07-24 |
ISBN-10 |
: 9781958651261 |
ISBN-13 |
: 1958651265 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Human Factors in Virtual Environments and Game Design by : Tareq Z. Ahram • Christianne S. Falcão
Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA
Author |
: Dylan D. Schmorrow |
Publisher |
: Springer |
Total Pages |
: 372 |
Release |
: 2014-05-23 |
ISBN-10 |
: 3319075268 |
ISBN-13 |
: 9783319075266 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems by : Dylan D. Schmorrow
This book constitutes the proceedings of the 8th International Conference on the Foundations of Augmented Cognition, AC 2014, held as part of HCI International 2014 which took place in Heraklion, Crete, Greece, in June 2014 and incorporated 14 conferences which similar thematic areas. HCII 2014 received a total of 4766 submissions, of which 1476 papers and 220 posters were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 34 papers presented in the AC 2014 proceedings are organized in topical sections named: emotional and cognitive issues in augmented cognition; machine learning for augmented cognition; augmented cognition for learning and training and augmented cognition for health and rehabilitation.
Author |
: Bruno Arnaldi |
Publisher |
: John Wiley & Sons |
Total Pages |
: 370 |
Release |
: 2018-05-08 |
ISBN-10 |
: 9781786301055 |
ISBN-13 |
: 1786301059 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi
Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
Author |
: Daniel N. Cassenti |
Publisher |
: Springer |
Total Pages |
: 531 |
Release |
: 2018-06-26 |
ISBN-10 |
: 9783319942230 |
ISBN-13 |
: 3319942239 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Advances in Human Factors in Simulation and Modeling by : Daniel N. Cassenti
This book focuses on computational modeling and simulation research that advances the current state-of-the-art regarding human factors in this area. It reports on cutting-edge simulators such as virtual and augmented reality, on multisensory environments, and on modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training, education, transportation and robotics. Based on the AHFE 2018 International Conference on Human Factors in Simulation and Modeling, held on July 21–25, 2018, in Orlando, Florida, USA, the book serves as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting research field.