Game Frame
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Author |
: Aaron Dignan |
Publisher |
: Simon and Schuster |
Total Pages |
: 226 |
Release |
: 2011-03-08 |
ISBN-10 |
: 9781451611076 |
ISBN-13 |
: 1451611072 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Game Frame by : Aaron Dignan
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Author |
: Terry Stickels |
Publisher |
: Liberty Street |
Total Pages |
: 0 |
Release |
: 2011-04-19 |
ISBN-10 |
: 160320881X |
ISBN-13 |
: 9781603208819 |
Rating |
: 4/5 (1X Downloads) |
Synopsis USA Weekend The Big Book of Frame Games by : Terry Stickels
FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.
Author |
: Wes McDermott |
Publisher |
: Taylor & Francis |
Total Pages |
: 274 |
Release |
: 2010 |
ISBN-10 |
: 9780240815633 |
ISBN-13 |
: 0240815637 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Creating 3D Game Art for the IPhone with Unity by : Wes McDermott
With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. This book teaches artists how to circumvent the potential pitfalls.
Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 353 |
Release |
: 2014-11-03 |
ISBN-10 |
: 9780990582915 |
ISBN-13 |
: 0990582914 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Programming Patterns by : Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author |
: Katie Salen Tekinbas |
Publisher |
: MIT Press |
Total Pages |
: 955 |
Release |
: 2005-11-23 |
ISBN-10 |
: 9780262195362 |
ISBN-13 |
: 0262195364 |
Rating |
: 4/5 (62 Downloads) |
Synopsis The Game Design Reader by : Katie Salen Tekinbas
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Author |
: Rollo Tomassi |
Publisher |
: Rollo Tomassi |
Total Pages |
: 191 |
Release |
: 2013-10-01 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis The Rational Male by : Rollo Tomassi
"The Bible of the Red Pill", The Rational Male® is a rational and pragmatic approach to intersexual dynamics, and the social and psychological underpinnings of intergender relations. The book is the compiled, ten-year core writing of author/blogger Rollo Tomassi from therationalmale.com. Rollo Tomassi is one of the leading voices in the globally growing, male-focused online consortium known as the "Manosphere". Outlined are the concepts of positive masculinity, the feminine imperative, plate theory, operative social conventions and the core psychological theory behind Game awareness and "red pill" ideology. Tomassi explains and outlines the principles of intergender social dynamics and foundational reasoning behind them.
Author |
: Helena Silverstein |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 202 |
Release |
: 2021-03-29 |
ISBN-10 |
: 9798216151876 |
ISBN-13 |
: |
Rating |
: 4/5 (76 Downloads) |
Synopsis The Supreme Court by : Helena Silverstein
This accessible guide to the U.S. Supreme Court explains the Court's history and authority, its structure and processes, its most important and enduring legal decisions, and its place in the U.S. political system. A 2018 Pew Research Center poll found that while 78 percent of Democrats and Democratic-leaning independents believed that the Supreme Court should base its decisions on the "modern" meaning of the Constitution, 67 percent of Republicans and Republican-leaning independents asserted that Justices should rely on the Constitution's "original meaning." The Court often is the final arbiter of polarizing battles that originate in other branches of government. At the same time, however, its structural insulation from Congress, the Presidency, and electoral politics make the Supreme Court-at least in theory-well positioned to rise above the rough-and-tumble of politics. This book examines the power of the Supreme Court in America's system of democratic governance in several ways. These include: reviewing debates over whether justices should interpret the Constitution in line with its "original meaning" or in accordance with present-day understandings; exploring the processes and factors that shape how cases are chosen and decided; considering contentious battles over the selection of justices; and examining the impact of the Court on American culture and society.
Author |
: Harold D. Stolovitch |
Publisher |
: Educational Technology |
Total Pages |
: 128 |
Release |
: 1980 |
ISBN-10 |
: 0877781443 |
ISBN-13 |
: 9780877781448 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Frame Games by : Harold D. Stolovitch
Author |
: Bente Elkjaer |
Publisher |
: Springer Nature |
Total Pages |
: 261 |
Release |
: 2022-01-01 |
ISBN-10 |
: 9783030850609 |
ISBN-13 |
: 3030850609 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Current Practices in Workplace and Organizational Learning by : Bente Elkjaer
The central assumption that guides this book is that research and practice about learning at the workplace has recently lost its critical edge. This book explores what has happened to workplace learning and organizational learning and studies what has replaced it. In addition, the book discusses to what extend there are reasons to revitalize it. Today, themes such as ‘innovation’, ‘co-creation’ and ‘knowledge sharing’ seem to have become preferred and referred to as theoretical fields as well as fields of practice. In several chapters of this book it is argued that the critical power of learning could be regained by starting a new discussion of how these new fields of practice can be substantiated by topics such as learning arrangements, learning mechanisms, and learning strategies. Hence, the aim of this book is to both advance and recapture our knowledge of learning in today’s increasingly complex world of work and organizing. The contributions in this work do so by revisiting classic research on workplace and organizational learning and discussing how insights from this body of literature evokes new meaning. It sets the stage for new agendas and rethinks current practices that are entangled in activities such as innovation, co-creation, knowledge sharing or other currently widespread fields of practice.
Author |
: Joel Durham, Jr. |
Publisher |
: John Wiley & Sons |
Total Pages |
: 794 |
Release |
: 2008-02-11 |
ISBN-10 |
: 9780470377451 |
ISBN-13 |
: 0470377453 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Windows Vista Ultimate Bible by : Joel Durham, Jr.
The ultimate book on the ultimate Vista for gamers and digital media buffs. If you're the ultimate gamer and multimedia fan, Windows Vista Ultimate and this information-packed book are for you. Want to launch games with a single click? Share files with your Xbox 360? Try out new audio and media tools? It's all here and then some. You'll find step-by-step tutorials, techniques, and hacks-plus in-depth discussions of games, gaming, performance tips, and much more. Whether you're a veteran Windows gearhead or just getting started, this is the book you need! Try out the new Aero Glass user interface and new desktop features. Set up your graphics card, sound card, and speakers. Keep Vista secure with stronger firewall and family safety settings. Meet the new DirectX with 32-bit floating point audio and high-speed DLLs. Share multimedia across a network with ease. Enrich your audio with crossfade, shuffle, and volume leveling. Get up to speed on the new Media Center and Media Player 11. Use the Universal Controller and WinSAT for gaming. Find out how to run Windows(r) XP games on Vista. Edit video like a pro.