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Author |
: Catherynne M. Valente |
Publisher |
: Simon and Schuster |
Total Pages |
: 560 |
Release |
: 2017-09-05 |
ISBN-10 |
: 9781481476980 |
ISBN-13 |
: 148147698X |
Rating |
: 4/5 (80 Downloads) |
Synopsis The Glass Town Game by : Catherynne M. Valente
A Parents’ Choice Gold Award Winner “Dazzling.” —Publishers Weekly (starred review) Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school. Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.
Author |
: Michelle Drouin |
Publisher |
: MIT Press |
Total Pages |
: 285 |
Release |
: 2022-02-01 |
ISBN-10 |
: 9780262046671 |
ISBN-13 |
: 0262046679 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Out of Touch by : Michelle Drouin
A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.
Author |
: Oliver Bowden |
Publisher |
: Penguin |
Total Pages |
: 334 |
Release |
: 2010-02-23 |
ISBN-10 |
: 9781101196595 |
ISBN-13 |
: 1101196599 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Assassin's Creed: Renaissance by : Oliver Bowden
Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance during the Renaissance in this novel based on the Assassin's Creed™ video game series. “I will seek vengeance upon those who betrayed my family. I am Ezio Auditore Da Firenze. I am an Assassin…” To eradicate corruption and restore his family’s honor, Ezio will learn the art of the Assassins. Along the way, he will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolo Machiavello—knowing that survival is bound to the skills by which he must live. To his allies, he will become a force for change—fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy. So begins an epic story of power, revenge and conspiracy... An Original Novel Based on the Multiplatinum Video Game from Ubisoft
Author |
: Leopoldo Gout |
Publisher |
: Macmillan |
Total Pages |
: 305 |
Release |
: 2016-05-03 |
ISBN-10 |
: 9781250045812 |
ISBN-13 |
: 1250045819 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Genius by : Leopoldo Gout
Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.
Author |
: Felipe Pepe |
Publisher |
: |
Total Pages |
: 528 |
Release |
: 2019-09 |
ISBN-10 |
: 1999353307 |
ISBN-13 |
: 9781999353308 |
Rating |
: 4/5 (07 Downloads) |
Synopsis The CRPG Book: A Guide to Computer Role-Playing Games by : Felipe Pepe
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Author |
: Robert Jackson Bennett |
Publisher |
: Del Rey |
Total Pages |
: 616 |
Release |
: 2022-06-28 |
ISBN-10 |
: 9781984820693 |
ISBN-13 |
: 1984820699 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Locklands by : Robert Jackson Bennett
NATIONAL BESTSELLER • The jaw-dropping conclusion to the acclaimed Founders Trilogy, from the Hugo–nominated author of Foundryside and Shorefall “It’s so rare to love every single book in a trilogy, to admire the aim, precision, and storytelling stamina this much.”—The New York Times Book Review ONE OF THE BEST BOOKS OF THE YEAR: The New York Times, The Quill to Live Sancia, Clef, and Berenice have gone up against long odds in the past. But the war they’re fighting now is one even they can’t win. This time, they’re not facing robber-baron elites or even an immortal hierophant, but an entity whose intelligence is spread over half the globe—one that uses the magic of scriving to control not just objects but human minds. To fight it, they’ve used scriving technology to transform themselves and their allies into an army—a society—unlike anything humanity has seen before. With its strength at their backs, they’ve freed a handful of their enemy’s hosts from servitude, and even defeated some of its fearsome, reality-altering dreadnoughts. Yet despite their efforts, their enemy marches on. Implacable. Unstoppable. Now, as their opponent closes in on its true prize—an ancient doorway, long buried, that leads to the chambers at the center of creation itself—Sancia and her friends glimpse a last opportunity to stop this unbeatable foe. To do so, they’ll have to unlock the centuries-old mystery of scriving’s origins, embark on a desperate mission into the heart of their enemy’s power, and pull off the most daring heist they’ve ever attempted. But their adversary might have a spy in their ranks—and a last trick up its sleeve. And to have a chance at victory, Sancia, Clef, and Berenice will have to make a sacrifice beyond anything that’s come before.
Author |
: Duane Swierczynski |
Publisher |
: Mulholland Books |
Total Pages |
: 290 |
Release |
: 2011-06-20 |
ISBN-10 |
: 9780316179898 |
ISBN-13 |
: 0316179892 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Fun and Games by : Duane Swierczynski
The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.
Author |
: Andrew Maraniss |
Publisher |
: Penguin |
Total Pages |
: 258 |
Release |
: 2021-03-02 |
ISBN-10 |
: 9780525514657 |
ISBN-13 |
: 0525514651 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Games of Deception by : Andrew Maraniss
*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal
Author |
: Dav Pilkey |
Publisher |
: Graphix |
Total Pages |
: 176 |
Release |
: 2020-12 |
ISBN-10 |
: 1536467456 |
ISBN-13 |
: 9781536467451 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Cat Kid Comic Club by : Dav Pilkey
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
Author |
: Iain Rob Wright |
Publisher |
: |
Total Pages |
: 264 |
Release |
: 2013-12-08 |
ISBN-10 |
: 1913523462 |
ISBN-13 |
: 9781913523466 |
Rating |
: 4/5 (62 Downloads) |
Synopsis The Housemates by : Iain Rob Wright