Gurps Warriors
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Author |
: John Goff |
Publisher |
: Steve Jackson Games |
Total Pages |
: 156 |
Release |
: 2017-06-22 |
ISBN-10 |
: 1556348193 |
ISBN-13 |
: 9781556348198 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Gurps Warriors by : John Goff
Strong of Arm and Steely of Eye They lead the way and take the lumps. When it all falls apart, they cover the retreat. Some live for a cause; some die for it. They are warriors. The warrior is the backbone of every adventure group. GURPS Warriors gives you 29 fighter templates, letting you quickly create the warrior that's right for you. No two need be the same. Templates include . . . Soldiers from all time periods -- past, present, and future -- such as the aviator, cavalryman, commando, heavy foot soldier, marine, and rifleman. Warriors from the pages of history and literature, including the barbarian, berserker, gunslinger, holy warrior, martial artist, and swordsman. Specialists like the archer, engineer, guard, guerrilla, sharpshooter, and scout. High-tech fighters like the artillerist, aviator, mecha pilot, and naval crewman. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Warriors also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
Author |
: Lynette Cowper |
Publisher |
: Steve Jackson Games |
Total Pages |
: 156 |
Release |
: 2017-06-22 |
ISBN-10 |
: 1556348185 |
ISBN-13 |
: 9781556348181 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Gurps Rogues by : Lynette Cowper
It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!
Author |
: Gene Seabolt |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 1999-12 |
ISBN-10 |
: 1556344139 |
ISBN-13 |
: 9781556344138 |
Rating |
: 4/5 (39 Downloads) |
Synopsis GURPS Myth by : Gene Seabolt
-- Based on the best-selling MYTH computer games from Bungie Software! -- A gripping add-on for anyone who enjoys Myth, whether he plays GURPS or not. -- Includes guidelines for using the computer game's world-generation software for GURPS simulation.
Author |
: C. J. Carella |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 1996-02 |
ISBN-10 |
: 1556343140 |
ISBN-13 |
: 9781556343148 |
Rating |
: 4/5 (40 Downloads) |
Synopsis GURPS Martial Arts by : C. J. Carella
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Author |
: Nigel D. Findley |
Publisher |
: Steve Jackson Games |
Total Pages |
: |
Release |
: 1993-01-01 |
ISBN-10 |
: 1556342675 |
ISBN-13 |
: 9781556342677 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Gurps Supporting Cast by : Nigel D. Findley
Author |
: Sean Punch |
Publisher |
: Steve Jackson Games |
Total Pages |
: 128 |
Release |
: 1998-04 |
ISBN-10 |
: 1556342705 |
ISBN-13 |
: 9781556342707 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Gurps Wizards by : Sean Punch
-- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.
Author |
: Steffan O'Sullivan |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 1999-02 |
ISBN-10 |
: 1556341849 |
ISBN-13 |
: 9781556341847 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Gurps Fantasy Bestiary by : Steffan O'Sullivan
-- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons!
Author |
: James Lowder |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 2000-05 |
ISBN-10 |
: 1556344147 |
ISBN-13 |
: 9781556344145 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Gurps Villains by : James Lowder
Author |
: Phil Masters |
Publisher |
: Steve Jackson Games |
Total Pages |
: 244 |
Release |
: 2018-02-05 |
ISBN-10 |
: 1556348258 |
ISBN-13 |
: 9781556348259 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Gurps Banestorm by : Phil Masters
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Author |
: C. J. Carella |
Publisher |
: Steve Jackson Games |
Total Pages |
: 132 |
Release |
: 2018-04-26 |
ISBN-10 |
: 1556348339 |
ISBN-13 |
: 9781556348334 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Gurps Voodoo by : C. J. Carella
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.