How to Game People Without Even Trying

How to Game People Without Even Trying
Author :
Publisher : Archway Publishing
Total Pages : 202
Release :
ISBN-10 : 9781480821057
ISBN-13 : 1480821055
Rating : 4/5 (57 Downloads)

Synopsis How to Game People Without Even Trying by : Elizabeth Cooke

In the 1970s, international financier Saul Mammon is king. Hes enigmatic, charismatic, and, one could argue, evil. Nobody plays the game like Saul. His obsessive motivations are practically erotic in nature. He got what he wanted when he wanted it without even trying, but a sensational life lived so precariously on edge can never last. He was once a young boy in New York, born to a modest family, with dreams of climbing the gilded ladder to riches and fame. He achieves all this and more with direct connection to leaders not only in the United States but also in the Soviet Union, Paris, and beyond. His only daughter, Sara, watches from the sidelines as her father inches ever closer to the world of power and deceit. Sauls brilliance and dark side eventually lead to his mysterious death and a rapid cover-up. Perhaps it was inevitable that such an ambitious man would fall, but Sara is haunted by questions, most of which will never be answered. Based on a true story, the rise and fall of Saul Mammon shows what happens when ambition turns malicious and when money is never enough.

The Holy Name Journal

The Holy Name Journal
Author :
Publisher :
Total Pages : 842
Release :
ISBN-10 : UIUC:30112042439270
ISBN-13 :
Rating : 4/5 (70 Downloads)

Synopsis The Holy Name Journal by :

How To Be A Successful Game Tester

How To Be A Successful Game Tester
Author :
Publisher : Digital Revolution Media
Total Pages : 22
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis How To Be A Successful Game Tester by : Stavros Kirkelie

The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Let Us Know What You Think!

Start with Why

Start with Why
Author :
Publisher : Penguin
Total Pages : 257
Release :
ISBN-10 : 9781591846444
ISBN-13 : 1591846447
Rating : 4/5 (44 Downloads)

Synopsis Start with Why by : Simon Sinek

The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.

Unite the Tribes

Unite the Tribes
Author :
Publisher : Apress
Total Pages : 232
Release :
ISBN-10 : 9781430258728
ISBN-13 : 1430258721
Rating : 4/5 (28 Downloads)

Synopsis Unite the Tribes by : Christopher Duncan

Every day, customers see the results of companies where fiefdoms have formed and silos create divisional or departmental strife: poor sales and profits, and lackluster products. It’s not hard to see that such companies are headed for an early grave. Regardless of the manner in which company fractures manifest themselves, tech leaders must find a way to rid their workplaces of the divisions that threaten to undermine their company’s productivity, profits, and survival. That’s why, in Unite the Tribes: Leadership Skills for Technology Managers, Christopher Duncan, bestselling author of The Career Programmer, provides corporate leaders with a ten-point plan for joining their company’s divided ranks together in a way that helps employees achieve their goals while also accomplishing those of the company. Using the metaphors of the company as empire and the groups that form within companies as tribes, Duncan explains that the formation of tribes within an empire is unavoidable. After all, regardless of the situation in which they find themselves, human beings are social creatures who align themselves with those whose goals and motivations match their own. That’s why the accountants hang together in the break room, while developers talk shop and geek culture in a watering hole down the street. Yet the job of leaders is to build a cohesive, powerful, and enduring empire by bringing all groups together in service to a shared, inspiring mission. And that goes double for tech companies, where breakthroughs create new landscapes on a daily basis. In Unite the Tribes, you will learn: How to build alliances and a spirit of unity across all levels of the company to achieve higher employee morale, greater profits, and increased productivity. How to come up with strategies that win market share as well as the hearts and minds of your employees. How to manage conflict. Why self-interest rules the day and how knowing another’s wants and needs helps you achieve goals of your own. Unite the Tribes will show you, the visionary leader, how to establish an empire by convincing your tribes of a simple but crucial truth: Alone, you are weak and vulnerable. United, you are invincible. What you’ll learnReaders of Unite the Tribes will learn: Practical, down-to-earth approaches to problem solving and productivity that make sense to corporate leaders who have to do real work in the real world. How to arrive at a plan for uniting the disparate groups that operate within their company when faced with the daily reality of office politics, maneuvering, ambition, incompetence, and short-term thinking. How to convey the company's purpose to employees in a way that is realistic and meaningful so that all workers can contribute to the company's greater good. Who this book is for Those serving in leadership or managerial capacities (i.e., those overseeing one or more employees) at technology companies plagued with division and dysfunction will find the solutions they need to rally their employees to join forces in Unite the Tribes. In addition, leaders and managers of companies whose cohesion is still healthy yet is being threatened with fracture will be provided with real-world strategies for reinforcing the glue that holds their company together in this practical, applications-driven guide. Table of Contents The Myth of Absolute Power Building the Future A Lasting Empire Vision Leadership Organization Mobility Competitiveness Persuasion Strategy Brilliance Morale Unite

The Infinite Game

The Infinite Game
Author :
Publisher : Penguin
Total Pages : 272
Release :
ISBN-10 : 9780735213524
ISBN-13 : 0735213526
Rating : 4/5 (24 Downloads)

Synopsis The Infinite Game by : Simon Sinek

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Models of Teaching

Models of Teaching
Author :
Publisher : SAGE Publications
Total Pages : 505
Release :
ISBN-10 : 9781483316871
ISBN-13 : 1483316874
Rating : 4/5 (71 Downloads)

Synopsis Models of Teaching by : Jeanine M. Dell′Olio

"Models of Teaching is a great asset for beginning teachers as they integrate their pre-service training with the standards-based curricula in schools." —Amany Saleh, Arkansas State University "Rarely have I read a text from cover to cover...however, your text provided an abundance of effective teaching strategies in ways that better informed my own teaching...I was compelled to read through the entire test! Great job!" —Carolyn Andrews, Student at University of Nevada, Reno "This is a practical text that focuses on current practices in education and demonstrates how various models of teaching can address national standards." —Marsha Zenanko, Jacksonville State University "Models of Teaching provides excellent case studies that will enable students to ′see′ models of teaching in practice in the classroom." —Margaret M. Ferrara, University of Nevada, Reno Models of Teaching: Connecting Student Learning With Standards features classic and contemporary models of teaching appropriate to elementary and secondary settings. Authors Jeanine M. Dell′Olio and Tony Donk use detailed case studies to discuss 10 models of teaching and demonstrate how the models can incorporate state content standards and benchmarks, as well as technology standards. This book provides students with a theoretical and practical understanding of how to use models of teaching to both meet and exceed the growing expectations for research-based instructional practices and student achievement. Key Features Shows how each model looks and sounds in classrooms at all levels: Each model is illustrated with two detailed case studies (elementary and secondary) and post-lesson reflections. Offers detailed descriptions of the phases of each model: Each model is accompanied by a detailed chart and discussion of the steps of the model. Applies technology standards and performance indicators: Each chapter addresses how the particular model can be implemented to meet technology standards and performance indicators. Connects philosophies of curriculum and instruction: This book connects each model to a philosophy of curriculum and instruction that undergirds that model so teachers understand both how to teach and why. Promotes student interaction with the text: Exercises at the end of each chapter provide the opportunity for beginning teachers to work directly with core curricula from their own state, and/or local school district curricula. Each model is illustrated with two detailed case studies (elementary and secondary) and post-lesson reflections. A High Quality Ancillary Package! Instructors′ Resource CD-ROM—This helpful CD-ROM offers PowerPoint slides, an electronic test bank, Web resources, a teaching guide for the case studies, lesson plan template instructions, and much more. Qualified instructors can request a copy by contacting SAGE Customer Care at 1-800-818-SAGE (7243) from 6am–5pm, PT. Student Study Site — This study site provides practice tests, flash cards, a lesson plan template, suggested assignments, links to state content and technology standards, field experience guides, and much more. Intended Audience: This is an excellent core textbook for advanced undergraduate and graduate students studying Elementary and/or Secondary Teaching Methods in the field of Education.

Munsey's Magazine

Munsey's Magazine
Author :
Publisher :
Total Pages : 878
Release :
ISBN-10 : UOM:39015074652309
ISBN-13 :
Rating : 4/5 (09 Downloads)

Synopsis Munsey's Magazine by :

Tech Engineering News

Tech Engineering News
Author :
Publisher :
Total Pages : 718
Release :
ISBN-10 : CORNELL:31924062301647
ISBN-13 :
Rating : 4/5 (47 Downloads)

Synopsis Tech Engineering News by :