Game Devs & Others

Game Devs & Others
Author :
Publisher : CRC Press
Total Pages : 193
Release :
ISBN-10 : 9781351364140
ISBN-13 : 1351364146
Rating : 4/5 (40 Downloads)

Synopsis Game Devs & Others by : Tanya DePass

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you’re not part of the supposed “majority”. Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo

AI for Game Developers

AI for Game Developers
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 398
Release :
ISBN-10 : 0596005555
ISBN-13 : 9780596005559
Rating : 4/5 (55 Downloads)

Synopsis AI for Game Developers by : David M. Bourg

From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

Postmortems from Game Developer

Postmortems from Game Developer
Author :
Publisher : Taylor & Francis
Total Pages : 354
Release :
ISBN-10 : 9781136064616
ISBN-13 : 1136064613
Rating : 4/5 (16 Downloads)

Synopsis Postmortems from Game Developer by : Austin Grossman

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Game Programming Patterns

Game Programming Patterns
Author :
Publisher : Genever Benning
Total Pages : 353
Release :
ISBN-10 : 9780990582915
ISBN-13 : 0990582914
Rating : 4/5 (15 Downloads)

Synopsis Game Programming Patterns by : Robert Nystrom

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Design Workshop

Game Design Workshop
Author :
Publisher : CRC Press
Total Pages : 540
Release :
ISBN-10 : 9781482217162
ISBN-13 : 1482217163
Rating : 4/5 (62 Downloads)

Synopsis Game Design Workshop by : Tracy Fullerton

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Game Dev Stories Volume 1

Game Dev Stories Volume 1
Author :
Publisher : CRC Press
Total Pages : 190
Release :
ISBN-10 : 9781000433920
ISBN-13 : 1000433927
Rating : 4/5 (20 Downloads)

Synopsis Game Dev Stories Volume 1 by : David L. Craddock

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Video Game Developer

Video Game Developer
Author :
Publisher : Gareth Stevens Publishing LLLP
Total Pages : 36
Release :
ISBN-10 : 1433919583
ISBN-13 : 9781433919589
Rating : 4/5 (83 Downloads)

Synopsis Video Game Developer by : Chris Jozefowicz

Explores the skills and requirements needed to become a video game developer.

Young People’s Transitions into Creative Work

Young People’s Transitions into Creative Work
Author :
Publisher : Routledge
Total Pages : 215
Release :
ISBN-10 : 9781351704762
ISBN-13 : 1351704761
Rating : 4/5 (62 Downloads)

Synopsis Young People’s Transitions into Creative Work by : Julian Sefton-Green

Exploring how formal and informal education initiatives and training systems in the US, UK and Australia seek to achieve a socially diverse workforce, this insightful book offers a series of detailed case studies to reveal the initiative and ingenuity shown by today’s young people as they navigate entry into creative fields of work. Young People’s Journeys into Creative Work acknowledges the new and diverse challenges faced by today's youth as they look to enter employment. Chapters trace the rise of indie work, aspirational labour, economic precarity, and the disruptive effects of digital technologies, to illustrate the oinventive ways in which youth from varied socio-economic and cultural backgrounds enter into work in film, games production, music, and the visual arts. From hip-hop to new media arts, the text explores how opportunities for creative work have multiplied in recent years as digital technologies open new markets, new scenes, and new opportunities for entrepreneurs and innovation. This book will be of great interest to researchers, academics and postgraduate students in the fields of youth studies, careers guidance, media studies, vocational education and sociology of education.

The Publishing Challenge for Independent Video Game Developers

The Publishing Challenge for Independent Video Game Developers
Author :
Publisher : CRC Press
Total Pages : 215
Release :
ISBN-10 : 9781000032642
ISBN-13 : 1000032647
Rating : 4/5 (42 Downloads)

Synopsis The Publishing Challenge for Independent Video Game Developers by : Odile Limpach

Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue of current known publishers with some salient characteristics and offers a list of useful publishing tools. Along with showcasing testimonials from several young and seasoned developers on their experiences with publishing and partners and recommendations from renown experts of the industry, this book offers tools, platforms, and guides to game publishing. Key features: Provides a broad overview of the game publishing market Explores criteria for choosing between a publishing partner or self-publishing Offers case studies and testimonials from indie game developers and publishers about the process. Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.

Game Dev Stories Volume 2

Game Dev Stories Volume 2
Author :
Publisher : CRC Press
Total Pages : 200
Release :
ISBN-10 : 9781000433937
ISBN-13 : 1000433935
Rating : 4/5 (37 Downloads)

Synopsis Game Dev Stories Volume 2 by : David L. Craddock

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.