How to Kill Monsters Using Common Household Items

How to Kill Monsters Using Common Household Items
Author :
Publisher : Permuted Press
Total Pages : 169
Release :
ISBN-10 : 9781618684349
ISBN-13 : 1618684345
Rating : 4/5 (49 Downloads)

Synopsis How to Kill Monsters Using Common Household Items by : Jason Offutt

The human race is an endangered species. Vampires, werewolves, Bigfoot, and killer robots – they’re all trying to kill us. Killer robots even have the word “killer” in their name. Can it get more obvious? We need to rid the world of these monsters before they rid the world of us. All of them. But these monsters aren’t real, right? Wrong, and you’re dead. These creatures wander the periphery of our reality, waiting for a moment of weakness, and then attack while we’re home alone in our underwear. “How to Kill Monsters Using Common Household Items” is a guidebook on how to rid your life of these monsters before they kill you, so sharpen that machete and gas up the weed whacker, folks. Each chapter contains: · How to identify the monster · Who’s going to help you kill it · Your arsenal and where to keep it (kitchen, bathroom, living room, garage, etc.). · Behavior of the monster while you’re trying to kill it · Disposing of the body · Monster powers · Monster weaknesses · How to avoid the monster “How to Kill Monsters Using Common Household Items” is a must have home defense guide for the do-it-yourself slayer. After using this book, you too can understand that setting gnomes on fire with a Bic lighter and a can of Aqua Net is funny.

From the Torment of Dreams

From the Torment of Dreams
Author :
Publisher : Permuted Press
Total Pages : 515
Release :
ISBN-10 : 9781618686909
ISBN-13 : 1618686909
Rating : 4/5 (09 Downloads)

Synopsis From the Torment of Dreams by : Iain McKinnon

Lan Agstaff joined the army to escape from the memory of a failed love affair. But on the way to his first posting in Neotra, the suspended animation chamber malfunctions–and instead of peaceful nothingness he dreams endlessly about his lost lover. By the time Lan’s ship gets to Neotra tensions have reached breaking point, making all-out war virtually inevitable. Will Lan be consumed by the flashbacks of his ex-lover or can he recover from the torment of dreams?

Retributor (Hellgate, Montana Book 2)

Retributor (Hellgate, Montana Book 2)
Author :
Publisher : Permuted Press
Total Pages : 309
Release :
ISBN-10 : 9781618686015
ISBN-13 : 1618686011
Rating : 4/5 (15 Downloads)

Synopsis Retributor (Hellgate, Montana Book 2) by : Al Halsey

Retributor Jeremiah Brandt has already riled up the zombie cavalry and he’s still angry over losing a huge bounty on a clan of serial killers. So when the Helena Cattlemen’s Association asks for help with a werewolf he jumps at the chance to take it on. There are a few little kinks to work through first before he can get down to the hunt–starting with zombies, a revengeful sister, and cold bath water. But the hunter soon becomes the hunted as Brandt discovers that his past mistakes have come back haunt him.

So You Had To Build A Time Machine

So You Had To Build A Time Machine
Author :
Publisher : CamCat Publishing, LLC
Total Pages : 374
Release :
ISBN-10 : 9780744300178
ISBN-13 : 0744300177
Rating : 4/5 (78 Downloads)

Synopsis So You Had To Build A Time Machine by : Jason Offutt

Skid doesn’t believe in ghosts or time travel or any of that nonsense. A circus runaway-turned-bouncer, she believes in hard work, self-defense, and good strong coffee. Then one day an annoying theoretical physicist named Dave pops into the seat next to her at her least favorite Kansas City bar and disappears into thin air when she punches him (he totally deserved it). Now, street names are changing, Skid’s favorite muffins are swapping frosting flavors, Dave keeps reappearing in odd places like the old Sanderson murder house—and that’s only the start of her problems. Something has gone wrong. Terribly wrong. Absolutely &#*$&ed up. Someone has the nastiest versions of every conceivable reality at their fingertips, and they're not afraid to smash them together. With the help of a smooth-talking haunted house owner and a linebacker-sized Dungeons and Dragons-loving baker, Skid and Dave set out to save the world from whatever scientific experiment has sent them all dimension-hopping against their will. It probably means the world is screwed.

Fight Write

Fight Write
Author :
Publisher : Penguin
Total Pages : 240
Release :
ISBN-10 : 9781440300738
ISBN-13 : 1440300739
Rating : 4/5 (38 Downloads)

Synopsis Fight Write by : Carla Hoch

Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.

Exploring Roguelike Games

Exploring Roguelike Games
Author :
Publisher : CRC Press
Total Pages : 910
Release :
ISBN-10 : 9781000169492
ISBN-13 : 1000169499
Rating : 4/5 (92 Downloads)

Synopsis Exploring Roguelike Games by : John Harris

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.

How to Create History

How to Create History
Author :
Publisher : Maythorne Press
Total Pages : 126
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis How to Create History by : A Trevena

Want to create a rich history for your world, but don’t know where to start? Need help creating a past that impacts on your characters and their stories? How to Create History breaks the process down into easy-to-follow steps. By completing a series of creative prompts, this book will guide you from your present world, back through its deep history. This workbook will help you to: - Create a historic timeline of important events - Tie your world’s history into its present to impact the lives of your characters - Use historic events to create a world that feels attached and connected to the past - Create ideologies and beliefs that raise the stakes and cause conflict Work your way through prompts designed to fully integrate your world’s history into the story you’re writing. Learn how to create superstitions, beliefs, and monsters that can propel your characters forward, or stop them in their tracks. Get How to Create History today, and take control of the past.

Wildcat Currency

Wildcat Currency
Author :
Publisher : Yale University Press
Total Pages : 288
Release :
ISBN-10 : 9780300186130
ISBN-13 : 0300186134
Rating : 4/5 (30 Downloads)

Synopsis Wildcat Currency by : Edward Castronova

Edward Castronova, the premier expert in the field, offers a fascinating look at unregulated virtual currencies from ThankYou Points to Bitcoin, exploring their legal and political ramifications and how they will change the global economy forever.

Hollywood Monsters & Creepy Things

Hollywood Monsters & Creepy Things
Author :
Publisher : Lulu.com
Total Pages : 166
Release :
ISBN-10 : 9781365461972
ISBN-13 : 1365461971
Rating : 4/5 (72 Downloads)

Synopsis Hollywood Monsters & Creepy Things by : Terry Rowan

The story about Hollywood monsters, vampires, zombies, werewolfs, phantoms, mummies, and ghouls of literture - and how they went Hollywood. Classic monsters are primarily the creatures of lagend, touched by the supernatural or created by the madness of men who ventures where no man should go, the good olf monsters who lurked in gloomy settings of Central European villages, ancient castles and tombs, moulding mansions and stone laboratories filled mazes of bewilding equipment and sounds of hummimgs of electricty, in dark nights and violent storms. From A to Z - Hollywood Monsters inspired by Edgar Allan Poe, Bram Stoker and Mary Shelley.

Verity

Verity
Author :
Publisher : Grand Central Publishing
Total Pages : 295
Release :
ISBN-10 : 9781538724743
ISBN-13 : 153872474X
Rating : 4/5 (43 Downloads)

Synopsis Verity by : Colleen Hoover

Whose truth is the lie? Stay up all night reading the sensational psychological thriller that has readers obsessed, from the #1 New York Times bestselling author of Too Late and It Ends With Us. #1 New York Times Bestseller · USA Today Bestseller · Globe and Mail Bestseller · Publishers Weekly Bestseller Lowen Ashleigh is a struggling writer on the brink of financial ruin when she accepts the job offer of a lifetime. Jeremy Crawford, husband of bestselling author Verity Crawford, has hired Lowen to complete the remaining books in a successful series his injured wife is unable to finish. Lowen arrives at the Crawford home, ready to sort through years of Verity’s notes and outlines, hoping to find enough material to get her started. What Lowen doesn’t expect to uncover in the chaotic office is an unfinished autobiography Verity never intended for anyone to read. Page after page of bone-chilling admissions, including Verity's recollection of the night her family was forever altered. Lowen decides to keep the manuscript hidden from Jeremy, knowing its contents could devastate the already grieving father. But as Lowen’s feelings for Jeremy begin to intensify, she recognizes all the ways she could benefit if he were to read his wife’s words. After all, no matter how devoted Jeremy is to his injured wife, a truth this horrifying would make it impossible for him to continue loving her.