Gurps Discworld
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Author |
: Terry Pratchett |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 1998-08 |
ISBN-10 |
: 1556343868 |
ISBN-13 |
: 9781556343865 |
Rating |
: 4/5 (68 Downloads) |
Synopsis GURPS Discworld by : Terry Pratchett
A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.
Author |
: Steve Jackson Games |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2000-11 |
ISBN-10 |
: 1556344473 |
ISBN-13 |
: 9781556344473 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Gurps Discworld Also by : Steve Jackson Games
A role playing game based on Terry Pratchett's Discworld.
Author |
: Phil Masters |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2002 |
ISBN-10 |
: 1556346875 |
ISBN-13 |
: 9781556346873 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Discworld Roleplaying Game by : Phil Masters
A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.
Author |
: Terry Pratchett |
Publisher |
: |
Total Pages |
: 759 |
Release |
: 1999 |
ISBN-10 |
: 0575067985 |
ISBN-13 |
: 9780575067981 |
Rating |
: 4/5 (85 Downloads) |
Synopsis The City Watch Trilogy by : Terry Pratchett
Be a MAN in the City Watch! The City Watch needs MEN! (or dwarves or trolls or gargoyles or ...)The City Watch is a bumper volume in which those noble defenders of Ankh-Morpork, the greatest city of the Discworld*, come face to face with some of the most heinous crimes in history. GUARDS! GUARDS! Sees some night-time prowler turning (mostly) honest citizens into something resembling small charcoal biscuits. In MEN AT ARMS, there's a murder to be solves so that the world-weary Captain Vimes can be married at noon and retire happily ever after.And in the Discworld Howdunnit FEET OF CLAY, someone is murdering harmless old men and poisoning the Patrician ...and the golems are committing suicide ...*Which is flat and rides through space on the back of four elephants who stand on the shell of an enormous turtle, as everyone knows.
Author |
: Sean Punch |
Publisher |
: |
Total Pages |
: 34 |
Release |
: 2000 |
ISBN-10 |
: UOM:39015050162729 |
ISBN-13 |
: |
Rating |
: 4/5 (29 Downloads) |
Synopsis GURPS Lite by : Sean Punch
Author |
: Terry Pratchett |
Publisher |
: Random House |
Total Pages |
: 178 |
Release |
: 2012-11-23 |
ISBN-10 |
: 9781407034362 |
ISBN-13 |
: 1407034367 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Nanny Ogg's Cookbook by : Terry Pratchett
Steel yourselves - Nanny Ogg is passing on some of her most interesting recipes and her most refined wisdom. 'Probably the best and certainly the tastiest of the Discworld spin-offs' - The Times 'They say that the way to a man's heart is through his stomach which just goes to show they're as confused about anatomy as they gen'rally are about everything else, unless they're talking about instructions on how to stab him, in which case a better way is up and under the ribcage.' Nanny Ogg Nanny Ogg, one of Discworld's most famous witches, is passing on some of her huge collection of tasty and above all interesting recipes. But in addition to the delights of the 'Strawberry Wobbler' and 'Nobby's Mum's Distressed Pudding', Mrs Ogg imparts her thoughts on social etiquette, life, death, courtship, children and weddings, all in a refined style that should not offend the most delicate of sensibilities. Well, not much... Jam-packed with recipes favoured (or not!) by the great and good of the Discworld, full of Nanny Ogg's unique wisdom and way with words, and peppered with apoplectic notes from the editor and the publisher, this is a treasure trove of literary, culinary and comic delights. A must- purchase for any fan of the legendary Sir Terry Pratchett. *Most of the recipes have been tried out on people who are still alive. __________________________________________________________________ What fans are saying... 'This is Nanny Ogg at her naughty best...I sniggered and snerked all the way through' - ***** Reader review 'As expected, hilarious. Also beautifully illustrated. Had a kick reading the recipes, and will likely try a few!' - ***** Reader review 'Love this book! It is brilliant! If you don't already have this buy it now!!' - ***** Reader review 'Totally Brilliant!!!' - ***** Reader review 'I laughed myself silly reading this; it is VERY funny...I am looking forward to trying the recipes' - ***** Reader review
Author |
: Thomas M. Kane |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 1998 |
ISBN-10 |
: 1556343426 |
ISBN-13 |
: 9781556343421 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Gups by : Thomas M. Kane
-- A popular roleplaying setting not available in other sourcebooks. -- Well-researched guide to both Egyptian history and mythology.
Author |
: Terry Pratchett |
Publisher |
: HarperCollins |
Total Pages |
: 834 |
Release |
: 2015-09-01 |
ISBN-10 |
: 9780062457424 |
ISBN-13 |
: 006245742X |
Rating |
: 4/5 (24 Downloads) |
Synopsis Tiffany Aching Complete 5-Book Collection by : Terry Pratchett
This collection includes all five Tiffany Aching novels in Terry Pratchett's beloved and bestselling Discworld series, including the final Discworld novel, The Shepherd's Crown. The Wee Free Men: Armed with only a frying pan and her common sense, young witch-to-be Tiffany Aching must defend her home against the monsters of Fairyland. Luckily she has some very unusual help: the local Nac Mac Feegle—aka the Wee Free Men. A Hat Full of Sky: Tiffany Aching is ready to begin her apprenticeship in magic. She expects spells and magic—not chores and ill-tempered nanny goats! Surely there must be more to witchcraft than this! Indeed, there is. . . . Wintersmith: When the Spirit of Winter takes a fancy to Tiffany Aching, he wants her to stay in his gleaming, frozen world. Forever. It will take the young witch's skill and cunning, as well as help from the legendary Granny Weatherwax and the irrepressible Wee Free Men, to survive until Spring. I Shall Wear Midnight: As the witch of the Chalk, Tiffany Aching performs the distinctly unglamorous work of caring for the needy. But someone—or something—is inciting fear, generating dark thoughts and angry murmurs against witches. Tiffany must find the source of unrest and defeat the evil at its root, for if she falls, the whole Chalk falls with her. . . . The Shepherd's Crown: Deep in the Chalk, something is stirring. The owls and the foxes can sense it, and Tiffany Aching feels it in her boots. An old enemy is gathering strength. This is a time of endings and beginnings, old friends and new, a blurring of edges and a shifting of power. Now Tiffany stands between the light and the dark, the good and the bad. There will be a reckoning. . . .
Author |
: Phil Masters |
Publisher |
: Steve Jackson Games |
Total Pages |
: 244 |
Release |
: 2018-02-05 |
ISBN-10 |
: 1556348258 |
ISBN-13 |
: 9781556348259 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Gurps Banestorm by : Phil Masters
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Author |
: Warren "Mook" Wilson |
Publisher |
: Steve Jackson Games |
Total Pages |
: 76 |
Release |
: 2017-07-24 |
ISBN-10 |
: 1556348088 |
ISBN-13 |
: 9781556348082 |
Rating |
: 4/5 (88 Downloads) |
Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!