Human-Computer Interaction in Game Development with Python

Human-Computer Interaction in Game Development with Python
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1484291131
ISBN-13 : 9781484291139
Rating : 4/5 (31 Downloads)

Synopsis Human-Computer Interaction in Game Development with Python by : Joseph Thachil George

Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. You will: Master HCI tools and methodologies Understand the concept of HCI strategies in the game development cycle Develop a game in Python using the HCI approach Utilize gamification techniques in Human-Computer Interaction Grasp concepts of usability, user experience and user-centered design processes and their application .

Game Development Using Python

Game Development Using Python
Author :
Publisher : Mercury Learning and Information
Total Pages : 403
Release :
ISBN-10 : 9781683926252
ISBN-13 : 1683926250
Rating : 4/5 (52 Downloads)

Synopsis Game Development Using Python by : James R. Parker

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Affective and Emotional Aspects of Human-computer Interaction

Affective and Emotional Aspects of Human-computer Interaction
Author :
Publisher : IOS Press
Total Pages : 332
Release :
ISBN-10 : 9781586035723
ISBN-13 : 158603572X
Rating : 4/5 (23 Downloads)

Synopsis Affective and Emotional Aspects of Human-computer Interaction by : Maja Pivec

The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.

Human-Computer Interaction

Human-Computer Interaction
Author :
Publisher : Springer Nature
Total Pages : 451
Release :
ISBN-10 : 9783030373863
ISBN-13 : 303037386X
Rating : 4/5 (63 Downloads)

Synopsis Human-Computer Interaction by : Pablo H. Ruiz

This book constitutes the proceedings of the 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019, held in Puebla, Mexico, in June 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI.

Beginning Game Development with Python and Pygame

Beginning Game Development with Python and Pygame
Author :
Publisher : Apress
Total Pages : 330
Release :
ISBN-10 : 9781430203254
ISBN-13 : 1430203250
Rating : 4/5 (54 Downloads)

Synopsis Beginning Game Development with Python and Pygame by : Will McGugan

This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.

Game User Experience Evaluation

Game User Experience Evaluation
Author :
Publisher : Springer
Total Pages : 0
Release :
ISBN-10 : 3319159844
ISBN-13 : 9783319159843
Rating : 4/5 (44 Downloads)

Synopsis Game User Experience Evaluation by : Regina Bernhaupt

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Human-Computer Interaction: Towards Mobile and Intelligent Interaction Environments

Human-Computer Interaction: Towards Mobile and Intelligent Interaction Environments
Author :
Publisher : Springer Science & Business Media
Total Pages : 633
Release :
ISBN-10 : 9783642216152
ISBN-13 : 3642216153
Rating : 4/5 (52 Downloads)

Synopsis Human-Computer Interaction: Towards Mobile and Intelligent Interaction Environments by : Julie A. Jacko

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on mobile interaction, interaction in intelligent environments, orientation and navigation, in-vehicle interaction, social and environmental issues in HCI, and emotions in HCI.

Human-Computer Interaction. User Interface Design, Development and Multimodality

Human-Computer Interaction. User Interface Design, Development and Multimodality
Author :
Publisher : Springer
Total Pages : 747
Release :
ISBN-10 : 9783319580715
ISBN-13 : 331958071X
Rating : 4/5 (15 Downloads)

Synopsis Human-Computer Interaction. User Interface Design, Development and Multimodality by : Masaaki Kurosu

The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.

Game Dynamics

Game Dynamics
Author :
Publisher : Springer
Total Pages : 180
Release :
ISBN-10 : 9783319530888
ISBN-13 : 3319530887
Rating : 4/5 (88 Downloads)

Synopsis Game Dynamics by : Oliver Korn

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

Computer-Human Interaction Research and Applications

Computer-Human Interaction Research and Applications
Author :
Publisher : Springer Nature
Total Pages : 390
Release :
ISBN-10 : 9783031494253
ISBN-13 : 3031494253
Rating : 4/5 (53 Downloads)

Synopsis Computer-Human Interaction Research and Applications by : Hugo Plácido da Silva

These 2 volumes constitute the selected papers of the 7th International Conference, CHIRA 2023, held Rome, Italy, during November 16–17, 2023. The 14 full papers and the 29 short papers presented in these books were carefully reviewed and selected from 69 submissions. The papers selected contribute to the advancement of research and practical applications of human-technology and human-computer interaction. Different aspects of Computer-Human Interaction were covered in four parallel tracks: human factors for interactive systems, research, and applications; interactive devices; interaction design; and adaptive and intelligent systems.