Game Project Management
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Author |
: John Hight |
Publisher |
: Delmar Pub |
Total Pages |
: 284 |
Release |
: 2008 |
ISBN-10 |
: 1418015415 |
ISBN-13 |
: 9781418015411 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Development Essentials by : John Hight
Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.
Author |
: David Cardwell |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 426 |
Release |
: 2017-04-04 |
ISBN-10 |
: 1979889899 |
ISBN-13 |
: 9781979889896 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Game Project Management by : David Cardwell
Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.
Author |
: Richard Lemarchand |
Publisher |
: MIT Press |
Total Pages |
: 409 |
Release |
: 2021-10-12 |
ISBN-10 |
: 9780262045513 |
ISBN-13 |
: 0262045516 |
Rating |
: 4/5 (13 Downloads) |
Synopsis A Playful Production Process by : Richard Lemarchand
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
Author |
: Karthik Ramamurthy, Sripriya Narayanasamy |
Publisher |
: Notion Press |
Total Pages |
: 231 |
Release |
: 2017-10-09 |
ISBN-10 |
: 9781947949041 |
ISBN-13 |
: 1947949047 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Say Yes to Project Success by : Karthik Ramamurthy, Sripriya Narayanasamy
Are you under pressure to deliver? Is your life made tough by shortened schedules, tight budgets, skills gap, incomplete scope, and demanding stakeholders? Do you need help in the form of proven practical tips and techniques to help you confidently deliver project success? This book will certainly help you. What’s inside? • Superb set of 52 proven project success keys • Unbeatable breadth of insights: 108 experts, 2000+ projects, 119 countries • Comprehensive solutions to the top 20 global project failure factors • Coverage of waterfall, hybrid and agile methodologies in 54 industries • Extensive discussions on soft skills, leadership and communication • Situation, impact, and resolution presentation technique • Storytelling approach for easy understanding Read on to get your project off to a flying start and deliver in style!
Author |
: Mr Michael Hatfield |
Publisher |
: Gower Publishing, Ltd. |
Total Pages |
: 215 |
Release |
: 2012-09-28 |
ISBN-10 |
: 9781409459408 |
ISBN-13 |
: 1409459403 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Game Theory in Management by : Mr Michael Hatfield
Architects and engineers can build models to test their ideas - why not managers? In Game Theory in Management: Modelling Business Decisions and Their Consequences, author Michael Hatfield presents a series of mathematically structured analogies to real-life business and economic interaction scenarios, and then, using modern game theory, he shows how to test common managerial technical approaches for their effectiveness. His results are astonishing: if game theory is correct then many commonly-held and taught management approaches and techniques are not only less effective than thought, they are actually detrimental in many areas where they are held to be beneficial. Game Theory in Management also examines managerial implications from network theory, cartage schemes, risk management theory, management information system epistemology, and other areas where the quantification and testing of business decisions can be employed to identify winning and losing stratagems. While the topic may seem complex, Game Theory in Management is a readable and fast-paced book; readers will come away with an entirely new perspective on the objectives, tactics, even purpose of management, and ways of evaluating the selected strategies and decisions of those within the team, inside the macro organization, and among competitors. Easily-employed tests for the validity and efficacy of management information systems are also addressed, as are those environments where cartage schemes can be most effective, and where they are not. In the areas of asset, project, and strategic management, Game Theory in Management is certain to become a game-changer.
Author |
: Brett Harned |
Publisher |
: Rosenfeld Media |
Total Pages |
: 225 |
Release |
: 2017-07-01 |
ISBN-10 |
: 9781933820354 |
ISBN-13 |
: 1933820357 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Project Management for Humans by : Brett Harned
Project management—it’s not just about following a template or using a tool, but rather developing personal skills and intuition to find a method that works for everyone. Whether you’re a designer or a manager, Project Management for Humans will help you estimate and plan tasks, scout and address issues before they become problems, and communicate with and hold people accountable.
Author |
: Jim McCarthy |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2006 |
ISBN-10 |
: 0735623198 |
ISBN-13 |
: 9780735623194 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Dynamics of Software Development by : Jim McCarthy
Provides a candid look at the ups and downs of software development, providing tips on how to ship great software on. The book is divided into five sections that chart the progress from initial design to successful product. The Adobe Reader format of this title is not suitable for use on the Pocket PC or Palm OS versions of Adobe Reader.
Author |
: Clinton Keith |
Publisher |
: Pearson Education |
Total Pages |
: 615 |
Release |
: 2010-05-23 |
ISBN-10 |
: 9780321670281 |
ISBN-13 |
: 0321670280 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Agile Game Development with Scrum by : Clinton Keith
Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
Author |
: Jeffrey Mochal |
Publisher |
: Apress |
Total Pages |
: 228 |
Release |
: 2012-01-02 |
ISBN-10 |
: 9781430238355 |
ISBN-13 |
: 1430238356 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Lessons in Project Management by : Jeffrey Mochal
Most of the project management books on the market are basically textbooks. They are dry to begin with, and don't focus on the practical advice that most people need to run their projects. Lessons in Project Management, Second Edition does not assume that you are a project manager building a nuclear reactor or sending a man to the moon. Instead, it focuses on the millions of people who manage normal, medium-to-large projects on an ongoing basis. Each case study in Lessons in Project Management contains an accessible, easy-to-read analysis of the challenges of real-world project management. Each problem is presented, then followed by an examination of the solution, written in easy-to-understand language. The format allows you to more easily relate to the book, since it brings into play a project scenario with practical project management lessons to be learned. You'll also recognize recurring characters who appear in multiple stories, and you'll start to develop some empathy for and interest in their struggles.
Author |
: Nick Iuppa |
Publisher |
: CRC Press |
Total Pages |
: 360 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136137181 |
ISBN-13 |
: 1136137181 |
Rating |
: 4/5 (81 Downloads) |
Synopsis End-to-End Game Development by : Nick Iuppa
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.