Human Computer Interaction Tourism And Cultural Heritage
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Author |
: Francisco Cipolla Ficarra |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 203 |
Release |
: 2011-01-14 |
ISBN-10 |
: 9783642183478 |
ISBN-13 |
: 3642183476 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Human Computer Interaction, Tourism and Cultural Heritage by : Francisco Cipolla Ficarra
This book constitutes the refereed proceedings of the First International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2010, held in Brescello, Italy, in September 2010. The 17 revised papers presented were carefully reviewed and selected from numerous submissions. Providing strategies for a creative future with computer science, quality design and communicability, the papers discuss the latest advances in the areas of augmented realities, computer art, computer graphics, e-commerce, eco-design, emerging technologies, dynamic and static media (2D & 3D), HCI, interactive systems, mixed reality, networking, simulation languages, tourism, usability, video games, virtual classroom and virtual museum.
Author |
: Francisco Cipolla Ficarra |
Publisher |
: Springer |
Total Pages |
: 157 |
Release |
: 2012-11-10 |
ISBN-10 |
: 3642339433 |
ISBN-13 |
: 9783642339431 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Human-Computer Interaction, Tourism and Cultural Heritage by : Francisco Cipolla Ficarra
This book constitutes the refereed proceedings of the Second International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2011, held in Córdoba, Argentina, in September 2011. The 14 revised full papers presented were carefully reviewed and selected from various submissions. The volume is intended to be a meeting point of all those who freely wish to boost and perfect the set of strategies and techniques to improve the human-computer interaction, tourism, and cultural heritage.
Author |
: Vladimir Geroimenko |
Publisher |
: Springer Nature |
Total Pages |
: 327 |
Release |
: 2021-04-24 |
ISBN-10 |
: 9783030701987 |
ISBN-13 |
: 3030701980 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Augmented Reality in Tourism, Museums and Heritage by : Vladimir Geroimenko
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
Author |
: Francisco Cipolla Ficarra |
Publisher |
: |
Total Pages |
: 208 |
Release |
: 2011-03-30 |
ISBN-10 |
: 3642183492 |
ISBN-13 |
: 9783642183492 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Human Computer Interaction, Tourism and Cultural Heritage by : Francisco Cipolla Ficarra
Author |
: Cipolla-Ficarra, Francisco Vicente |
Publisher |
: IGI Global |
Total Pages |
: 696 |
Release |
: 2013-08-31 |
ISBN-10 |
: 9781466644915 |
ISBN-13 |
: 1466644915 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability by : Cipolla-Ficarra, Francisco Vicente
"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.
Author |
: Barbara Kirshenblatt-Gimblett |
Publisher |
: Univ of California Press |
Total Pages |
: 352 |
Release |
: 1998-09-05 |
ISBN-10 |
: 0520209664 |
ISBN-13 |
: 9780520209664 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Destination Culture by : Barbara Kirshenblatt-Gimblett
With the question, "What does it mean to show?", the author explores the agency of display in museums and tourist attractions. She looks at how objects are made to perform their meaning by being collected and how techniques of display, not just the things shown, convey a powerful message.
Author |
: Marinos Ioannides |
Publisher |
: Springer |
Total Pages |
: 594 |
Release |
: 2017-04-26 |
ISBN-10 |
: 9783319496078 |
ISBN-13 |
: 3319496077 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
Author |
: Yehuda Kalay |
Publisher |
: Routledge |
Total Pages |
: 337 |
Release |
: 2007-11-14 |
ISBN-10 |
: 9781135977719 |
ISBN-13 |
: 1135977712 |
Rating |
: 4/5 (19 Downloads) |
Synopsis New Heritage by : Yehuda Kalay
The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.
Author |
: Oliveira, Lídia |
Publisher |
: IGI Global |
Total Pages |
: 447 |
Release |
: 2020-11-13 |
ISBN-10 |
: 9781799867036 |
ISBN-13 |
: 179986703X |
Rating |
: 4/5 (36 Downloads) |
Synopsis Handbook of Research on Cultural Heritage and Its Impact on Territory Innovation and Development by : Oliveira, Lídia
Cultural heritage is perceived as the glue that keeps individuals together and makes them feel a part of something larger. It is the past that allows individuals to understand their present and move towards the future. In networked society, it is impossible to think about cultural heritage and its preservation and maintenance without including the digital processes and ICT systems, as well as its impact on territorial innovation. The Handbook of Research on Cultural Heritage and Its Impact on Territory Innovation and Development is a critical and comprehensive reference book that analyzes how preservation and sustainability of cultural heritage occurs in countries, as well as how it contributes to territorial innovation. Moreover, the book examines how technological tools contribute to its preservation and sustainability, as well as its dissemination. Highlighting topics that include public policies, spatial development, and architectural heritage, this book is ideal for cultural heritage professionals, government officials, policymakers, academicians, researchers, and students.
Author |
: Luciana Bordoni |
Publisher |
: Cambridge Scholars Publishing |
Total Pages |
: 160 |
Release |
: 2016-06-22 |
ISBN-10 |
: 9781443895477 |
ISBN-13 |
: 1443895474 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Artificial Intelligence for Cultural Heritage by : Luciana Bordoni
Artificial Intelligence and Cultural Heritage represent a combination that for several years has interested both scientific and cultural institutions regarding the potential of possible interactions and aggregations among the various players in these areas. This volume defines roles and provides connections where research and new technologies can suggest routes and competitive solutions that integrate tourism and culture with business and the market. The volume is multidisciplinary, presenting and discussing a variety of new ideas, resulting from the integration of different scientific approaches. The papers brought together here deal with topics including the representation of cultural history, semantic digital archives, the use of analytic tools to support visitor interpretation, augmented reality, and robotics. As such, this book represents the detailed investigation of methodological and applicative aspects that the continued proliferation of computer applications in the cultural heritage field demands.