Living Virtually

Living Virtually
Author :
Publisher : Peter Lang
Total Pages : 316
Release :
ISBN-10 : 1433101300
ISBN-13 : 9781433101304
Rating : 4/5 (00 Downloads)

Synopsis Living Virtually by : Don Heider

Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and communication practices in virtual worlds from a group of scholars in the United States and abroad.

Coming of Age in Second Life

Coming of Age in Second Life
Author :
Publisher : Princeton University Press
Total Pages : 348
Release :
ISBN-10 : 9780691168340
ISBN-13 : 0691168342
Rating : 4/5 (40 Downloads)

Synopsis Coming of Age in Second Life by : Tom Boellstorff

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

History Alive!

History Alive!
Author :
Publisher :
Total Pages : 532
Release :
ISBN-10 : 1583714057
ISBN-13 : 9781583714058
Rating : 4/5 (57 Downloads)

Synopsis History Alive! by : Bert Bower

Virtually Virgins

Virtually Virgins
Author :
Publisher : Stanford University Press
Total Pages : 236
Release :
ISBN-10 : 0804747563
ISBN-13 : 9780804747561
Rating : 4/5 (63 Downloads)

Synopsis Virtually Virgins by : Jessica L. Gregg

This book provides a detailed, intimate portrait of a community of women living in a shantytown (favela) in northeastern Brazil, while exploring the complex interplay between gender, sexuality, power, and disease. It reveals how poor Brasileiras are constrained by dominant cultural constructions of female sexuality as a dangerous force that must be controlled by men; yet these women also manipulate these expectations by using their sexuality as a means to secure economic support from men. The book argues that these constructions affect their interpretations of medical discourse on the prevention of cervical cancer. Since women view sex as both a force they can't control and as a necessary tool for their survival, they choose to de-emphasize medical warnings against risky sexual behavior, with grave consequences for their health. The text is threaded with poignant, humorous, sometimes graphic, and always memorable depictions of the women’s lives in the shantytowns, making this serious anthropological study a highly readable one as well.

Virtually Amish

Virtually Amish
Author :
Publisher : MIT Press
Total Pages : 207
Release :
ISBN-10 : 9780262543637
ISBN-13 : 026254363X
Rating : 4/5 (37 Downloads)

Synopsis Virtually Amish by : Lindsay Ems

How the Amish have adopted certain digital tools in ways that allow them to work and live according to their own value system. The Amish are famous for their disconnection from the modern world and all its devices. But, as Lindsay Ems shows in Virtually Amish, Old Order Amish today are selectively engaging with digital technology. The Amish need digital tools to participate in the economy—websites for ecommerce, for example, and cell phones for communication on the road—but they have developed strategies for making limited use of these tools while still living and working according to the values of their community. The way they do this, Ems suggests, holds lessons for all of us about resisting the negative forces of what has been called “high-tech capitalism.” Ems shows how the Amish do not allow technology to drive their behavior; instead, they actively configure their sociotechnical world to align with their values and protect their community’s autonomy. Drawing on extensive ethnographic fieldwork conducted in two Old Order Amish settlements in Indiana, Ems explores explicit rules and implicit norms as innovations for resisting negative impacts of digital technology. She describes the ingenious contraptions the Amish devise—including “the black-box phone,” a landline phone attached to a device that connects to a cellular network when plugged into a car’s cigarette lighter—and considers the value of human-centered approaches to communication. Non-Amish technology users would do well to take note of Amish methods of adopting digital technologies in ways that empower people and acknowledge their shared humanity.

Virtually Human

Virtually Human
Author :
Publisher : Macmillan + ORM
Total Pages : 369
Release :
ISBN-10 : 9781466847040
ISBN-13 : 1466847042
Rating : 4/5 (40 Downloads)

Synopsis Virtually Human by : Martine Rothblatt

Virtually Human explores what the not-too-distant future will look like when cyberconsciousness—simulation of the human brain via software and computer technology—allows our consciousness to be present forever. Meet Bina48, the world's most sentient robot, commissioned by Martine Rothblatt and created by Hanson Robotics. Bina48 is a nascent Mindclone of Martine's wife that can engage in conversation, answer questions, and even have spontaneous thoughts that are derived from multimedia data in a Mindfile created by the real Bina. If you're active on Twitter or Facebook, share photos through Instagram, or blogging regularly, you're already on your way to creating a Mindfile—a digital database of your thoughts, memories, feelings, and opinions that is essentially a back-up copy of your mind. Soon, this Mindfile can be made conscious with special software—Mindware—that mimics the way human brains organize information, create emotions and achieve self-awareness. This may sound like science-fiction A.I. (artificial intelligence), but the nascent technology already exists. Thousands of software engineers across the globe are working to create cyberconsciousness based on human consciousness and the Obama administration recently announced plans to invest in a decade-long Brain Activity Map project. Virtually Human is the only book to examine the ethical issues relating to cyberconsciousness and Rothblatt, with a Ph.D. in medical ethics, is uniquely qualified to lead the dialogue.

Virtually Sacred

Virtually Sacred
Author :
Publisher : Oxford University Press
Total Pages : 369
Release :
ISBN-10 : 9780199344703
ISBN-13 : 0199344701
Rating : 4/5 (03 Downloads)

Synopsis Virtually Sacred by : Robert M. Geraci

Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.

Virtual History: Alternatives And Counterfactuals

Virtual History: Alternatives And Counterfactuals
Author :
Publisher : Basic Books
Total Pages : 566
Release :
ISBN-10 : 9780786725793
ISBN-13 : 0786725796
Rating : 4/5 (93 Downloads)

Synopsis Virtual History: Alternatives And Counterfactuals by : Niall Ferguson

What if there had been no American War of Independence? What if Hitler had invaded Britain? What if Kennedy had lived? What if Russia had won the Cold War? Niall Ferguson, author of the highly acclaimed The Pity of War, leads the charge in this historically rigorous series of separate voyages into “imaginary time” and provides far-reaching answers to these intriguing questions.Ferguson's brilliant 90-page introduction doubles as a manifesto on the methodology of counter-factual history. His equally masterful afterword traces the likely historical ripples that would have proceeded from the maintenance of Stuart rule in England. This breathtaking narrative gives us a convincing, detailed “alternative history” of the West—from the accession of “James III” in 1701, to a Nazi-occupied England, to a U.S. Prime Minister Kennedy who lives to complete his term.

The Successful Virtual Classroom

The Successful Virtual Classroom
Author :
Publisher : AMACOM
Total Pages : 263
Release :
ISBN-10 : 9780814434291
ISBN-13 : 0814434290
Rating : 4/5 (91 Downloads)

Synopsis The Successful Virtual Classroom by : Darlene Christopher

Designers and facilitators must adapt their programs and delivery styles to be effective in the new medium that is virtual training. Virtual training gives learning professionals unprecedented flexibility, making it possible to reach participants globally and unite physically dispersed teams. This book goes beyond introducing the technology, to offer trainers proven techniques tailored specifically to engage live online audiences. In Successful Virtual Classroom, you will learn how to: Make the most of virtual classroom features such as content and screen sharing, annotation tools, polls, and breakout rooms Weave chat responses into the discussion Compensate for the absence of body language Monitor feedback Engage individuals with different learning styles Encourage audience contribution Meet the unique needs of global participants Packed with easy-to-use tools, checklists, and worksheets--as well as case studies from?Oracle,?UPS, and more--the book introduces the PREP model for planning, rehearsing, executing, and then conducting a postmortem following the training event. Featuring icebreakers and interactive exercises designed for an online environment, Successful Virtual Classroom helps you create programs that truly drive learner engagement.