Game Data Science

Game Data Science
Author :
Publisher : Oxford University Press
Total Pages : 414
Release :
ISBN-10 : 9780192897879
ISBN-13 : 019289787X
Rating : 4/5 (79 Downloads)

Synopsis Game Data Science by : Magy Seif El-Nasr

"Game Data Science delivers a thorough introduction to this new domain and serves as a definitive guide to the methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for professional learners and students seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research." -- back cover.

Game Analytics

Game Analytics
Author :
Publisher : Springer Science & Business Media
Total Pages : 792
Release :
ISBN-10 : 9781447147695
ISBN-13 : 1447147693
Rating : 4/5 (95 Downloads)

Synopsis Game Analytics by : Magy Seif El-Nasr

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Sports Analytics and Data Science

Sports Analytics and Data Science
Author :
Publisher : FT Press
Total Pages : 576
Release :
ISBN-10 : 9780133887419
ISBN-13 : 0133887413
Rating : 4/5 (19 Downloads)

Synopsis Sports Analytics and Data Science by : Thomas W. Miller

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This up-to-the-minute reference will help you master all three facets of sports analytics — and use it to win! Sports Analytics and Data Science is the most accessible and practical guide to sports analytics for everyone who cares about winning and everyone who is interested in data science. You’ll discover how successful sports analytics blends business and sports savvy, modern information technology, and sophisticated modeling techniques. You’ll master the discipline through realistic sports vignettes and intuitive data visualizations–not complex math. Every chapter focuses on one key sports analytics application. Miller guides you through assessing players and teams, predicting scores and making game-day decisions, crafting brands and marketing messages, increasing revenue and profitability, and much more. Step by step, you’ll learn how analysts transform raw data and analytical models into wins: both on the field and in any sports business.

Game Theory for Data Science

Game Theory for Data Science
Author :
Publisher : Springer Nature
Total Pages : 135
Release :
ISBN-10 : 9783031015779
ISBN-13 : 3031015770
Rating : 4/5 (79 Downloads)

Synopsis Game Theory for Data Science by : Boi Mirsky

Intelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards. We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading.

The Data Game

The Data Game
Author :
Publisher : M.E. Sharpe
Total Pages : 282
Release :
ISBN-10 : 9780765629807
ISBN-13 : 0765629801
Rating : 4/5 (07 Downloads)

Synopsis The Data Game by : Mark H. Maier

This book introduces students to the collection, uses, and interpretation of statistical data in the social sciences. It would suit all social science introductory statistics and research methods courses. Separate chapters are devoted to data in the fields of demography, housing, health, education, crime, the economy, wealth, income, poverty, labor, business statistics, and public opinion polling, with a concluding chapter devoted to the common problem of ambiguity. Each chapter includes multiple case studies illustrating the controversies, overview of data sources including web sites, chapter summary and a set of case study questions designed to stimulate further thought.

R for Data Science

R for Data Science
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 521
Release :
ISBN-10 : 9781491910368
ISBN-13 : 1491910364
Rating : 4/5 (68 Downloads)

Synopsis R for Data Science by : Hadley Wickham

Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results

Basketball Data Science

Basketball Data Science
Author :
Publisher : CRC Press
Total Pages : 245
Release :
ISBN-10 : 9780429894268
ISBN-13 : 0429894260
Rating : 4/5 (68 Downloads)

Synopsis Basketball Data Science by : Paola Zuccolotto

Using data from one season of NBA games, Basketball Data Science: With Applications in R is the perfect book for anyone interested in learning and applying data analytics in basketball. Whether assessing the spatial performance of an NBA player's shots or doing an analysis of the impact of high pressure game situations on the probability of scoring, this book discusses a variety of case studies and hands-on examples using a custom R package. The codes are supplied so readers can reproduce the analyses themselves or create their own. Assuming a basic statistical knowledge, Basketball Data Science with R is suitable for students, technicians, coaches, data analysts and applied researchers. Features: One of the first books to provide statistical and data mining methods for the growing field of analytics in basketball Presents tools for modelling graphs and figures to visualize the data Includes real world case studies and examples, such as estimations of scoring probability using the Golden State Warriors as a test case Provides the source code and data so readers can do their own analyses on NBA teams and players

Data Analytics Applications in Gaming and Entertainment

Data Analytics Applications in Gaming and Entertainment
Author :
Publisher : CRC Press
Total Pages : 216
Release :
ISBN-10 : 9781000008708
ISBN-13 : 1000008703
Rating : 4/5 (08 Downloads)

Synopsis Data Analytics Applications in Gaming and Entertainment by : Günter Wallner

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Data Smart

Data Smart
Author :
Publisher : John Wiley & Sons
Total Pages : 432
Release :
ISBN-10 : 9781118839867
ISBN-13 : 1118839862
Rating : 4/5 (67 Downloads)

Synopsis Data Smart by : John W. Foreman

Data Science gets thrown around in the press like it'smagic. Major retailers are predicting everything from when theircustomers are pregnant to when they want a new pair of ChuckTaylors. It's a brave new world where seemingly meaningless datacan be transformed into valuable insight to drive smart businessdecisions. But how does one exactly do data science? Do you have to hireone of these priests of the dark arts, the "data scientist," toextract this gold from your data? Nope. Data science is little more than using straight-forward steps toprocess raw data into actionable insight. And in DataSmart, author and data scientist John Foreman will show you howthat's done within the familiar environment of aspreadsheet. Why a spreadsheet? It's comfortable! You get to look at the dataevery step of the way, building confidence as you learn the tricksof the trade. Plus, spreadsheets are a vendor-neutral place tolearn data science without the hype. But don't let the Excel sheets fool you. This is a book forthose serious about learning the analytic techniques, the math andthe magic, behind big data. Each chapter will cover a different technique in aspreadsheet so you can follow along: Mathematical optimization, including non-linear programming andgenetic algorithms Clustering via k-means, spherical k-means, and graphmodularity Data mining in graphs, such as outlier detection Supervised AI through logistic regression, ensemble models, andbag-of-words models Forecasting, seasonal adjustments, and prediction intervalsthrough monte carlo simulation Moving from spreadsheets into the R programming language You get your hands dirty as you work alongside John through eachtechnique. But never fear, the topics are readily applicable andthe author laces humor throughout. You'll even learnwhat a dead squirrel has to do with optimization modeling, whichyou no doubt are dying to know.

Games User Research

Games User Research
Author :
Publisher : Oxford University Press
Total Pages : 549
Release :
ISBN-10 : 9780198794844
ISBN-13 : 0198794843
Rating : 4/5 (44 Downloads)

Synopsis Games User Research by : Anders Drachen

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.