Game Console Hacking

Game Console Hacking
Author :
Publisher : Elsevier
Total Pages : 593
Release :
ISBN-10 : 9780080532318
ISBN-13 : 0080532314
Rating : 4/5 (18 Downloads)

Synopsis Game Console Hacking by : Joe Grand

The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Retro Gaming Hacks

Retro Gaming Hacks
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 568
Release :
ISBN-10 : 9781449303907
ISBN-13 : 1449303900
Rating : 4/5 (07 Downloads)

Synopsis Retro Gaming Hacks by : Chris Kohler

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Game Boy Modding

Game Boy Modding
Author :
Publisher : No Starch Press
Total Pages : 257
Release :
ISBN-10 : 9781718500143
ISBN-13 : 1718500149
Rating : 4/5 (43 Downloads)

Synopsis Game Boy Modding by : Greg Farrell

Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

The Game Console 2.0

The Game Console 2.0
Author :
Publisher : No Starch Press
Total Pages : 314
Release :
ISBN-10 : 9781718500617
ISBN-13 : 1718500610
Rating : 4/5 (17 Downloads)

Synopsis The Game Console 2.0 by : Evan Amos

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Minecraft Modding with Forge

Minecraft Modding with Forge
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 192
Release :
ISBN-10 : 9781491918869
ISBN-13 : 1491918861
Rating : 4/5 (69 Downloads)

Synopsis Minecraft Modding with Forge by : Arun Gupta

Playing Minecraft is a lot of fun, but the game is more engaging, entertaining, and educational when kids learn how to build mods—small programs that let them modify game elements and add content. This family-friendly guide teaches kids and parents how to create mods of different types, using the Minecraft Forge modding tool. No programming experience is needed. You’ll not only build some amazing mods with the book’s easy-to-follow instructions, but you’ll also learn how to work with Java, the same programming language that Minecraft uses. Why wait? Get started with computer programming and be more creative with Minecraft while you’re at it! This book will help you: Learn the fundamentals of Minecraft Forge and other tools, such as Eclipse Start out by building and testing a simple chat message mod Build cool mods that make things explode on contact, and help entities jump higher and climb walls Introduce new Minecraft content, including commands, blocks, items, and recipes and textures Work with Java fundamentals such as classes, methods, annotations, control structures, and arrays Learn techniques for creating your own mods This guide is based on workshops the authors deliver to kids around the world.

Speccy Nation

Speccy Nation
Author :
Publisher : Createspace Independent Pub
Total Pages : 124
Release :
ISBN-10 : 1479193925
ISBN-13 : 9781479193929
Rating : 4/5 (25 Downloads)

Synopsis Speccy Nation by : Dan Whitehead

A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.

Folk Devils and Moral Panics

Folk Devils and Moral Panics
Author :
Publisher : Taylor & Francis US
Total Pages : 282
Release :
ISBN-10 : 0415610168
ISBN-13 : 9780415610162
Rating : 4/5 (68 Downloads)

Synopsis Folk Devils and Moral Panics by : Stanley Cohen

'Richly documented and convincingly presented' -- New Society Mods and Rockers, skinheads, video nasties, designer drugs, bogus asylum seeks and hoodies. Every era has its own moral panics. It was Stanley Cohen's classic account, first published in the early 1970s and regularly revised, that brought the term 'moral panic' into widespread discussion. It is an outstanding investigation of the way in which the media and often those in a position of political power define a condition, or group, as a threat to societal values and interests. Fanned by screaming media headlines, Cohen brilliantly demonstrates how this leads to such groups being marginalised and vilified in the popular imagination, inhibiting rational debate about solutions to the social problems such groups represent. Furthermore, he argues that moral panics go even further by identifying the very fault lines of power in society. Full of sharp insight and analysis, Folk Devils and Moral Panics is essential reading for anyone wanting to understand this powerful and enduring phenomenon. Professor Stanley Cohen is Emeritus Professor of Sociology at the London School of Economics. He received the Sellin-Glueck Award of the American Society of Criminology (1985) and is on the Board of the International Council on Human Rights. He is a member of the British Academy.

Make: Volume 89

Make: Volume 89
Author :
Publisher : Maker Media, Inc.
Total Pages : 132
Release :
ISBN-10 : 9781680458411
ISBN-13 : 1680458418
Rating : 4/5 (11 Downloads)

Synopsis Make: Volume 89 by : Dale Dougherty

As technology (seemingly) marches ever forward, makers are thirsty to get their hands on the latest gadgets and gear. But you don’t always need “new” to have fun. Whether it’s rosy nostalgia or a healthy respect for what engineers of old (or the late 1900s as the kids say) were able to achieve with limited resources, there’s whole megabytes to love and learn about the technology of yesterday. In this retro-themed issue of Make: we show you how to play your favorite old-school video games by building your own DIY arcade game, from a full-size cabinet to a tiny programmable microcade. Next, 35 years later the Nintendo Game Boy is still going strong! Cat Graffam tells how she and many others fell in love with the Game Boy Camera and developed a playable art gallery to showcase photos from the community, while Nikola Whallon walks through adding the Pro-Sound Mod to your Game Boy to add more professional sound to your chiptune jams. Then, 18-year-old Daniel Bunting talks about his process for cutting custom small-batch records using polycarbonate discs. Brian Johnson reports on the serendipitous discovery of a cache of 1980s era hardware that jump-started a community around the long defunct NABU computer system. And finally, read a love letter to PC sound cards, and how maker Ian Scott has worked to recreate the unique “tracker” sound with a Raspberry Pi Pico. Plus, 45+ projects including: Build or 3D print a camera lucida that lets you draw accurately by tracing real life Install a microcontroller-powered scale on your espresso machine to pull the perfect shot every time Track your furry, four-legged friends using GPS and your own LoRa network Add polyphonic sound to your projects the easy way with WVR, a no-code, Wi-Fi audio board Make a thermal printing photo booth robot out of a vintage TLR camera Columnist Charles Platt pays tribute after the recent passing of seminal author Don Lancaster, who explained the mysteries of logic chips for generations of DIY hobbyists Pro tips for making the most of your laser projects with LightBurn software Build fun, simple stomp rockets using PVC pipe and soda bottles And more!

Gaming Hacks

Gaming Hacks
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 468
Release :
ISBN-10 : 0596007140
ISBN-13 : 9780596007140
Rating : 4/5 (40 Downloads)

Synopsis Gaming Hacks by : Simon Carless

Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Who Are You?

Who Are You?
Author :
Publisher : MIT Press
Total Pages : 282
Release :
ISBN-10 : 9780262360463
ISBN-13 : 0262360462
Rating : 4/5 (63 Downloads)

Synopsis Who Are You? by : Alex Custodio

Celebrate Nintendo’s Game Boy Advance in this video game history that traces the handheld’s network of hardware and software afterlives! In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan “Who Are You?”—asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players’ nostalgic connections to earlier ones. Today, nearly 2 decades after its release, and despite the development of newer and more powerful systems, Nintendo’s Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In Who Are You?, Alex Custidio considers each component of this network—hardware, software, peripheral, or practice—to illuminates the platform’s unique features as a computational system and a cultural artifact. You’ll learn about: • The evolution of Nintendo’s handhelds and consoles, and how they embed nostalgia into the hardware • Nintendo’s expansion of the Game Boy Advance platform through interoperability • Physical and affective engagement with the Game Boy Advance • Portability, private space, and social interaction • The platformization of nostalgia • Fan-generated content including homebrew, hacking, and hardware modding • And much more! Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.