Game Development And Production
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Author |
: Erik Bethke |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 436 |
Release |
: 2003 |
ISBN-10 |
: 9781556229510 |
ISBN-13 |
: 1556229518 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Game Development and Production by : Erik Bethke
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.
Author |
: Richard Lemarchand |
Publisher |
: MIT Press |
Total Pages |
: 409 |
Release |
: 2021-10-12 |
ISBN-10 |
: 9780262045513 |
ISBN-13 |
: 0262045516 |
Rating |
: 4/5 (13 Downloads) |
Synopsis A Playful Production Process by : Richard Lemarchand
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
Author |
: Heather Chandler |
Publisher |
: Jones & Bartlett Learning |
Total Pages |
: 408 |
Release |
: 2011-08-24 |
ISBN-10 |
: 9780763778958 |
ISBN-13 |
: 0763778958 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Fundamentals of Game Development by : Heather Chandler
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
Author |
: D. S. Cohen |
Publisher |
: Taylor & Francis |
Total Pages |
: 306 |
Release |
: 2010 |
ISBN-10 |
: 9780240810706 |
ISBN-13 |
: 0240810708 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Producing Games by : D. S. Cohen
Learn all of the game production secrets you need from two industry insiders!
Author |
: Nick Iuppa |
Publisher |
: CRC Press |
Total Pages |
: 360 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136137181 |
ISBN-13 |
: 1136137181 |
Rating |
: 4/5 (81 Downloads) |
Synopsis End-to-End Game Development by : Nick Iuppa
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Author |
: John Hight |
Publisher |
: Delmar Pub |
Total Pages |
: 284 |
Release |
: 2008 |
ISBN-10 |
: 1418015415 |
ISBN-13 |
: 9781418015411 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Development Essentials by : John Hight
Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.
Author |
: Tim Fields |
Publisher |
: Taylor & Francis |
Total Pages |
: 233 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136135415 |
ISBN-13 |
: 1136135413 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Distributed Game Development by : Tim Fields
Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:
Author |
: Olli Sotamaa |
Publisher |
: |
Total Pages |
: |
Release |
: 2021-03-18 |
ISBN-10 |
: 9463725431 |
ISBN-13 |
: 9789463725439 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Game Production Studies by : Olli Sotamaa
1. Production as a major factor of video game culture Media research often revolves around the triumvirate of texts, audiences, and industries as its main focal points. Writing in 2017, Aphra Kerr, the leading expert on video game industry, noted that video game production is an understudied area both in game studies and in media studies more broadly, especially when compared to how much has been written games and players. This edited collection aims to address this research gap by zooming in on particular issues connected to labor, development, publishing, and monetization and catch up on other areas of research, such as screen studies, which started paying attention to production decades ago. 2. A contextualized treatment of video game production As the first collection to exclusively focus on video game production, Game Production Studies offers a unique package of 16 chapters, which explore major themes of labor, development, publishing, and monetization. Building upon the rich foundations of production studies, the collection combines various methodological approaches in order to analyze the cultural practices of video game production. Altogether, it tackles a wide range of issues and topics and aspires to provide the go-to resource for anyone interested in video game production. 3. Timely case studies from across the world This edited collection brings together 16 all-new essays based on empirical research carried out in recent years across the world. Our contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.
Author |
: Heather Maxwell Chandler |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 484 |
Release |
: 2014 |
ISBN-10 |
: 9781449688097 |
ISBN-13 |
: 1449688098 |
Rating |
: 4/5 (97 Downloads) |
Synopsis The Game Production Handbook by : Heather Maxwell Chandler
Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.
Author |
: Marwan Ansari |
Publisher |
: CRC Press |
Total Pages |
: 688 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781439867723 |
ISBN-13 |
: 1439867720 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Game Development Tools by : Marwan Ansari
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de