Ghost of Tsushima: Director's Cut - Strategy Guide

Ghost of Tsushima: Director's Cut - Strategy Guide
Author :
Publisher : GamerGuides.com
Total Pages : 1112
Release :
ISBN-10 : 9781630416980
ISBN-13 : 1630416983
Rating : 4/5 (80 Downloads)

Synopsis Ghost of Tsushima: Director's Cut - Strategy Guide by : GamerGuides.com

Join Jin Sakai on an adventure through Tsushima, where you'll embark on a journey to recruit fellow warriors to help breach the gates of Castle Kaneda to save Lord Shimura. Here you'll explore many locations, solve interesting climbing puzzles, and find new Armour to help you look the part. Version 1.1 (Aug 2021): - A 100% Walkthrough - Covering every step of Jin's Journey through Tsushima. - 100% Walkthrough for the Iki Island Expansion - How to stop the Eagle Tribe. - All Side Quests & Mythic Tales - With breakdowns of the trickier moments. - An Interactive Map - featuring every Artifact, Location, Mission & Service. - Trophy Guide & Roadmap - Earn the Platinum Trophy in the fastest and easiest way possible! - All collectibles - Discover the location of all in-game collectibles such as: - Bamboo Strikes - Hidden Altars - Hot Springs - Haikus - Inari Shrines - Lighthouses - Mongol Artefacts - Pillars of Honour - Records - Singing Crickets - Sashimono Banners - Shinto Shrines - Vanity Gear

The Art of Ghost of Tsushima

The Art of Ghost of Tsushima
Author :
Publisher : Dark Horse Comics
Total Pages : 222
Release :
ISBN-10 : 9781506713557
ISBN-13 : 1506713556
Rating : 4/5 (57 Downloads)

Synopsis The Art of Ghost of Tsushima by : Sucker Punch Productions

A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.

The Mongol Invasions of Japan 1274 and 1281

The Mongol Invasions of Japan 1274 and 1281
Author :
Publisher : Bloomsbury Publishing
Total Pages : 98
Release :
ISBN-10 : 9781849082501
ISBN-13 : 1849082502
Rating : 4/5 (01 Downloads)

Synopsis The Mongol Invasions of Japan 1274 and 1281 by : Stephen Turnbull

An illustrated account of one of the most important campaigns in the history of Japan and the origin of the kami kaze - a key part of Japanese national identity. From his seat in Xanadu, the great Mongol Emperor of China, Kubla Khan, had long plotted an invasion of Japan. However, it was only with the acquisition of Korea, that the Khan gained the maritime resources necessary for such a major amphibious operation. Written by expert Stephen Turnbull, this book tells the story of the two Mongol invasions of Japan against the noble Samurai. Using detailed maps, illustrations, and newly commissioned artwork, Turnbull charts the history of these great campaigns, which included numerous bloody raids on the Japanese islands, and ended with the famous kami kaze, the divine wind, that destroyed the Mongol fleet and would live in the Japanese consciousness and shape their military thinking for centuries to come.

Musashi

Musashi
Author :
Publisher : Vertical, Inc.
Total Pages : 1547
Release :
ISBN-10 : 9781568364513
ISBN-13 : 1568364512
Rating : 4/5 (13 Downloads)

Synopsis Musashi by : Eiji Yoshikawa

The classic samurai novel about the real exploits of the most famous swordsman. Miyamoto Musashi was the child of an era when Japan was emerging from decades of civil strife. Lured to the great Battle of Sekigahara in 1600 by the hope of becoming a samurai—without really knowing what it meant—he regains consciousness after the battle to find himself lying defeated, dazed and wounded among thousands of the dead and dying. On his way home, he commits a rash act, becomes a fugitive and brings life in his own village to a standstill—until he is captured by a weaponless Zen monk. The lovely Otsu, seeing in Musashi her ideal of manliness, frees him from his tortuous punishment, but he is recaptured and imprisoned. During three years of solitary confinement, he delves into the classics of Japan and China. When he is set free again, he rejects the position of samurai and for the next several years pursues his goal relentlessly, looking neither to left nor to right. Ever so slowly it dawns on him that following the Way of the Sword is not simply a matter of finding a target for his brute strength. Continually striving to perfect his technique, which leads him to a unique style of fighting with two swords simultaneously, he travels far and wide, challenging fighters of many disciplines, taking nature to be his ultimate and severest teacher and undergoing the rigorous training of those who follow the Way. He is supremely successful in his encounters, but in the Art of War he perceives the way of peaceful and prosperous governance and disciplines himself to be a real human being He becomes a reluctant hero to a host of people whose lives he has touched and been touched by. And, inevitably, he has to pit his skill against the naked blade of his greatest rival. Musashi is a novel in the best tradition of Japanese story telling. It is a living story, subtle and imaginative, teeming with memorable characters, many of them historical. Interweaving themes of unrequited love, misguided revenge, filial piety and absolute dedication to the Way of the Samurai, it depicts vividly a world Westerners know only vaguely. Full of gusto and humor, it has an epic quality and universal appeal. The novel was made into a three-part movie by Director Hiroshi Inagai. For more information, visit the Shopping area

Xenoblade Chronicles: Definitive Edition - Strategy Guide

Xenoblade Chronicles: Definitive Edition - Strategy Guide
Author :
Publisher : Gamer Guides
Total Pages : 1179
Release :
ISBN-10 : 9781631024566
ISBN-13 : 1631024566
Rating : 4/5 (66 Downloads)

Synopsis Xenoblade Chronicles: Definitive Edition - Strategy Guide by : GamerGuides.com

The guide for Xenoblade Chronicles: Definitive Edition features all there is to see and do including a walkthrough featuring coverage of all Chapters, Quests, Affinity Charts, and much more. Including an in-depth walkthrough of Future Connected, the new story and all of the new changes that Definitive Edition brings. Inside this guide you will find: - A Complete Walkthrough - Taking you through the main story and side quests. - An in-depth Quests section - All the side quests found in the different cities and regions. - Extensive Tour Guide section - Annotated maps and details on enemies found in each region. - Full coverage of Future Connected - Everything you need to know about the new DLC! - Detailed information on all Characters - Pages dedicated to Arts and Skill Trees for each character. - And guides on so much more: Equipment, Gems, Affinity Charts, Records, Trials.

The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2
Author :
Publisher : Crown
Total Pages : 592
Release :
ISBN-10 : 9781984825438
ISBN-13 : 1984825437
Rating : 4/5 (38 Downloads)

Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Batman (2016-) #106

Batman (2016-) #106
Author :
Publisher : DC Comics
Total Pages : 34
Release :
ISBN-10 : PKEY:T1616001065001
ISBN-13 :
Rating : 4/5 (01 Downloads)

Synopsis Batman (2016-) #106 by : James Tynion IV

Following the tragic events of Infinite Frontier #1, Batman and his new ally, Ghost-Maker, must reckon with a new gang operating in Gotham City-but are they connected to the reemergence of the Scarecrow? Meanwhile, shadowy billionaire Simon Saint pitches an advanced law-enforcement system to the new mayor! The creative team behind the epic “The Joker War” returns with a thrill-packed, dangerous new storyline called “The Cowardly Lot.” Plus, the backup story “Demon or Detective” begins as Damian Wayne is on the run! After everything Damian has gone through, can he escape Gotham and find his way back to where his journey started-to his mother, Talia al Ghul? This two-part tale concludes this month in Detective Comics #1034!Following the tragic events of Infinite Frontier #1, Batman and his new ally, Ghost-Maker, must reckon with a new gang operating in Gotham City-but are they connected to the reemergence of the Scarecrow? Meanwhile, shadowy billionaire Simon Saint pitches an advanced law-enforcement system to the new mayor! The creative team behind the epic “The Joker War” returns with a thrill-packed, dangerous new storyline called “The Cowardly Lot.” Plus, the backup story “Demon or Detective” begins as Damian Wayne is on the run! After everything Damian has gone through, can he escape Gotham and find his way back to where his journey started-to his mother, Talia al Ghul? This two-part tale concludes this month in Detective Comics #1034!

Ghost Rider

Ghost Rider
Author :
Publisher : Marvel Comics Group
Total Pages : 0
Release :
ISBN-10 : 0785122966
ISBN-13 : 9780785122968
Rating : 4/5 (66 Downloads)

Synopsis Ghost Rider by : Daniel Way

After being tricked by the devil, Johnny Blaze is trapped in Hell, but only discovers the true price of his freedom after he escapes and inadvertently brings the devil with him.

Uncharted: The Fourth Labyrinth

Uncharted: The Fourth Labyrinth
Author :
Publisher : Random House Worlds
Total Pages : 337
Release :
ISBN-10 : 9780345529343
ISBN-13 : 0345529340
Rating : 4/5 (43 Downloads)

Synopsis Uncharted: The Fourth Labyrinth by : Christopher Golden

The official novel of Naughty Dog’s award-winning videogame franchise! In the ancient world there was a myth about a king, a treasure, and a hellish labyrinth. Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.

Japan’s Decision For War In 1941: Some Enduring Lessons

Japan’s Decision For War In 1941: Some Enduring Lessons
Author :
Publisher : Pickle Partners Publishing
Total Pages : 105
Release :
ISBN-10 : 9781786252968
ISBN-13 : 1786252961
Rating : 4/5 (68 Downloads)

Synopsis Japan’s Decision For War In 1941: Some Enduring Lessons by : Dr. Jeffrey Record

Japan’s decision to attack the United States in 1941 is widely regarded as irrational to the point of suicidal. How could Japan hope to survive a war with, much less defeat, an enemy possessing an invulnerable homeland and an industrial base 10 times that of Japan? The Pacific War was one that Japan was always going to lose, so how does one explain Tokyo’s decision? Did the Japanese recognize the odds against them? Did they have a concept of victory, or at least of avoiding defeat? Or did the Japanese prefer a lost war to an unacceptable peace? Dr. Jeffrey Record takes a fresh look at Japan’s decision for war, and concludes that it was dictated by Japanese pride and the threatened economic destruction of Japan by the United States. He believes that Japanese aggression in East Asia was the root cause of the Pacific War, but argues that the road to war in 1941 was built on American as well as Japanese miscalculations and that both sides suffered from cultural ignorance and racial arrogance. Record finds that the Americans underestimated the role of fear and honor in Japanese calculations and overestimated the effectiveness of economic sanctions as a deterrent to war, whereas the Japanese underestimated the cohesion and resolve of an aroused American society and overestimated their own martial prowess as a means of defeating U.S. material superiority. He believes that the failure of deterrence was mutual, and that the descent of the United States and Japan into war contains lessons of great and continuing relevance to American foreign policy and defense decision-makers.