Games That Sell
Download Games That Sell full books in PDF, epub, and Kindle. Read online free Games That Sell ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Mark H. Walker |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 327 |
Release |
: 2003 |
ISBN-10 |
: 9781556229503 |
ISBN-13 |
: 155622950X |
Rating |
: 4/5 (03 Downloads) |
Synopsis Games That Sell! by : Mark H. Walker
This book targets game developers, publishers, journalists, and any person who makes computer and video games their passion. The book analyses the best-selling games of 2001 by examining what made them commercial and critical successes. Computer game industry inside information, advice from well-known gaming sages, and interviews from notable developers provide tips on what makes games fun and great. Includes CD.
Author |
: Tracy Fullerton |
Publisher |
: CRC Press |
Total Pages |
: 540 |
Release |
: 2014-03-05 |
ISBN-10 |
: 9781482217162 |
ISBN-13 |
: 1482217163 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Game Design Workshop by : Tracy Fullerton
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Author |
: John Kaufeld |
Publisher |
: John Wiley & Sons |
Total Pages |
: 370 |
Release |
: 2006-02-10 |
ISBN-10 |
: 9780470044070 |
ISBN-13 |
: 0470044071 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Trading Card Games For Dummies by : John Kaufeld
Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection
Author |
: Brian Tinsman |
Publisher |
: Morgan James Publishing |
Total Pages |
: 282 |
Release |
: 2008-11-01 |
ISBN-10 |
: 9781600377907 |
ISBN-13 |
: 1600377904 |
Rating |
: 4/5 (07 Downloads) |
Synopsis The Game Inventor's Guidebook by : Brian Tinsman
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Author |
: anurag tiwari |
Publisher |
: anurag tiwari |
Total Pages |
: 123 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Etsy and Shopify - 820+ Product Ideas to Sell online by : anurag tiwari
This is an ebook having more than 820 product ideas including both physical product ideas and digital product ideas that can help you to become best seller on various online eCommerce platforms like Etsy and Shopify. There are about 120 pages in this book to read, a complete guide to help you in product selection and finding your own top selling ideas. Inside this ebook you will get: Various category-wise physical product ideas can be used for different types of niches. Digital product ideas from different niches to help you create your own unique products and build a niche around them. Subcategory-wise product ideas to help you brainstorm possible opportunities under different niches. Guidance for helping you decide what to sell online using various research methods and Identifying competitors within your niche. We have curated this book for every type of seller who is looking to find best selling product ideas in different categories like accessories, clothing, crafts, etc. We have covered almost all the categories possible in e-commerce to give you the maximum product ideas possible.
Author |
: Monte Cook |
Publisher |
: Monte Cook Games |
Total Pages |
: |
Release |
: 2018-07-31 |
ISBN-10 |
: 193997979X |
ISBN-13 |
: 9781939979797 |
Rating |
: 4/5 (9X Downloads) |
Synopsis Numenera Discovery and Destiny Slipcase Set by : Monte Cook
They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the prior worlds are gonescattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the... Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aidsall for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.
Author |
: Daniel Bell |
Publisher |
: McFarland |
Total Pages |
: 612 |
Release |
: 2016-03-17 |
ISBN-10 |
: 9781476615271 |
ISBN-13 |
: 1476615276 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Encyclopedia of International Games by : Daniel Bell
The Olympic Games, revived in 1896, are the most well known international multisport gathering--but since 1896, hundreds of other competitions based on the Olympic Games model have been established whose histories have not been well documented. The Encyclopedia of International Games captures (in one alphabetical sequence) the histories of these games, many of them for the first time. The work includes major regional events such as the African, Asian, Arab, South Pacific, and Pan American Games; competitions such as the Indian Ocean Island Games, Arctic Winter Games, Island Games, and Games of the Small Countries of Europe; specific populations or professions such as the North American Indigenous Games, Maccabiah Games, World Military Games, World Police and Fire Games, and World Medical and Health Games; and Special Olympics, the Paralympics, games for the blind, and other regional games. Eight appendices, notes, bibliography, index.
Author |
: David Sheff |
Publisher |
: Vintage |
Total Pages |
: 558 |
Release |
: 2011-11-02 |
ISBN-10 |
: 9780307800749 |
ISBN-13 |
: 0307800741 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Game Over by : David Sheff
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Author |
: Christy Marx |
Publisher |
: Taylor & Francis |
Total Pages |
: 408 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136131493 |
ISBN-13 |
: 1136131493 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Write Your Way into Animation and Games by : Christy Marx
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand
Author |
: Marvin B. Scott |
Publisher |
: Walch Publishing |
Total Pages |
: 164 |
Release |
: 1998 |
ISBN-10 |
: 0825137721 |
ISBN-13 |
: 9780825137723 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Games and Strategies for Teaching U.S. History by : Marvin B. Scott
Developed by an acclaimed history teacher in Iowa, this popular resource includes 14 simulations, debates, quiz games and strategy games. It covers key topics from the first explorers to the 2000 presidential elections. Convene a constitutional convention, re-fight the Civil War, relive the Crash of ’29, and much more. Use this ingenious text to reinvigorate your history classes.