How to Write a Chess Program

How to Write a Chess Program
Author :
Publisher :
Total Pages : 132
Release :
ISBN-10 : 1696444446
ISBN-13 : 9781696444446
Rating : 4/5 (46 Downloads)

Synopsis How to Write a Chess Program by : Fm Bill Jordan

IntroductionThere are a number of reasons why you may be interested in how a chess program is written: You are learning programming and interested in learning something different. You are a programmer who is interesting in developing their programming experience. You are a chess enthusiast and would like to improve your chess by learning how chess programs work. You are interested in developing a chess program and playing against it. You are interested in developing a chess program and having it play other engines. You do need to be an expert programmer to understand this book.The code is written as simply as possible.The code is designed to be simple even for intermediate and even novice programmers. If you are not a programmer, but am interested in chess, this book may be of interest. The book includes the source code for a complete chess engine. The program can be compiled using a freely downloadable compiler.You can alter the code and see if you can make it stronger. The engine is strong enough to beat most social players. Features of the engine include: The ability to load positions. The ability to play in chess engine tournaments, with programs such as Arena. Its very fast. It displays the best line of play for both sides. Detects reality of opponent's pieces. Detects checkmate. Detects draws by repetition, 50 move rule, statemate or reduction of material. EvaluationThe engine evaluates elements of a position including: Material. Piece position. King safety. Pawn structure. Passed pawns. SearchThe engine uses a standard alpha-beta minimax search including: Cut offs. Move ordering. History moves, Hash tables. Extensions. Reductions. Capture search. And much more... Other books on computer chess are The Joy of Chess Programming and Think Like a Computer. My other book on programming is The Art of Programming.

The Joy of Chess Programming

The Joy of Chess Programming
Author :
Publisher : Independently Published
Total Pages : 144
Release :
ISBN-10 : 1707113025
ISBN-13 : 9781707113026
Rating : 4/5 (25 Downloads)

Synopsis The Joy of Chess Programming by : F. M. Bill Jordan

The Joy of Chess Programming This is a memoir of my experiences with creating my own chess engine. It begins with first experiences with computer chess from books, magazines, movies and dedicated chess computers. It progresses to when I had enough knowledge to write an amateur engine and was able to compete in computer chess tournaments. Eventually my engine was strong enough to reach about 2400 ELO strength. It is able to find Bobby Fischer's ...Be6 in the famous Game of the Century in a fraction of a second. It gives insights into how chess engines work and how they select a move. There are numerous tips on how we human players can learn from how computers play. There are a number of reasons why you may be interested in how a chess program is written. If so, you may be interested in my bookHow to Write a Chess Program. I have another book on computer chess called Think Like a Computer which includes a number of games with engines playing engines at a shallow depth. This illustrates how engines evaluate positions.

How to Write a Bitboard Chess Engine

How to Write a Bitboard Chess Engine
Author :
Publisher :
Total Pages : 136
Release :
ISBN-10 : 9798632787437
ISBN-13 :
Rating : 4/5 (37 Downloads)

Synopsis How to Write a Bitboard Chess Engine by : Fm Bill Jordan

IntroductionThere are a number of reasons why you may be interested in how a chess program is written: You are learning programming and interested in learning something different. You are a programmer who is interesting in developing their programming experience. You are a chess enthusiast and would like to improve your chess by learning how chess programs work. You are interested in developing a chess program and playing against it. You are interested in developing a chess program and having it play other engines. You do need to be an expert programmer to understand this book.The code is written as simply as possible.The code is designed to be simple even for intermediate and even novice programmers. If you are not a programmer, but am interested in chess, this book may be of interest. The book includes annotation of the source code for a complete chess engine the author has developed as a teaching tool.The complete source code is available at GitHub. The program can be compiled using a freely downloadable compiler.You can alter the code and see if you can make it stronger. The program is a derivative of my program referred to in my earlier book How to Write a Chess Program, which did not use bitboards. The book explains how bitboards work and some of the many ways they can be useful in programming. The bitboard version runs considerably faster and is consequently stronger. Alternatively you can simply download the exe file and run the program. The engine is strong enough to beat most social players. Features of the engine include: The ability to load positions. The ability to play in chess engine tournaments, with programs such as Arena. Its very fast. It displays the best line of play for both sides. Detects checkmate. Detects draws by repetition, 50 move rule, stalemate or reduction of material. EvaluationThe engine evaluates elements of a position including: Material. Piece position. King safety. Pawn structure. Passed pawns etc SearchThe engine uses a standard alpha-beta minimax search including: Cut offs. Move ordering. History moves, Hash tables. Extensions. Reductions. Capture search. And much more... My other books on computer chess are How to Write a Chess Program, The Joy of Chess Programming and Think Like a Computer.

Toledo Nanochess

Toledo Nanochess
Author :
Publisher :
Total Pages : 182
Release :
ISBN-10 : 1304864375
ISBN-13 : 9781304864376
Rating : 4/5 (75 Downloads)

Synopsis Toledo Nanochess by : Oscar Toledo Gutierrez

Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)

Chess and Computers

Chess and Computers
Author :
Publisher : Computer Science Press, Incorporated
Total Pages : 160
Release :
ISBN-10 : STANFORD:36105031713709
ISBN-13 :
Rating : 4/5 (09 Downloads)

Synopsis Chess and Computers by : David N. L. Levy

One Jump Ahead

One Jump Ahead
Author :
Publisher : Springer Science & Business Media
Total Pages : 511
Release :
ISBN-10 : 9781475727333
ISBN-13 : 147572733X
Rating : 4/5 (33 Downloads)

Synopsis One Jump Ahead by : Jonathan Schaeffer

This extraordinary book tells of the creation of the world-class checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion and by 1992 had defeated all the worlds top human players. In his fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind Chinook and his own feelings in his continuous effort to improve the programs performance. We follow the development of Chinook from an innocent question asked over lunch, through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures in the story. The culmination of this new edition expounds upon checker finally perfected and solved by Chinook ten years after the story was originally told.

Human Computer Interaction Handbook

Human Computer Interaction Handbook
Author :
Publisher : CRC Press
Total Pages : 1469
Release :
ISBN-10 : 9781439829448
ISBN-13 : 1439829446
Rating : 4/5 (48 Downloads)

Synopsis Human Computer Interaction Handbook by : Julie A. Jacko

Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

The New Chess Computer Book

The New Chess Computer Book
Author :
Publisher : Elsevier
Total Pages : 329
Release :
ISBN-10 : 9781483140322
ISBN-13 : 1483140326
Rating : 4/5 (22 Downloads)

Synopsis The New Chess Computer Book by : T. D. Harding

The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.

The dotCrime Manifesto

The dotCrime Manifesto
Author :
Publisher : Pearson Education
Total Pages : 523
Release :
ISBN-10 : 9780132701976
ISBN-13 : 0132701979
Rating : 4/5 (76 Downloads)

Synopsis The dotCrime Manifesto by : Phillip Hallam-Baker

Internet crime keeps getting worse...but it doesn’t have to be that way. In this book, Internet security pioneer Phillip Hallam-Baker shows how we can make the Internet far friendlier for honest people—and far less friendly to criminals. The dotCrime Manifesto begins with a revealing new look at the challenge of Internet crime—and a surprising look at today’s Internet criminals. You’ll discover why the Internet’s lack of accountability makes it so vulnerable, and how this can be fixed —technically, politically, and culturally. Hallam-Baker introduces tactical, short-term measures for countering phishing, botnets, spam, and other forms of Internet crime. Even more important, he presents a comprehensive plan for implementing accountability-driven security infrastructure: a plan that draws on tools that are already available, and rapidly emerging standards and products. The result: a safer Internet that doesn’t sacrifice what people value most: power, ubiquity, simplicity, flexibility, or privacy. Tactics and strategy: protecting Internet infrastructure from top to bottom Building more secure transport, messaging, identities, networks, platforms, and more Gaining safety without sacrificing the Internet’s unique power and value Making the Internet safer for honest people without sacrificing ubiquity, simplicity, or privacy Spam: draining the swamp, once and for all Why spam contributes to virtually every form of Internet crime—and what we can do about it Design for deployment: how to really make it happen Defining security objectives, architecture, strategy, and design—and evangelizing them

All About Chess and Computers

All About Chess and Computers
Author :
Publisher : Springer Science & Business Media
Total Pages : 309
Release :
ISBN-10 : 9783642855382
ISBN-13 : 3642855385
Rating : 4/5 (82 Downloads)

Synopsis All About Chess and Computers by : D. Levy

For some time now, I have felt that the time is right to write a book about Computer Chess. Ever since the first attempts at chess pro gramming were made, some twenty five years ago, interest in the subject ha"s grown from year to year. During the late 1950s the subject was first brought to the attention of the public by an article in Scient(fic American, and less than a decade later a chess program was competing in a tournament with humans. More recently, there have been tournaments in which the only participants were computer programs. and when the first World Computer Championship was held in Stockholm in 1974 the event was an outstanding success. Laymen often doubt the value of investing in a subject so esoteric as computer chess, but there is definitely considerable benefit to be gained from a study of the automisation of chess and other intellectual games. If it proves possible to play such games well by computer, then the techniques employed to analyse and assess future positions in these games will also be useful in other problems in long-range planning. I have tried to make this book both interesting and instructive. Those who understand anything at all about chess but who have no knowledge of computers, will be able to follow my description of how computers play chess. Those with a knowledge of both areas will still find much to interest them.