How To Cheat In 3ds Max 2015
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Author |
: Michael McCarthy |
Publisher |
: CRC Press |
Total Pages |
: 328 |
Release |
: 2014-09-15 |
ISBN-10 |
: 9781317692508 |
ISBN-13 |
: 1317692500 |
Rating |
: 4/5 (08 Downloads) |
Synopsis How to Cheat in 3ds Max 2015 by : Michael McCarthy
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.
Author |
: Alan Thorn |
Publisher |
: CRC Press |
Total Pages |
: 341 |
Release |
: 2015-07-16 |
ISBN-10 |
: 9781317622710 |
ISBN-13 |
: 1317622715 |
Rating |
: 4/5 (10 Downloads) |
Synopsis How to Cheat in Unity 5 by : Alan Thorn
Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development
Author |
: |
Publisher |
: |
Total Pages |
: |
Release |
: 2008 |
ISBN-10 |
: OCLC:730906645 |
ISBN-13 |
: |
Rating |
: 4/5 (45 Downloads) |
Synopsis How to Cheat in 3ds Max by :
Author |
: Nick Cano |
Publisher |
: No Starch Press |
Total Pages |
: 305 |
Release |
: 2016-07-01 |
ISBN-10 |
: 9781593276690 |
ISBN-13 |
: 1593276699 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Game Hacking by : Nick Cano
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Author |
: Alberto Ferrari |
Publisher |
: Microsoft Press |
Total Pages |
: 453 |
Release |
: 2016-07-07 |
ISBN-10 |
: 9781509302758 |
ISBN-13 |
: 1509302751 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Introducing Microsoft Power BI by : Alberto Ferrari
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Introducing Microsoft Power BI enables you to evaluate when and how to use Power BI. Get inspired to improve business processes in your company by leveraging the available analytical and collaborative features of this environment. Be sure to watch for the publication of Alberto Ferrari and Marco Russo's upcoming retail book, Analyzing Data with Power BI and Power Pivot for Excel (ISBN 9781509302765). Go to the book's page at the Microsoft Press Store here for more details:http://aka.ms/analyzingdata/details. Learn more about Power BI at https://powerbi.microsoft.com/.
Author |
: Trebor Scholz |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2017 |
ISBN-10 |
: 1944869336 |
ISBN-13 |
: 9781944869335 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Ours to Hack and to Own by : Trebor Scholz
With the rollback of net neutrality, platform cooperativism becomes even more pressing: In one volume, some of the most cogent thinkers and doers on the subject of the cooptation of the Internet, and how we can resist and reverse the process.
Author |
: Nick Srnicek |
Publisher |
: Verso Books |
Total Pages |
: 358 |
Release |
: 2015-11-17 |
ISBN-10 |
: 9781784780982 |
ISBN-13 |
: 1784780987 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Inventing the Future by : Nick Srnicek
This major new manifesto offers a “clear and compelling vision of a postcapitalist society” and shows how left-wing politics can be rebuilt for the 21st century (Mark Fisher, author of Capitalist Realism) Neoliberalism isn’t working. Austerity is forcing millions into poverty and many more into precarious work, while the left remains trapped in stagnant political practices that offer no respite. Inventing the Future is a bold new manifesto for life after capitalism. Against the confused understanding of our high-tech world by both the right and the left, this book claims that the emancipatory and future-oriented possibilities of our society can be reclaimed. Instead of running from a complex future, Nick Srnicek and Alex Williams demand a postcapitalist economy capable of advancing standards, liberating humanity from work and developing technologies that expand our freedoms. This new edition includes a new chapter where they respond to their various critics.
Author |
: Steve Caplin |
Publisher |
: Adobe Press |
Total Pages |
: 947 |
Release |
: 2013-09-10 |
ISBN-10 |
: 9780133572612 |
ISBN-13 |
: 0133572617 |
Rating |
: 4/5 (12 Downloads) |
Synopsis 3D Photoshop by : Steve Caplin
This Guide to all things 3D in Adobe Photoshop will have you creating models and scenes in no time! Filled with rich imagery and fun tutorials, the project-based chapters within build your knowledge of important 3D concepts and show you what is possible in Photoshop. You'll discover ways to push your creative ambitions forward and create eye-catching 3D artwork. The author's companion website, 3DPhotoshop.net, offers downloadable objects and artwork so you can work through the techniques in the book. “Steve Caplin has an incredible depth of knowledge with all of Photoshop. He has been working with the 3D tools from the start and is one of the few experts who understands how to leverage the 3D capabilities” - Zorana Gee, Adobe Photoshop Senior Product Manager
Author |
: Shai Shalev-Shwartz |
Publisher |
: Cambridge University Press |
Total Pages |
: 415 |
Release |
: 2014-05-19 |
ISBN-10 |
: 9781107057135 |
ISBN-13 |
: 1107057132 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Understanding Machine Learning by : Shai Shalev-Shwartz
Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.
Author |
: A.E. Eiben |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 328 |
Release |
: 2007-08-06 |
ISBN-10 |
: 3540401849 |
ISBN-13 |
: 9783540401841 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Introduction to Evolutionary Computing by : A.E. Eiben
The first complete overview of evolutionary computing, the collective name for a range of problem-solving techniques based on principles of biological evolution, such as natural selection and genetic inheritance. The text is aimed directly at lecturers and graduate and undergraduate students. It is also meant for those who wish to apply evolutionary computing to a particular problem or within a given application area. The book contains quick-reference information on the current state-of-the-art in a wide range of related topics, so it is of interest not just to evolutionary computing specialists but to researchers working in other fields.