Gurps Bio Tech
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Author |
: David Morgan-Mar |
Publisher |
: Steve Jackson Games |
Total Pages |
: 244 |
Release |
: 2017-02-16 |
ISBN-10 |
: 1556348142 |
ISBN-13 |
: 9781556348143 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Gurps Bio-Tech by : David Morgan-Mar
The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.
Author |
: David L. Pulver |
Publisher |
: Steve Jackson Games |
Total Pages |
: 240 |
Release |
: 2007-01-08 |
ISBN-10 |
: 1556347537 |
ISBN-13 |
: 9781556347535 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Gurps Ultra-Tech by : David L. Pulver
Author |
: Sean Punch |
Publisher |
: |
Total Pages |
: 34 |
Release |
: 2000 |
ISBN-10 |
: UOM:39015050162729 |
ISBN-13 |
: |
Rating |
: 4/5 (29 Downloads) |
Synopsis GURPS Lite by : Sean Punch
Author |
: Loyd Blankenship |
Publisher |
: Steve Jackson Games |
Total Pages |
: 128 |
Release |
: 1990-11-01 |
ISBN-10 |
: 1556341687 |
ISBN-13 |
: 9781556341687 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Gurps Cyberpunk by : Loyd Blankenship
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.
Author |
: David L. Pulver |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 2003-05 |
ISBN-10 |
: 1556341962 |
ISBN-13 |
: 9781556341960 |
Rating |
: 4/5 (62 Downloads) |
Synopsis GURPS Psionics by : David L. Pulver
-- Adds many new mental powers to GURPS...lets players create more powerful characters. -- By one of the GURPS system's most popular authors.
Author |
: David Morgan-Mar |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 2006-07 |
ISBN-10 |
: 1556347529 |
ISBN-13 |
: 9781556347528 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Gurps: Bio-Tech by : David Morgan-Mar
Author |
: S. John Ross |
Publisher |
: Steve Jackson Games |
Total Pages |
: 128 |
Release |
: 1997-01-01 |
ISBN-10 |
: 1556343280 |
ISBN-13 |
: 9781556343285 |
Rating |
: 4/5 (80 Downloads) |
Synopsis GURPS Warehouse 23 by : S. John Ross
-- Ties in with current Hollywood hits...aliens and conspiracy! -- A fan favorite: a whole book with hundreds of Weird Things which the government is supposedly keeping from us all. -- Launched a whole online feature: www.warehouse23.com/basement/
Author |
: Kenneth Hite |
Publisher |
: Steve Jackson Games |
Total Pages |
: 244 |
Release |
: 2017-02-16 |
ISBN-10 |
: 1556348134 |
ISBN-13 |
: 9781556348136 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Gurps Infinite Worlds by : Kenneth Hite
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
Author |
: John F. Zeigler |
Publisher |
: Steve Jackson Games |
Total Pages |
: 148 |
Release |
: 2018-03-29 |
ISBN-10 |
: 1556348304 |
ISBN-13 |
: 9781556348303 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Transhuman Space: Fifth Wave by : John F. Zeigler
The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together. Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth, doing business, raising families, and fighting wars just as they have always done. Humanity and its partners may be scattering into deep space, but Earth is still the center of the human universe . . . crowded, busy, fast-moving, and still picking up speed. Fifth Wave includes new racial packages, plus rules for cutting-edge technology: virtuality nodes, software for network intrusion and defense, and various land, sea and air vehicles of interest to adventurers. Welcome home. It's different here.
Author |
: Paul Drye |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 2005-07 |
ISBN-10 |
: 1556347464 |
ISBN-13 |
: 9781556347467 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Interstellar Wars by : Paul Drye
The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.