Let's Play!

Let's Play!
Author :
Publisher :
Total Pages : 60
Release :
ISBN-10 : 1760292982
ISBN-13 : 9781760292980
Rating : 4/5 (82 Downloads)

Synopsis Let's Play! by : Herve Tullet

A wonderful new dot-play adventure from the much-loved internationally bestselling creator of Press Hereand Mix it Up!.

The First Six Weeks of School

The First Six Weeks of School
Author :
Publisher :
Total Pages : 297
Release :
ISBN-10 : 1892989816
ISBN-13 : 9781892989819
Rating : 4/5 (16 Downloads)

Synopsis The First Six Weeks of School by : Mike Anderson

This second edition of a teacher favorite features a fresh, easy-to-use layout including color coding by grade level, more support for student engagement in academics, greater emphasis on the effective use of teacher language, and a dedicated chapter on the all-important first day of school.

Let's Play

Let's Play
Author :
Publisher : Helbling
Total Pages : 0
Release :
ISBN-10 : 3990454056
ISBN-13 : 9783990454053
Rating : 4/5 (56 Downloads)

Synopsis Let's Play by : Herbert Puchta

Level Up!

Level Up!
Author :
Publisher : John Wiley & Sons
Total Pages : 515
Release :
ISBN-10 : 9780470970928
ISBN-13 : 0470970928
Rating : 4/5 (28 Downloads)

Synopsis Level Up! by : Scott Rogers

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Jetstream - Pre-Intermediate - Student Book and Workbook Split Edition

Jetstream - Pre-Intermediate - Student Book and Workbook Split Edition
Author :
Publisher :
Total Pages : 86
Release :
ISBN-10 : 3990450123
ISBN-13 : 9783990450123
Rating : 4/5 (23 Downloads)

Synopsis Jetstream - Pre-Intermediate - Student Book and Workbook Split Edition by : Jane Revell

JETSTREAM is a brand new digital-age 6-level course for adult learners. Its carefully balanced pace and challenge offer a learning experience that is fun and motivating and which prepares students to use their English effectively in work and life.

The Design Thinking Playbook

The Design Thinking Playbook
Author :
Publisher : John Wiley & Sons
Total Pages : 943
Release :
ISBN-10 : 9781119467502
ISBN-13 : 1119467500
Rating : 4/5 (02 Downloads)

Synopsis The Design Thinking Playbook by : Michael Lewrick

A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.

How to Teach So Students Remember

How to Teach So Students Remember
Author :
Publisher : ASCD
Total Pages : 231
Release :
ISBN-10 : 9781416626244
ISBN-13 : 1416626247
Rating : 4/5 (44 Downloads)

Synopsis How to Teach So Students Remember by : Marilee Sprenger

Memory is inextricable from learning; there's little sense in teaching students something new if they can't recall it later. Ensuring that the knowledge teachers impart is appropriately stored in the brain and easily retrieved when necessary is a vital component of instruction. In How to Teach So Students Remember, author Marilee Sprenger provides you with a proven, research-based, easy-to-follow framework for doing just that. This second edition of Sprenger's celebrated book, updated to include recent research and developments in the fields of memory and teaching, offers seven concrete, actionable steps to help students use what they've learned when they need it. Step by step, you will discover how to actively engage your students with new learning; teach students to reflect on new knowledge in a meaningful way; train students to recode new concepts in their own words to clarify understanding; use feedback to ensure that relevant information is binding to necessary neural pathways; incorporate multiple rehearsal strategies to secure new knowledge in both working and long-term memory; design lesson reviews that help students retain information beyond the test; and align instruction, review, and assessment to help students more easily retrieve information. The practical strategies and suggestions in this book, carefully followed and appropriately differentiated, will revolutionize the way you teach and immeasurably improve student achievement. Remember: By consciously crafting lessons for maximum "stickiness," we can equip all students to remember what's important when it matters.

Hooray! Starter Interactive Book for Whiteboards

Hooray! Starter Interactive Book for Whiteboards
Author :
Publisher : Helbling
Total Pages :
Release :
ISBN-10 : 3852724465
ISBN-13 : 9783852724461
Rating : 4/5 (65 Downloads)

Synopsis Hooray! Starter Interactive Book for Whiteboards by : Herbert Puchta

No other description available.