Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces
Author :
Publisher : Routledge
Total Pages : 215
Release :
ISBN-10 : 9781315295039
ISBN-13 : 1315295032
Rating : 4/5 (39 Downloads)

Synopsis Game Science in Hybrid Learning Spaces by : Sylvester Arnab

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces
Author :
Publisher : Routledge
Total Pages : 260
Release :
ISBN-10 : 1138239755
ISBN-13 : 9781138239753
Rating : 4/5 (55 Downloads)

Synopsis Game Science in Hybrid Learning Spaces by : Routledge

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.

The Cambridge Handbook of Cyber Behavior

The Cambridge Handbook of Cyber Behavior
Author :
Publisher : Cambridge University Press
Total Pages : 1662
Release :
ISBN-10 : 9781316732823
ISBN-13 : 1316732827
Rating : 4/5 (23 Downloads)

Synopsis The Cambridge Handbook of Cyber Behavior by : Zheng Yan

This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.

Hybrid Learning Spaces

Hybrid Learning Spaces
Author :
Publisher : Springer Nature
Total Pages : 331
Release :
ISBN-10 : 9783030885205
ISBN-13 : 3030885208
Rating : 4/5 (05 Downloads)

Synopsis Hybrid Learning Spaces by : Einat Gil

As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences - how does it intersect and interact with other axes, such as formal-informal, vocational-recreational, open-closed, teacher-student? How do we adapt, as teachers, learners, designers, policy makers, to this changing landscape? How do we shape it to offer an optimal learning experience? Such questions led us to conduct a series of academic and professional events on the theme of Hybrid Learning Spaces (HLS) - spaces which challenge and defy the dichotomies above. This edited book collates some of the products of that endeavor, offering a multi-vocal, interdisciplinary approach to hybridity in education. It connects practical examples, design directives and theoretical analysis, combining perspectives from technology research and development, educational theory and practice, architecture and space and product design. This book addresses researchers, practitioners, innovators and policy makers in education, technology and design, offering broad perspectives and then distilling practical insights in the form of design principles and patterns, pedagogical models, and predictions of future trends.

Virtual Reality in Curriculum and Pedagogy

Virtual Reality in Curriculum and Pedagogy
Author :
Publisher : Routledge
Total Pages : 130
Release :
ISBN-10 : 9781000064506
ISBN-13 : 1000064506
Rating : 4/5 (06 Downloads)

Synopsis Virtual Reality in Curriculum and Pedagogy by : Erica Southgate

Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

The Emergence of the Ethically-Engaged University

The Emergence of the Ethically-Engaged University
Author :
Publisher : Springer Nature
Total Pages : 274
Release :
ISBN-10 : 9783031403125
ISBN-13 : 3031403126
Rating : 4/5 (25 Downloads)

Synopsis The Emergence of the Ethically-Engaged University by : Emiliano Bosio

This edited volume examines the role of the modern university as a public good institution ethically engaged in social transformation. Featuring contributions from internationally recognized scholars across both the Global North and South, this collection contexualizes issues in higher education such as community engagement, service learning, citizenship and civic responsibility both locally and globally (e.g., local, regional, national, and global engagement). Each chapter addresses the intangible, multifaceted dimensions of the relationships, community impact, and knowledge generation associated with community collaborations. In this way, the volume contributes towards the possibility of re-imagining the role of the modern university beyond a market-oriented, passive, and de-solidarized practices towards a more ethically engaged paradigm based on principles of mutuality, reciprocity and social responsibility.

Hybrid Learning

Hybrid Learning
Author :
Publisher : Springer Science & Business Media
Total Pages : 546
Release :
ISBN-10 : 9783642146565
ISBN-13 : 3642146562
Rating : 4/5 (65 Downloads)

Synopsis Hybrid Learning by : Philip Tsang

This book constitutes the proceedings of the Third International Conference on Hybrid Learning, ICHL 2010, held in Beijing, China, in August 2010. The 50 contributions presented in this volume were carefully reviewed and selected from 225 submissions. In addition two keynote talks are included in this book. The topics covered are interactive hybrid learning systems, content management for hybrid learning, pedagogical and psychological issues, outcome-based teaching and learning, instructional design issues, experiences in hybrid learning, improved flexibility of learning processes, computer supported collaborative learning, assessment strategies for hybrid learning, and organisational frameworks and institutional policies.

Blended Learning: Concepts, Methodologies, Tools, and Applications

Blended Learning: Concepts, Methodologies, Tools, and Applications
Author :
Publisher : IGI Global
Total Pages : 2308
Release :
ISBN-10 : 9781522507840
ISBN-13 : 1522507841
Rating : 4/5 (40 Downloads)

Synopsis Blended Learning: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Traditional classroom learning environments are quickly becoming a thing of the past as research continues to support the integration of learning outside of a structured school environment. Blended learning, in particular, offers the best of both worlds, combining classroom learning with mobile and web-based learning environments. Blended Learning: Concepts, Methodologies, Tools, and Applications explores emerging trends, case studies, and digital tools for hybrid learning in modern educational settings. Focusing on the latest technological innovations as well as effective pedagogical practice, this critical multi-volume set is a comprehensive resource for instructional designers, educators, administrators, and graduate-level students in the field of education.