Gaming and Extremism

Gaming and Extremism
Author :
Publisher : Taylor & Francis
Total Pages : 143
Release :
ISBN-10 : 9781003850533
ISBN-13 : 1003850537
Rating : 4/5 (33 Downloads)

Synopsis Gaming and Extremism by : Linda Schlegel

Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "gamification of extremism." Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field. This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for researchers and practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers.

Woke Gaming

Woke Gaming
Author :
Publisher : University of Washington Press
Total Pages : 321
Release :
ISBN-10 : 9780295744193
ISBN-13 : 0295744197
Rating : 4/5 (93 Downloads)

Synopsis Woke Gaming by : Kishonna L. Gray

From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s Keep Me Occupied to Momo Pixel’s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Youth and violent extremism on social media

Youth and violent extremism on social media
Author :
Publisher : UNESCO Publishing
Total Pages : 167
Release :
ISBN-10 : 9789231002458
ISBN-13 : 9231002457
Rating : 4/5 (58 Downloads)

Synopsis Youth and violent extremism on social media by : Alava, Séraphin

Hate in the Homeland

Hate in the Homeland
Author :
Publisher : Princeton University Press
Total Pages : 288
Release :
ISBN-10 : 9780691234298
ISBN-13 : 0691234299
Rating : 4/5 (98 Downloads)

Synopsis Hate in the Homeland by : Cynthia Miller-Idriss

A startling look at the unexpected places where violent hate groups recruit young people Hate crimes. Misinformation and conspiracy theories. Foiled white-supremacist plots. The signs of growing far-right extremism are all around us, and communities across America and around the globe are struggling to understand how so many people are being radicalized and why they are increasingly attracted to violent movements. Hate in the Homeland shows how tomorrow's far-right nationalists are being recruited in surprising places, from college campuses and mixed martial arts gyms to clothing stores, online gaming chat rooms, and YouTube cooking channels. Instead of focusing on the how and why of far-right radicalization, Cynthia Miller-Idriss seeks answers in the physical and virtual spaces where hate is cultivated. Where does the far right do its recruiting? When do young people encounter extremist messaging in their everyday lives? Miller-Idriss shows how far-right groups are swelling their ranks and developing their cultural, intellectual, and financial capacities in a variety of mainstream settings. She demonstrates how young people on the margins of our communities are targeted in these settings, and how the path to radicalization is a nuanced process of moving in and out of far-right scenes throughout adolescence and adulthood. Hate in the Homeland is essential for understanding the tactics and underlying ideas of modern far-right extremism. This eye-opening book takes readers into the mainstream places and spaces where today's far right is engaging and ensnaring young people, and reveals innovative strategies we can use to combat extremist radicalization.

Far-Right Extremism Online

Far-Right Extremism Online
Author :
Publisher : Taylor & Francis
Total Pages : 175
Release :
ISBN-10 : 9781040101216
ISBN-13 : 1040101216
Rating : 4/5 (16 Downloads)

Synopsis Far-Right Extremism Online by : Tine Munk

By imparting crucial insights into the digital evolution of far-right extremism and its challenges, this book explores how far-right extremism has transformed, utilising digital spaces for communication and employing coded language to evade detection. Far-right extremism has spread extensively across online platforms. Flourishing within echo chambers, these groups propagate different types of online and offline actions and advance their hateful ideologies to a wide-ranging audience. This book highlights the issues surrounding far-right extremism, which distinguishing it from terrorism and examining its contemporary digital manifestations. Importantly, it sheds light on how far-right groups utilise online platforms for communication, radicalisation, and on-ground actions, relying on alternative truths, misinformation, conspiracy theories, fashion, and memes to connect with like-minded individuals. The book also addresses content moderation challenges and the impact of rising populism in today’s political climate, which fuels societal divisions and uncertainty. Far-Right Extremism Online is a valuable resource for academics, students, analysts, and professionals working in counter-extremism, cybersecurity, digital communication, and national security. It is also an indispensable guide for those concerned about far-right extremism in the digital age.

The dark and the light side of gaming

The dark and the light side of gaming
Author :
Publisher : Frontiers Media SA
Total Pages : 199
Release :
ISBN-10 : 9782832543368
ISBN-13 : 2832543367
Rating : 4/5 (68 Downloads)

Synopsis The dark and the light side of gaming by : Felix Reer

Gamification of Life and the Gaming Society

Gamification of Life and the Gaming Society
Author :
Publisher : Springer Nature
Total Pages : 128
Release :
ISBN-10 : 9783031459078
ISBN-13 : 3031459075
Rating : 4/5 (78 Downloads)

Synopsis Gamification of Life and the Gaming Society by : Fabian Arlt

This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected. This book is of interest to students and researchers of social science and communication studies, especially those working on the interface of AI and society.

Gaming the World

Gaming the World
Author :
Publisher : Princeton University Press
Total Pages : 361
Release :
ISBN-10 : 9780691162034
ISBN-13 : 0691162034
Rating : 4/5 (34 Downloads)

Synopsis Gaming the World by : Andrei S. Markovits

The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

Engineers of Jihad

Engineers of Jihad
Author :
Publisher : Princeton University Press
Total Pages : 215
Release :
ISBN-10 : 9781400888122
ISBN-13 : 1400888123
Rating : 4/5 (22 Downloads)

Synopsis Engineers of Jihad by : Diego Gambetta

A groundbreaking investigation into why so many Islamic radicals are engineers The violent actions of a few extremists can alter the course of history, yet there persists a yawning gap between the potential impact of these individuals and what we understand about them. In Engineers of Jihad, Diego Gambetta and Steffen Hertog uncover two unexpected facts, which they imaginatively leverage to narrow that gap: they find that a disproportionate share of Islamist radicals come from an engineering background, and that Islamist and right-wing extremism have more in common than either does with left-wing extremism, in which engineers are absent while social scientists and humanities students are prominent. Searching for an explanation, they tackle four general questions about extremism: Under which socioeconomic conditions do people join extremist groups? Does the profile of extremists reflect how they self-select into extremism or how groups recruit them? Does ideology matter in sorting who joins which group? Lastly, is there a mindset susceptible to certain types of extremism? Using rigorous methods and several new datasets, they explain the link between educational discipline and type of radicalism by looking at two key factors: the social mobility (or lack thereof) for engineers in the Muslim world, and a particular mindset seeking order and hierarchy that is found more frequently among engineers. Engineers' presence in some extremist groups and not others, the authors argue, is a proxy for individual traits that may account for the much larger question of selective recruitment to radical activism. Opening up markedly new perspectives on the motivations of political violence, Engineers of Jihad yields unexpected answers about the nature and emergence of extremism.

The PlayStation Dreamworld

The PlayStation Dreamworld
Author :
Publisher : John Wiley & Sons
Total Pages : 140
Release :
ISBN-10 : 9781509518067
ISBN-13 : 1509518061
Rating : 4/5 (67 Downloads)

Synopsis The PlayStation Dreamworld by : Alfie Bown

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.