Gamer's Tome of Ultimate Wisdom 2006

Gamer's Tome of Ultimate Wisdom 2006
Author :
Publisher : Que Publishing
Total Pages : 340
Release :
ISBN-10 : 0789734656
ISBN-13 : 9780789734655
Rating : 4/5 (56 Downloads)

Synopsis Gamer's Tome of Ultimate Wisdom 2006 by : William Abner

Your dose of gaming goodness for Xbox, PlayStation, GameCube, GameBoy, PCs, Macs, and Linux!The 2006 Gamer’s Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs and Lightsabersis filled with entertaining reviews, previews, and commentaries on all gaming platforms and the gaming industry as a whole. The book takes a month-by-month look back at the significant game releases of 2005 and looks ahead to the exciting titles you can expect to see in 2006. Along the way theGamer’s Tomeoffers insights into anything and everything that has to do with gaming, including why sports games are the biggest rip-off in the industry, advice on how to talk about games in public without being shunned by “regular” people and even what energy drinks give you that extra oomph you need to get through an all-night LAN party. This book is for you if you view gaming - be it PC, console or handheld gaming - as a major component of your life!

The British National Bibliography

The British National Bibliography
Author :
Publisher :
Total Pages : 870
Release :
ISBN-10 : UOM:39015066381453
ISBN-13 :
Rating : 4/5 (53 Downloads)

Synopsis The British National Bibliography by : Arthur James Wells

The Wisdom of Crowds

The Wisdom of Crowds
Author :
Publisher : Anchor
Total Pages : 335
Release :
ISBN-10 : 9780307275059
ISBN-13 : 0307275051
Rating : 4/5 (59 Downloads)

Synopsis The Wisdom of Crowds by : James Surowiecki

In this fascinating book, New Yorker business columnist James Surowiecki explores a deceptively simple idea: Large groups of people are smarter than an elite few, no matter how brilliant—better at solving problems, fostering innovation, coming to wise decisions, even predicting the future. With boundless erudition and in delightfully clear prose, Surowiecki ranges across fields as diverse as popular culture, psychology, ant biology, behavioral economics, artificial intelligence, military history, and politics to show how this simple idea offers important lessons for how we live our lives, select our leaders, run our companies, and think about our world.

Wisdom Wide and Deep

Wisdom Wide and Deep
Author :
Publisher : Simon and Schuster
Total Pages : 596
Release :
ISBN-10 : 9780861718528
ISBN-13 : 0861718526
Rating : 4/5 (28 Downloads)

Synopsis Wisdom Wide and Deep by : Shaila Catherine

Wisdom Wide and Deep is a comprehensive guide to an in-depth training that emphasizes the application of concentrated attention (jhana) to profound and liberating insight (vipassana). With calm, tranquility, and composure established through a practical experience of jhana meditators are able to halt the seemingly endless battle against hindrances, eliminate distraction, and facilitate a penetrative insight into the subtle nature of matter and mind. It was for this reason the Buddha frequently exhorted his students, Wisdom Wide and Deep follows and amplifies the teachings in Shaila Catherine's acclaimed first book, Focused and Fearless: A Meditator's Guide to States of Deep Joy, Calm, and Clarity. Readers will learn to develop this profound stability, sustain an in-depth examination of the nuances of mind and matter, and ultimately unravel deeply conditioned patterns that perpetuate suffering. This fully detailed manual for the mind sure to become a trusted companion to many inner explorers.

Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy
Author :
Publisher : Open Court
Total Pages : 330
Release :
ISBN-10 : 9780812698039
ISBN-13 : 0812698037
Rating : 4/5 (39 Downloads)

Synopsis Dungeons and Dragons and Philosophy by : Jon Cogburn

This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

Poor Charlie’s Almanack

Poor Charlie’s Almanack
Author :
Publisher : Stripe Press
Total Pages : 472
Release :
ISBN-10 : 9781953953247
ISBN-13 : 1953953247
Rating : 4/5 (47 Downloads)

Synopsis Poor Charlie’s Almanack by : Charles T. Munger

From the legendary vice-chairman of Berkshire Hathaway, lessons in investment strategy, philanthropy, and living a rational and ethical life. “Spend each day trying to be a little wiser than you were when you woke up,” Charles T. Munger advises in Poor Charlie’s Almanack. Originally published in 2005, this compendium of eleven talks delivered by the legendary Berkshire Hathaway vice-chairman between 1986 and 2007 has become a touchstone for a generation of investors and entrepreneurs seeking to absorb the enduring wit and wisdom of one of the great minds of the 20th and 21st centuries. Edited by Peter D. Kaufman, chairman and CEO of Glenair and longtime friend of Charlie Munger—whom he calls “this generation’s answer to Benjamin Franklin”—this abridged Stripe Press edition of Poor Charlie’s Almanack features a brand-new foreword by Stripe cofounder John Collison. Poor Charlie’s Almanack draws on Munger’s encyclopedic knowledge of business, finance, history, philosophy, physics, and ethics—and more besides—to introduce the latticework of mental models that underpin his rational and rigorous approach to life, learning, and decision-making. Delivered with Munger’s characteristic sharp wit and rhetorical flair, it is an essential volume for any reader seeking to go to bed a little wiser than when they woke up.

Wisdom and Eloquence

Wisdom and Eloquence
Author :
Publisher : Crossway
Total Pages : 226
Release :
ISBN-10 : 9781433517082
ISBN-13 : 1433517086
Rating : 4/5 (82 Downloads)

Synopsis Wisdom and Eloquence by : Robert Littlejohn

To succeed in the world today, students need an education that equips them to recognize current trends, to be creative and flexible to respond to changing circumstances, to demonstrate sound judgment to work for society's good, and to gain the ability to communicate persuasively.

Artificial Intelligence for Games

Artificial Intelligence for Games
Author :
Publisher : CRC Press
Total Pages : 898
Release :
ISBN-10 : 9781315360577
ISBN-13 : 1315360578
Rating : 4/5 (77 Downloads)

Synopsis Artificial Intelligence for Games by : Ian Millington

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Masks of Mayhem

Masks of Mayhem
Author :
Publisher : Puffin HC
Total Pages : 212
Release :
ISBN-10 : 0140321543
ISBN-13 : 9780140321548
Rating : 4/5 (43 Downloads)

Synopsis Masks of Mayhem by : Robin Waterfield

AI Game Development

AI Game Development
Author :
Publisher : New Riders
Total Pages : 772
Release :
ISBN-10 : 1592730043
ISBN-13 : 9781592730049
Rating : 4/5 (43 Downloads)

Synopsis AI Game Development by : Alex J. Champandard

With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.