Gaming The System
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Author |
: Katie Salen Tekinbas |
Publisher |
: MIT Press |
Total Pages |
: 303 |
Release |
: 2014-10-10 |
ISBN-10 |
: 9780262027816 |
ISBN-13 |
: 026202781X |
Rating |
: 4/5 (16 Downloads) |
Synopsis Gaming the System by : Katie Salen Tekinbas
Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.
Author |
: David J. Gunkel |
Publisher |
: Indiana University Press |
Total Pages |
: 216 |
Release |
: 2018-05-09 |
ISBN-10 |
: 9780253035738 |
ISBN-13 |
: 0253035732 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Gaming the System by : David J. Gunkel
1. This extremely multidisciplinary book engages descriptive and prescriptive methods of study to video games, drawing heavily on philosophical traditions. It will have appeal outside of Film & Media and Philosophy to other areas of scholarly research including Sociology, Anthropology and Political Science. 2.The author is a senior scholar with extensive publications that explore the intersection of philosophy and ethics with digital games and reality. He has a strong presence on Facebook and Twitter as well as a well-designed personal website. He has historically be very engaged with his own digital and social media marketing for books he authors and plans to do the same for this title. 3. The author works to debunk and reframe what readers think they know about video games and digital culture, showing that it is wrong (or at least misguided) and that the important questions are often far more interesting and potentially disturbing than anticipated.
Author |
: Alexander H Cohen |
Publisher |
: Routledge |
Total Pages |
: 116 |
Release |
: 2019-07-18 |
ISBN-10 |
: 9781351204491 |
ISBN-13 |
: 1351204491 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Gaming the System by : Alexander H Cohen
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government—covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion—and can be applied to specific courses at other levels, as well. For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game: summary and discussion of the pedagogical foundations on active learning and games; instructions and advice for managing the game and staging under various logistical circumstances; student handouts and scoresheets, and more. For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills—at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.
Author |
: Mario Biagioli |
Publisher |
: MIT Press |
Total Pages |
: 307 |
Release |
: 2020-01-28 |
ISBN-10 |
: 9780262537933 |
ISBN-13 |
: 0262537931 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Gaming the Metrics by : Mario Biagioli
How the increasing reliance on metrics to evaluate scholarly publications has produced new forms of academic fraud and misconduct. The traditional academic imperative to “publish or perish” is increasingly coupled with the newer necessity of “impact or perish”—the requirement that a publication have “impact,” as measured by a variety of metrics, including citations, views, and downloads. Gaming the Metrics examines how the increasing reliance on metrics to evaluate scholarly publications has produced radically new forms of academic fraud and misconduct. The contributors show that the metrics-based “audit culture” has changed the ecology of research, fostering the gaming and manipulation of quantitative indicators, which lead to the invention of such novel forms of misconduct as citation rings and variously rigged peer reviews. The chapters, written by both scholars and those in the trenches of academic publication, provide a map of academic fraud and misconduct today. They consider such topics as the shortcomings of metrics, the gaming of impact factors, the emergence of so-called predatory journals, the “salami slicing” of scientific findings, the rigging of global university rankings, and the creation of new watchdogs and forensic practices.
Author |
: Rosemary Luckin |
Publisher |
: IOS Press |
Total Pages |
: 764 |
Release |
: 2007 |
ISBN-10 |
: 9781586037642 |
ISBN-13 |
: 1586037641 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Artificial Intelligence in Education by : Rosemary Luckin
The nature of technology has changed since Artificial Intelligence in Education (AIED) was conceptualized as a research community and Interactive Learning Environments were initially developed.
Author |
: Ido Roll |
Publisher |
: Springer Nature |
Total Pages |
: 545 |
Release |
: 2021-06-10 |
ISBN-10 |
: 9783030782924 |
ISBN-13 |
: 3030782921 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Artificial Intelligence in Education by : Ido Roll
This two-volume set LNAI 12748 and 12749 constitutes the refereed proceedings of the 22nd International Conference on Artificial Intelligence in Education, AIED 2021, held in Utrecht, The Netherlands, in June 2021.* The 40 full papers presented together with 76 short papers, 2 panels papers, 4 industry papers, 4 doctoral consortium, and 6 workshop papers were carefully reviewed and selected from 209 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. *The conference was held virtually due to the COVID-19 pandemic.
Author |
: Roger Azevedo |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 746 |
Release |
: 2013-04-23 |
ISBN-10 |
: 9781441955463 |
ISBN-13 |
: 1441955461 |
Rating |
: 4/5 (63 Downloads) |
Synopsis International Handbook of Metacognition and Learning Technologies by : Roger Azevedo
Education in today's technologically advanced environments makes complex cognitive demands on students pre-learning, during, and post-learning. Not surprisingly, these analytical learning processes--metacognitive processes--have become an important focus of study as new learning technologies are assessed for effectiveness in this area.Rich in theoretical models and empirical data, the International Handbook of Metacognition and Learning Technologies synthesizes current research on this critical topic. This interdisciplinary reference delves deeply into component processes of self-regulated learning (SRL), examining theories and models of metacognition, empirical issues in the study of SRL, and the expanding role of educational technologies in helping students learn. Innovations in multimedia, hypermedia, microworlds, and other platforms are detailed across the domains, so that readers in diverse fields can evaluate the theories, data collection methods, and conclusions. And for the frontline instructor, contributors offer proven strategies for using technologies to benefit students at all levels. For each technology covered, the Handbook: Explains how the technology fosters students' metacognitive or self-regulated learning.Identifies features designed to study or support metacognitve/SRL behaviors.Reviews how its specific theory or model addresses learners' metacognitive/SRL processes.Provides detailed findings on its effectiveness toward learning.Discusses its implications for the design of metacognitive tools.Examines any theoretical, instructional, or other challenges.These leading-edge perspectives make the International Handbook of Metacognition and Learning Technologies a resource of great interest to professionals and researchers in science and math education, classroom teachers, human resource researchers, and industrial and other instructors.
Author |
: Claude Frasson |
Publisher |
: Springer Nature |
Total Pages |
: 714 |
Release |
: 2023-05-21 |
ISBN-10 |
: 9783031328831 |
ISBN-13 |
: 3031328833 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Augmented Intelligence and Intelligent Tutoring Systems by : Claude Frasson
This book constitutes the refereed proceedings of the 19th International Conference on Augmented Intelligence and Intelligent Tutoring Systems, ITS 2023, held in Corfu, Greece, during June 2-5, 2023. The 41 full papers and 19 short papers presented in this book were carefully reviewed and selected from 84 submissions. The papers are divided into the following topical sections: augmented intelligence in tutoring systems; augmented intelligence in healthcare informatics; augmented intelligence in games, serious games and virtual reality; neural networks and data mining; augmented intelligence and metaverse; security, privacy and ethics in augmented intelligence; and applied natural language processing.
Author |
: Andrew M. Olney |
Publisher |
: Springer Nature |
Total Pages |
: 552 |
Release |
: |
ISBN-10 |
: 9783031643156 |
ISBN-13 |
: 3031643151 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky by : Andrew M. Olney
Author |
: V. Dimitrova |
Publisher |
: IOS Press |
Total Pages |
: 852 |
Release |
: 2009-06-25 |
ISBN-10 |
: 9781607504467 |
ISBN-13 |
: 1607504464 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Artificial Intelligence in Education by : V. Dimitrova
This publication covers papers presented at AIED2009, part of an ongoing series of biennial international conferences for top quality research in intelligent systems and cognitive science for educational computing applications. The conference provides opportunities for the cross-fertilization of techniques from many fields that make up this interdisciplinary research area, including: artificial intelligence, computer science, cognitive and learning sciences, education, educational technology, psychology, philosophy, sociology, anthropology, linguistics, and the many domain-specific areas for which AIED systems have been designed and evaluated. AIED2009 focuses on the theme "Building learning systems that care: from knowledge representation to affective modelling". The key research question is how to tackle the complex issues related to building learning systems that care, ranging from representing knowledge and context to modelling social, cognitive, metacognitive, and affective dimensions. This requires multidisciplinary research that links theory and technology from artificial intelligence, cognitive science, and computer science with theory and practice from education and the social sciences.