Games People Play
Author | : Eric Berne |
Publisher | : |
Total Pages | : 0 |
Release | : 1978 |
ISBN-10 | : OCLC:610422993 |
ISBN-13 | : |
Rating | : 4/5 (93 Downloads) |
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Author | : Eric Berne |
Publisher | : |
Total Pages | : 0 |
Release | : 1978 |
ISBN-10 | : OCLC:610422993 |
ISBN-13 | : |
Rating | : 4/5 (93 Downloads) |
Author | : Asi Burak |
Publisher | : Macmillan + ORM |
Total Pages | : 237 |
Release | : 2017-01-31 |
ISBN-10 | : 9781250089342 |
ISBN-13 | : 1250089344 |
Rating | : 4/5 (42 Downloads) |
The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Author | : Ben Bertoli |
Publisher | : Walter Foster Jr. |
Total Pages | : 147 |
Release | : 2017-10 |
ISBN-10 | : 9781633223851 |
ISBN-13 | : 163322385X |
Rating | : 4/5 (51 Downloads) |
A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Author | : Dav Pilkey |
Publisher | : Graphix |
Total Pages | : 176 |
Release | : 2020-12 |
ISBN-10 | : 1536467456 |
ISBN-13 | : 9781536467451 |
Rating | : 4/5 (56 Downloads) |
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
ISBN-10 | : 0262240459 |
ISBN-13 | : 9780262240451 |
Rating | : 4/5 (59 Downloads) |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Kristine Jorgensen |
Publisher | : MIT Press |
Total Pages | : 328 |
Release | : 2019-02-05 |
ISBN-10 | : 9780262038652 |
ISBN-13 | : 026203865X |
Rating | : 4/5 (52 Downloads) |
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
Author | : Oriol Ripoll |
Publisher | : |
Total Pages | : 0 |
Release | : 2005 |
ISBN-10 | : 155652594X |
ISBN-13 | : 9781556525940 |
Rating | : 4/5 (4X Downloads) |
Tells how to play more than one hundred games that are played by children throughout the world, ranging from board games and jacks to jumping and hand games.
Author | : Sam Gorski |
Publisher | : Games You Can Play in Your Hea |
Total Pages | : 200 |
Release | : 2019-02-27 |
ISBN-10 | : 0998379417 |
ISBN-13 | : 9780998379418 |
Rating | : 4/5 (17 Downloads) |
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Author | : Jessica Stone |
Publisher | : John Wiley & Sons |
Total Pages | : 300 |
Release | : 2019-10-22 |
ISBN-10 | : 9781119553755 |
ISBN-13 | : 111955375X |
Rating | : 4/5 (55 Downloads) |
The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.
Author | : Lucia Peters |
Publisher | : Chronicle Books |
Total Pages | : 202 |
Release | : 2019-09-03 |
ISBN-10 | : 9781452179902 |
ISBN-13 | : 1452179905 |
Rating | : 4/5 (02 Downloads) |
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.