Graphics Programming with Direct3D

Graphics Programming with Direct3D
Author :
Publisher : Addison-Wesley
Total Pages : 492
Release :
ISBN-10 : PSU:000026345444
ISBN-13 :
Rating : 4/5 (44 Downloads)

Synopsis Graphics Programming with Direct3D by : Rob Glidden

This text is a tutorial and reference for developing 3D applications on the Windows platform. It covers both the concepts and techniques required and details the latest tools, technologies and emerging standards. The CD-ROM includes samples illustrated in the book and demos of commercial programs.

Introduction to 3D Game Programming with DirectX 9.0c

Introduction to 3D Game Programming with DirectX 9.0c
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 724
Release :
ISBN-10 : 9781449623906
ISBN-13 : 1449623905
Rating : 4/5 (06 Downloads)

Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 12

Introduction to 3D Game Programming with DirectX 12
Author :
Publisher : Mercury Learning and Information
Total Pages : 1226
Release :
ISBN-10 : 9781944534554
ISBN-13 : 1944534555
Rating : 4/5 (54 Downloads)

Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Real-Time 3D Rendering with DirectX and HLSL

Real-Time 3D Rendering with DirectX and HLSL
Author :
Publisher : Addison-Wesley Professional
Total Pages : 590
Release :
ISBN-10 : 9780133570113
ISBN-13 : 0133570118
Rating : 4/5 (13 Downloads)

Synopsis Real-Time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

Beginning Direct3d Game Programming

Beginning Direct3d Game Programming
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 128
Release :
ISBN-10 : 1548879851
ISBN-13 : 9781548879853
Rating : 4/5 (51 Downloads)

Synopsis Beginning Direct3d Game Programming by : Wolfgang Engel

3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
Author :
Publisher : Mercury Learning and Information
Total Pages : 1029
Release :
ISBN-10 : 9781937585969
ISBN-13 : 1937585964
Rating : 4/5 (69 Downloads)

Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11
Author :
Publisher : CRC Press
Total Pages : 649
Release :
ISBN-10 : 9781439869765
ISBN-13 : 1439869766
Rating : 4/5 (65 Downloads)

Synopsis Practical Rendering and Computation with Direct3D 11 by : Jason Zink

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95
Author :
Publisher :
Total Pages : 364
Release :
ISBN-10 : 1572313455
ISBN-13 : 9781572313453
Rating : 4/5 (55 Downloads)

Synopsis 3D Graphics Programming for Windows 95 by : Nigel Thompson

This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

The Zen of Direct3D Game Programming

The Zen of Direct3D Game Programming
Author :
Publisher : Course Technology
Total Pages : 0
Release :
ISBN-10 : 0761534296
ISBN-13 : 9780761534297
Rating : 4/5 (96 Downloads)

Synopsis The Zen of Direct3D Game Programming by : Peter Walsh

It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

Direct3D Rendering Cookbook

Direct3D Rendering Cookbook
Author :
Publisher : Packt Publishing Ltd
Total Pages : 681
Release :
ISBN-10 : 9781849697118
ISBN-13 : 1849697116
Rating : 4/5 (18 Downloads)

Synopsis Direct3D Rendering Cookbook by : Justin Stenning

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.