Handbook of Geometric Programming Using Open Geometry GL

Handbook of Geometric Programming Using Open Geometry GL
Author :
Publisher : Springer Science & Business Media
Total Pages : 691
Release :
ISBN-10 : 9780387224480
ISBN-13 : 0387224483
Rating : 4/5 (80 Downloads)

Synopsis Handbook of Geometric Programming Using Open Geometry GL by : Georg Glaeser

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.

Gearboxes and Harmonic Drives in Electric Drive Systems

Gearboxes and Harmonic Drives in Electric Drive Systems
Author :
Publisher : Pencil
Total Pages : 114
Release :
ISBN-10 : 9789362631879
ISBN-13 : 9362631873
Rating : 4/5 (79 Downloads)

Synopsis Gearboxes and Harmonic Drives in Electric Drive Systems by : Ishwar Singh

We invite you to join us in the exploration of a key aspect of the modern technological world, which is electric drive systems. "Gearboxes and Harmonic Drive Systems" is a rapidly progressing sustainable advancement in the energy sector, transport, and industry automation. These systems' main components are gearboxes and harmonic drives. These mechanisms are indispensable for transmitting and improving the power of the moving objects. The essence of this book is that it gives the readers a clear overview of the fundamentals, construction principles, applications, and technologies, focusing on the use of custom-designed epicyclic gearboxes for electric drive systems. This book is a promising source for learning more about the bottomlessness and creativity of electric drive advancement.

Advances in Design

Advances in Design
Author :
Publisher : Springer Science & Business Media
Total Pages : 563
Release :
ISBN-10 : 9781846282102
ISBN-13 : 1846282101
Rating : 4/5 (02 Downloads)

Synopsis Advances in Design by : Hoda A. ElMaraghy

Advances in Design examines recent advances and innovations in product design paradigms, methods, tools and applications. It presents fifty-two selected papers which were presented at the 14th CIRP International Design Seminar held in May 2004. This book will be bought by postgraduate and senior undergraduate students studying product design. It will also be of interest to researchers and practitioners working in the field of product design.

The Publishers Weekly

The Publishers Weekly
Author :
Publisher :
Total Pages : 888
Release :
ISBN-10 : UCD:31175027614513
ISBN-13 :
Rating : 4/5 (13 Downloads)

Synopsis The Publishers Weekly by :

Open Geometry: OpenGL® + Advanced Geometry

Open Geometry: OpenGL® + Advanced Geometry
Author :
Publisher : Springer Science & Business Media
Total Pages : 381
Release :
ISBN-10 : 9781461214281
ISBN-13 : 1461214289
Rating : 4/5 (81 Downloads)

Synopsis Open Geometry: OpenGL® + Advanced Geometry by : Georg Glaeser

At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

OpenGL Programming Guide

OpenGL Programming Guide
Author :
Publisher : Addison-Wesley
Total Pages : 1489
Release :
ISBN-10 : 9780132748438
ISBN-13 : 0132748436
Rating : 4/5 (38 Downloads)

Synopsis OpenGL Programming Guide by : Dave Shreiner

Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

Handbook of Driving Simulation for Engineering, Medicine, and Psychology

Handbook of Driving Simulation for Engineering, Medicine, and Psychology
Author :
Publisher : CRC Press
Total Pages : 728
Release :
ISBN-10 : 9781420061017
ISBN-13 : 1420061011
Rating : 4/5 (17 Downloads)

Synopsis Handbook of Driving Simulation for Engineering, Medicine, and Psychology by : Donald L. Fisher

Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc

OpenGL Programming Guide

OpenGL Programming Guide
Author :
Publisher : Addison Wesley Publishing Company
Total Pages : 708
Release :
ISBN-10 : 0201461382
ISBN-13 : 9780201461381
Rating : 4/5 (82 Downloads)

Synopsis OpenGL Programming Guide by : Mason Woo

Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.

OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide
Author :
Publisher : Addison-Wesley Professional
Total Pages : 570
Release :
ISBN-10 : 9780133440126
ISBN-13 : 0133440125
Rating : 4/5 (26 Downloads)

Synopsis OpenGL ES 3.0 Programming Guide by : Dan Ginsburg

OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.