Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning
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Author |
: Lane, Carol-Ann |
Publisher |
: IGI Global |
Total Pages |
: 958 |
Release |
: 2022-01-07 |
ISBN-10 |
: 9781799872733 |
ISBN-13 |
: 1799872734 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning by : Lane, Carol-Ann
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Author |
: Carol-Ann Lane |
Publisher |
: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning |
Total Pages |
: 700 |
Release |
: 2021-12-13 |
ISBN-10 |
: 166844979X |
ISBN-13 |
: 9781668449790 |
Rating |
: 4/5 (9X Downloads) |
Synopsis Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 1 by : Carol-Ann Lane
Author |
: Carol-Ann Lane |
Publisher |
: Information Science Reference |
Total Pages |
: |
Release |
: 2022-01-07 |
ISBN-10 |
: 1799872718 |
ISBN-13 |
: 9781799872719 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning by : Carol-Ann Lane
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.
Author |
: Carol-Ann Lane |
Publisher |
: Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning |
Total Pages |
: 716 |
Release |
: 2021-12-13 |
ISBN-10 |
: 1668449803 |
ISBN-13 |
: 9781668449806 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, VOL 2 by : Carol-Ann Lane
Author |
: Keengwe, Jared |
Publisher |
: IGI Global |
Total Pages |
: 442 |
Release |
: 2019-11-15 |
ISBN-10 |
: 9781799814627 |
ISBN-13 |
: 1799814629 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Handbook of Research on Literacy and Digital Technology Integration in Teacher Education by : Keengwe, Jared
With widespread testing and standards-driven curriculum and accountability pressure in public schools, teachers are expected to be highly skilled practitioners. There is a pressing need for college faculty to prepare current and future teachers for the demands of modern classrooms and to address the academic readiness skills of their students to succeed in their programs. The Handbook of Research on Literacy and Digital Technology Integration in Teacher Education is an essential academic publication that provides comprehensive research on the influence of standards-driven education on educators and educator preparation as well as the applications of technology for the preparation of teachers. Featuring a wide range of topics such as academic success, professional development, and teacher education, this book is essential for academicians, educators, administrators, educational software developers, IT consultants, researchers, professionals, students, and curriculum designers.
Author |
: Carol-Ann Lane |
Publisher |
: |
Total Pages |
: |
Release |
: 2022 |
ISBN-10 |
: OCLC:1291303563 |
ISBN-13 |
: |
Rating |
: 4/5 (63 Downloads) |
Synopsis Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-based Learning by : Carol-Ann Lane
Author |
: Ferdig, Richard E. |
Publisher |
: IGI Global |
Total Pages |
: 1762 |
Release |
: 2008-07-31 |
ISBN-10 |
: 9781599048116 |
ISBN-13 |
: 1599048116 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Author |
: Carol-Ann Lane |
Publisher |
: |
Total Pages |
: |
Release |
: 2022 |
ISBN-10 |
: 1799872726 |
ISBN-13 |
: 9781799872726 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Acquiring 21st Century Literacy Skills Through Game-based Learning by : Carol-Ann Lane
"This book offers findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century, highlighting research in discovering new pedagogical boundaries by focusing on ways that youth learn from digital sources such as video games"--
Author |
: Felicia, Patrick |
Publisher |
: IGI Global |
Total Pages |
: 1374 |
Release |
: 2011-04-30 |
ISBN-10 |
: 9781609604967 |
ISBN-13 |
: 1609604962 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Author |
: Yildiz, Melda N. |
Publisher |
: IGI Global |
Total Pages |
: 471 |
Release |
: 2019-06-28 |
ISBN-10 |
: 9781522592631 |
ISBN-13 |
: 1522592636 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Handbook of Research on Media Literacy Research and Applications Across Disciplines by : Yildiz, Melda N.
The digital age has made it easy for anyone, even those with limited technology proficiency, to create some form of media. With so many different types of media and the sheer volume of information coming from a wide array of sources, media literacy has become an essential skill that can be very difficult to learn and teach. The Handbook of Research on Media Literacy Research and Applications Across Disciplines aims to present cross-disciplinary examinations of media literacy, specifically investigating its challenges and solutions and its implications for P-20 education. An assemblage of innovative findings centered on national and international perspectives, with topics including critical thinking and decision-making processes, smart consumerism, recognizing point-of-view, media influence, responsible media creation, cyber threats, media literacy instruction, among others, this book is ideally designed for educators, researchers, activists, instructional designers, media specialists, and professionals.