Gametime

Gametime
Author :
Publisher : Heart Eyes Press LLC
Total Pages : 264
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Gametime by : Jami Davenport

One drunken night and one case of mistaken identity turn a friendship inside out... You’ve seen the hockey twins around campus--they look identical, but you can tell them apart by their actions. Patrick is the one who’s busy charming women. Paxton is the one in the library. Until one night when Paxton parties a little harder than usual. Next thing he knows, he’s waking up naked next to Naomi, the girl of his dreams. He bares his heart before an awful realization sets in. He’s not the twin she thought he was... Naomi is the only child of a hockey legend. Partying hard is the best way she knows how to rebel against her controlling father. After a particularly crazy night, she realizes her big mistake. Her hookup isn’t the guy she’s been crushing on. It’s Paxton, her friend, the guy who gets her, who she can always count on. The guy she’d never want to hurt. And yet, the sex was good. Better than good. Now she’s wondering if the wrong twin might be the right one after all . . .

Game Time!

Game Time!
Author :
Publisher : Harper Collins
Total Pages : 42
Release :
ISBN-10 : 9780064467322
ISBN-13 : 0064467325
Rating : 4/5 (22 Downloads)

Synopsis Game Time! by : Stuart J. Murphy

Game Time! Keep an eye on the clock as the Huskies and the Falcons gear up for their championship soccer match. Weeks, days, hours, minutes, and seconds--it's all game time!

Coding4Fun

Coding4Fun
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 512
Release :
ISBN-10 : 9780596554354
ISBN-13 : 0596554354
Rating : 4/5 (54 Downloads)

Synopsis Coding4Fun by : Dan Fernandez

How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW's customizable interface to have feeds pop up while you're gaming InnerTube: Download YouTube videos automatically and convert them to a file format for off-line viewing PeerCast: Stream video files from any PC TwitterVote: Create custom online polls on Twitter WHSMail: Build a website with ASP.NET for Windows Home Server that lets you view the messages stored on a computer with Outlook "Wiimote" Controlled Car: Steer your remote-controlled car by tilting the Wii Remote controller left and right Wiimote Whiteboard: Create an interactive whiteboard using a Wii Remote Holiday Lights: Synchronize your holiday light display with music to create your own light show The perfect gift for any developer, Coding4Fun shows you how to use your programming skills in new and fun ways. "This book is amazing! The scope is so wonderfully broad that anyone who has an interest in designing games at any level should read this book." -- Alex Albrecht, Creator of Diggnation / Totally Rad Show / Project Lore

2D Graphics Programming for Games

2D Graphics Programming for Games
Author :
Publisher : CRC Press
Total Pages : 240
Release :
ISBN-10 : 9781466501904
ISBN-13 : 1466501901
Rating : 4/5 (04 Downloads)

Synopsis 2D Graphics Programming for Games by : John Pile,Jr.

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Learning C# by Programming Games

Learning C# by Programming Games
Author :
Publisher : Springer Nature
Total Pages : 518
Release :
ISBN-10 : 9783662592526
ISBN-13 : 3662592525
Rating : 4/5 (26 Downloads)

Synopsis Learning C# by Programming Games by : Wouter van Toll

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed
Author :
Publisher : Pearson Education
Total Pages : 903
Release :
ISBN-10 : 9780768688481
ISBN-13 : 0768688485
Rating : 4/5 (81 Downloads)

Synopsis Microsoft XNA Game Studio 3.0 Unleashed by : Chad Carter

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Learn 2D Game Development with C#

Learn 2D Game Development with C#
Author :
Publisher : Apress
Total Pages : 285
Release :
ISBN-10 : 9781430266051
ISBN-13 : 1430266058
Rating : 4/5 (51 Downloads)

Synopsis Learn 2D Game Development with C# by : Kelvin Sung

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Pro Windows Phone App Development

Pro Windows Phone App Development
Author :
Publisher : Apress
Total Pages : 657
Release :
ISBN-10 : 9781430239376
ISBN-13 : 1430239379
Rating : 4/5 (76 Downloads)

Synopsis Pro Windows Phone App Development by : Rob Cameron

The Windows Phone 7 platform, now recently updated, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone 7 Development, Second Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace—including using new features like copy-and-paste and API improvements in the NoDo and Mango update waves. For developers new to the Windows Phone platform—whether .NET, iPhone, or Android developers—this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the device's sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. And in this second edition, learn quickly and easily how to take advantage of new API capabilities and HTML5 support right in your browser.

Zune Game Development using XNA 3.0

Zune Game Development using XNA 3.0
Author :
Publisher : Apress
Total Pages : 421
Release :
ISBN-10 : 9781430218623
ISBN-13 : 1430218622
Rating : 4/5 (23 Downloads)

Synopsis Zune Game Development using XNA 3.0 by : Dan Waters

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

Peer-to-peer Programming on Groove

Peer-to-peer Programming on Groove
Author :
Publisher : Addison-Wesley Professional
Total Pages : 504
Release :
ISBN-10 : 067232332X
ISBN-13 : 9780672323324
Rating : 4/5 (2X Downloads)

Synopsis Peer-to-peer Programming on Groove by : James Edwards

This title provides the necessary background to enable an advanced beginner or intermediate programmer to produce and deploy peer-to-peer applications.