Game On Usa
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Author |
: Patrick Merrell |
Publisher |
: Courier Dover Publications |
Total Pages |
: 147 |
Release |
: 2020-05-21 |
ISBN-10 |
: 9780486841854 |
ISBN-13 |
: 0486841855 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Game On! USA by : Patrick Merrell
The newest Game On! book features over 100 full-color USA-themed puzzles and includes fun and challenging brain games: crosswords, scrambles, math challenges, mazes, and more. Hours of entertainment are in store for boys and girls ages 8 to 12. Solutions included.
Author |
: Terry Stickels |
Publisher |
: Liberty Street |
Total Pages |
: 0 |
Release |
: 2011-04-19 |
ISBN-10 |
: 160320881X |
ISBN-13 |
: 9781603208819 |
Rating |
: 4/5 (1X Downloads) |
Synopsis USA Weekend The Big Book of Frame Games by : Terry Stickels
FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.
Author |
: John O'Sullivan |
Publisher |
: Morgan James Publishing |
Total Pages |
: 224 |
Release |
: 2013-12-01 |
ISBN-10 |
: 9781614486466 |
ISBN-13 |
: 1614486468 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Changing the Game by : John O'Sullivan
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.
Author |
: Brian D. Bunk |
Publisher |
: University of Illinois Press |
Total Pages |
: 364 |
Release |
: 2021-08-24 |
ISBN-10 |
: 9780252052781 |
ISBN-13 |
: 0252052781 |
Rating |
: 4/5 (81 Downloads) |
Synopsis From Football to Soccer by : Brian D. Bunk
Rediscovering soccer's long history in the U.S. Across North America, native peoples and colonists alike played a variety of kicking games long before soccer's emergence in the late 1800s. Brian D. Bunk examines the development and social impact of these sports through the rise of professional soccer after World War I. As he shows, the various games called football gave women an outlet as athletes and encouraged men to form social bonds based on educational experience, occupation, ethnic identity, or military service. Football also followed young people to college as higher education expanded in the nineteenth century. University play, along with the arrival of immigrants from the British Isles, helped spark the creation of organized soccer in the United States—and the beautiful game's transformation into a truly international sport. A multilayered look at one game’s place in American life, From Football to Soccer refutes the notion of the U.S. as a land outside of football history.
Author |
: Katherine Isbister |
Publisher |
: MIT Press |
Total Pages |
: 187 |
Release |
: 2017-10-27 |
ISBN-10 |
: 9780262534451 |
ISBN-13 |
: 0262534452 |
Rating |
: 4/5 (51 Downloads) |
Synopsis How Games Move Us by : Katherine Isbister
An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
Author |
: Paul Dukes |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 242 |
Release |
: 2016-10-06 |
ISBN-10 |
: 9781474290579 |
ISBN-13 |
: 1474290574 |
Rating |
: 4/5 (79 Downloads) |
Synopsis The Last Great Game: USA Versus USSR by : Paul Dukes
This book is a historical reinterpretation of the Cold War in the broadest sense from the viewpoint of the late 1980s. Dukes contends that the rivalry of the USA and Soviet Union, like the Great Game between Britain and Imperial Russia, can be understood only by analysing their relationship over centuries. He adopts the explanatory model of French historian Fernand Braudel - the concepts of event, conjuncture and structure – and examines the super-power relationship in an historical context stretching back to the medieval period. He argues that the political and cultural gaps between Western and Soviet approaches at key events have stemmed from widely different experiences of these events, as well as from long-embedded traditions.
Author |
: Usa Today |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 482 |
Release |
: 2008-09 |
ISBN-10 |
: 9780740777516 |
ISBN-13 |
: 0740777513 |
Rating |
: 4/5 (16 Downloads) |
Synopsis USA TODAY Jumbo Puzzle Book by : Usa Today
You can be sitting in the train working on a puzzle but it can take you far away from the everyday. Before you know it you're at your stop or about to pass it. It's not like you were even in the train. It's something different, something removed from the ordinary." --Maki Kaji, Japanese Times The Nation's No. 1 Newspaper offers puzzlesmiths the ultimate cranium compendium boasting five challenging mind teasers. USA TODAY is America's most recognized newspaper reaching more than 5 million people each day. Now, USA TODAY has collected five popular game formats into one book, including: Logic Puzzles, Crossword, Killer Sudoku, and Hitori. Complete with 400 puzzles (that's twice the size of comparable game books), USA TODAY Jumbo Puzzle Book includes an introductory chapter that offers solution tips as well as a concluding chapter that reveals all the answers. Pen and pencil puzzles are big business. According to a national poll by the American Society on Aging, 84 percent of people report that they spend time daily in activities that are good for brain health.
Author |
: Leon A Petrosyan |
Publisher |
: World Scientific |
Total Pages |
: 621 |
Release |
: 2019-10-14 |
ISBN-10 |
: 9789811202025 |
ISBN-13 |
: 9811202028 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Game Theoretic Analysis by : Leon A Petrosyan
This is a collection of recent novel contributions in game theory from a group of prominent authors in the field. It covers Non-cooperative Games, Equilibrium Analysis, Cooperative Games and Axiomatic Values in static and dynamic contexts.Part 1: Non-cooperative Games and Equilibrium AnalysisIn game theory, a non-cooperative game is a game with competition between individual players and in which only self-enforcing (e.g. through credible threats) alliances (or competition between groups of players, called 'coalitions') are possible due to the absence of external means to enforce cooperative behavior (e.g. contract law), as opposed to cooperative games. In fact, non-cooperative games are the foundation for the development of cooperative games by acting as the status quo. Non-cooperative games are generally analysed through the framework of equilibrium, which tries to predict players' individual strategies and payoffs. Indeed, equilibrium analysis is the centre of non-cooperative games. This volume on non-cooperative games and equilibrium analysis contains a variety of non-cooperative games and non-cooperative game equilibria from prominent authors in the field.Part 2: Cooperative Games and Axiomatic ValuesIt is well known that non-cooperative behaviours, in general, would not lead to a Pareto optimal outcome. Highly undesirable outcomes (like the prisoner's dilemma) and even devastating results (like the tragedy of the commons) could appear when the involved parties only care about their individual interests in a non-cooperative situation. Cooperative games offer the possibility of obtaining socially optimal and group efficient solutions to decision problems involving strategic actions. In addition, axiomatic values serve as guidance for establishing cooperative solutions. This volume on cooperative games and axiomatic values presents a collection of cooperative games and axiomatic values from prominent authors in the field.
Author |
: Alyssa Satin Capucilli |
Publisher |
: Simon and Schuster |
Total Pages |
: 32 |
Release |
: 2016-06-14 |
ISBN-10 |
: 9781481461887 |
ISBN-13 |
: 1481461885 |
Rating |
: 4/5 (87 Downloads) |
Synopsis My First Soccer Game by : Alyssa Satin Capucilli
Simple text and photographs help young readers learn all about playing soccer in this Pre-level 1 Ready-to-Read. It’s the first day of soccer practice, and it’s going to be great! In this Pre-level 1 Ready-to-Read by Alyssa Satin Capucilli, beginning readers will learn that soccer players wear cleats, do warm ups, and try to kick the ball into the goal. Score! The best part about soccer is being on a team and making new friends. Young readers getting ready to hit the field will love seeing photographs of kids their age playing soccer in this adorable introduction to the sport! Includes a special section of step-by-step instructions for basic soccer moves—to be done with a parent or guardian’s supervision!
Author |
: Les Edgerton |
Publisher |
: McFarland |
Total Pages |
: 203 |
Release |
: 2009-01-14 |
ISBN-10 |
: 9780786452378 |
ISBN-13 |
: 0786452374 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Perfect Game USA and the Future of Baseball by : Les Edgerton
For decades baseball scouts have beat the bushes for talent, wandering throughout the United States in search of promising young players. But technology and competition have recently brought about big changes, as potential stars are identified as early as Little League. The largest such scouting and development service, Perfect Game USA, has become the primary pipeline to college and professional baseball, with its participants accounting for more than 70 percent of the players taken in the 2007 amateur draft. This book looks at the history, methods, and impact of Perfect Game USA, which continues to change the landscape of youth baseball.