Game Theory And Applications Iv
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Author |
: Leon Aganesovich Petrosi︠a︡n |
Publisher |
: Nova Publishers |
Total Pages |
: 206 |
Release |
: 1998 |
ISBN-10 |
: 1560726296 |
ISBN-13 |
: 9781560726296 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Game Theory and Applications IV by : Leon Aganesovich Petrosi︠a︡n
Comprises 18 contributions on game theory and its applications. Representative topics include: the normalized Banzhaf value and the Banzhaf share function; game problems on rotation surfaces; an optimal stopping of random walks game with reflection; Nash- Hurwitz equilibrium for non-cooperative games; a survey on communication in cooperation games; and selectors of the core and consistency properties. Annotation copyrighted by Book News, Inc., Portland, OR
Author |
: R.J. Aumann |
Publisher |
: Elsevier |
Total Pages |
: 824 |
Release |
: 1992 |
ISBN-10 |
: 0444894276 |
ISBN-13 |
: 9780444894274 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Handbook of Game Theory with Economic Applications by : R.J. Aumann
This is the second of three volumes surveying the state of the art in Game Theory and its applications to many and varied fields, in particular to economics. The chapters in the present volume are contributed by outstanding authorities, and provide comprehensive coverage and precise statements of the main results in each area. The applications include empirical evidence. The following topics are covered: communication and correlated equilibria, coalitional games and coalition structures, utility and subjective probability, common knowledge, bargaining, zero-sum games, differential games, and applications of game theory to signalling, moral hazard, search, evolutionary biology, international relations, voting procedures, social choice, public economics, politics, and cost allocation. This handbook will be of interest to scholars in economics, political science, psychology, mathematics and biology. For more information on the Handbooks in Economics series, please see our home page on http://www.elsevier.nl/locate/hes
Author |
: Hans Peters |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 362 |
Release |
: 2008-08-15 |
ISBN-10 |
: 9783540692911 |
ISBN-13 |
: 3540692916 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Game Theory by : Hans Peters
This book presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It covers topics of interest in game theory, including cooperative game theory. Every chapter includes a problem section.
Author |
: Jeffrey Carpenter |
Publisher |
: MIT Press |
Total Pages |
: 725 |
Release |
: 2022-12-06 |
ISBN-10 |
: 9780262047296 |
ISBN-13 |
: 0262047292 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Game Theory and Behavior by : Jeffrey Carpenter
An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations. This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated. Features: Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting. Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Supplemental material on the book’s website include solutions to end-of-chapter exercises, a manual for running each chapter’s experimental games using pencil and paper, and the oTree codes for running the games online.
Author |
: Steve Tadelis |
Publisher |
: Princeton University Press |
Total Pages |
: 416 |
Release |
: 2013-01-06 |
ISBN-10 |
: 9780691129082 |
ISBN-13 |
: 0691129088 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Game Theory by : Steve Tadelis
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
Author |
: Petyon Young |
Publisher |
: Elsevier |
Total Pages |
: 1025 |
Release |
: 2014-10-01 |
ISBN-10 |
: 9780444537676 |
ISBN-13 |
: 0444537678 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Handbook of Game Theory by : Petyon Young
The ability to understand and predict behavior in strategic situations, in which an individual's success in making choices depends on the choices of others, has been the domain of game theory since the 1950s. Developing the theories at the heart of game theory has resulted in 8 Nobel Prizes and insights that researchers in many fields continue to develop. In Volume 4, top scholars synthesize and analyze mainstream scholarship on games and economic behavior, providing an updated account of developments in game theory since the 2002 publication of Volume 3, which only covers work through the mid 1990s. - Focuses on innovation in games and economic behavior - Presents coherent summaries of subjects in game theory - Makes details about game theory accessible to scholars in fields outside economics
Author |
: Jun Tanimoto |
Publisher |
: Springer |
Total Pages |
: 223 |
Release |
: 2015-10-23 |
ISBN-10 |
: 9784431549628 |
ISBN-13 |
: 4431549625 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Fundamentals of Evolutionary Game Theory and its Applications by : Jun Tanimoto
This book both summarizes the basic theory of evolutionary games and explains their developing applications, giving special attention to the 2-player, 2-strategy game. This game, usually termed a "2×2 game” in the jargon, has been deemed most important because it makes it possible to posit an archetype framework that can be extended to various applications for engineering, the social sciences, and even pure science fields spanning theoretical biology, physics, economics, politics, and information science. The 2×2 game is in fact one of the hottest issues in the field of statistical physics. The book first shows how the fundamental theory of the 2×2 game, based on so-called replicator dynamics, highlights its potential relation with nonlinear dynamical systems. This analytical approach implies that there is a gap between theoretical and reality-based prognoses observed in social systems of humans as well as in those of animal species. The book explains that this perceived gap is the result of an underlying reciprocity mechanism called social viscosity. As a second major point, the book puts a sharp focus on network reciprocity, one of the five fundamental mechanisms for adding social viscosity to a system and one that has been a great concern for study by statistical physicists in the past decade. The book explains how network reciprocity works for emerging cooperation, and readers can clearly understand the existence of substantial mechanics when the term "network reciprocity" is used. In the latter part of the book, readers will find several interesting examples in which evolutionary game theory is applied. One such example is traffic flow analysis. Traffic flow is one of the subjects that fluid dynamics can deal with, although flowing objects do not comprise a pure fluid but, rather, are a set of many particles. Applying the framework of evolutionary games to realistic traffic flows, the book reveals that social dilemma structures lie behind traffic flow.
Author |
: Michal Pechoucek |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 684 |
Release |
: 2005-09-06 |
ISBN-10 |
: 9783540290469 |
ISBN-13 |
: 354029046X |
Rating |
: 4/5 (69 Downloads) |
Synopsis Multi-Agent Systems and Applications IV by : Michal Pechoucek
The aim of the CEEMAS conference series is to provide a biennial forum for the presentation of multi-agent research and development results. With its p- ticular geographicalorientation towards Central and Eastern Europe, CEEMAS has become an internationally recognised event with participants from all over the world. After the successful CEEMAS conferences in St. Petersburg (1999), Cracow (2001) and Prague (2003), the 2005 CEEMAS conference takes place in Budapest. The programme committee of the conference series consists of est- lished researchers from the region and renowned international colleagues, sh- ing the prominent rank of CEEMAS among the leading events in multi-agent systems. In the very competitive ?eld of agent oriented conferences and workshops nowadays(suchasAAMAS,WI/IAT,EUMAS,CIA,MATES)thespecialpro?le of CEEMAS is that it is trying to bridge the gap between applied research achievements and theoretical research activities. Our ambition is to provide a forum for presenting theoretical research with an evident application potential, implemented application prototypes and their properties, as well as industrial case studies of successful (but also unsuccessful) agent technology deployments. This is why the CEEMAS proceedings volume provides a collection of research and application papers. The technical research paper section of the proceedings (see pages 11–499) contains pure research papers as well as research results in application settings while the application papers section (see pages 500–530) contains papers focused on application aspects. The goal is to demonstrate the real life value and commercial reality of multi-agent systems as well as to foster communication between academia and industry in this ?eld.
Author |
: Tim Roughgarden |
Publisher |
: Cambridge University Press |
Total Pages |
: 356 |
Release |
: 2016-08-30 |
ISBN-10 |
: 9781316781173 |
ISBN-13 |
: 1316781178 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Twenty Lectures on Algorithmic Game Theory by : Tim Roughgarden
Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
Author |
: Samson Lasaulce |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2023 |
ISBN-10 |
: 7519296768 |
ISBN-13 |
: 9787519296766 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Game Theory and Learning for Wireless Networks by : Samson Lasaulce