From the Campfire to the Holodeck

From the Campfire to the Holodeck
Author :
Publisher : John Wiley & Sons
Total Pages : 165
Release :
ISBN-10 : 9781118633939
ISBN-13 : 1118633938
Rating : 4/5 (39 Downloads)

Synopsis From the Campfire to the Holodeck by : David Thornburg

How to optimize educational spaces and teaching practices for more effective learning Author David Thornburg, an award-winning futurist and educational consultant, maintains that in order to engage all students, learning institutions should offer a balance of Campfire spaces (home of the lecture), Watering Holes (home to conversations between peers), Caves (places for quiet reflection), and Life (places where students can apply what they've learned). In order to effectively use technology in the classroom, prepare students for future careers, and incorporate project-based learning, all teachers should be moving from acting as the "sage on the stage" to becoming the "guide on the side." Whether you are a school administrator interested in redesigning your school or a teacher who wants to prepare better lessons, From the Campfire to the Holodeck can help by providing insight on how to: Boost student engagement Enable project-based learning Incorporate technology into the classroom Encourage student-led learning From the Campfire to the Holodeck is designed to help schools move from traditional lecture halls (Campfires) where students just receive information to schools that encourage immersive student-centered learning experiences (Holodecks).

Campfires in Cyberspace

Campfires in Cyberspace
Author :
Publisher :
Total Pages : 163
Release :
ISBN-10 : 0942207149
ISBN-13 : 9780942207149
Rating : 4/5 (49 Downloads)

Synopsis Campfires in Cyberspace by : David D. Thornburg

Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace
Author :
Publisher : Libraries Unlimited
Total Pages : 0
Release :
ISBN-10 : 9781440851506
ISBN-13 : 1440851506
Rating : 4/5 (06 Downloads)

Synopsis Challenge-Based Learning in the School Library Makerspace by : Colleen Graves

Librarians Graves et al. discuss challenge-based learning in school library makerspaces. They describe how to create a maker community in a school; expand learning with the local and global maker community through Maker Fests, digital media, local events, and other means; craft interactive spaces; use the workshop model to teach students a new skill; use design thinking, design challenges, and crowdsourced research methods to help students think like designers; create design challenges for elementary and secondary students; and use crowdsourced research and maker journals. --Publisher.

Reimagining Library Spaces

Reimagining Library Spaces
Author :
Publisher :
Total Pages : 168
Release :
ISBN-10 : 1564843912
ISBN-13 : 9781564843913
Rating : 4/5 (12 Downloads)

Synopsis Reimagining Library Spaces by : Diana Rendina

With the advent of modern technologies and the rise of participatory and active learning pedagogy, the traditional school library model is no longer as effective as it once was. Reimagining Library Spaces helps librarians rethink the library space, including the changing role of technology, showing ways to transform how students learn in and use these spaces. Find the guidance you need to make smart and efficient updates to your library space that encourage the use of technology to improve student learning. This book includes: tips and strategies for transforming your outdated library space on a small budget, how-to's for addressing the challenges and opportunities brought about by the changing role of technology, including collaborative learning labs, makerspaces and ways to support BYOD, and practical suggestions for finding ideas to improve your space, inventory your library and survey your community.

Designing for Learning

Designing for Learning
Author :
Publisher : John Wiley & Sons
Total Pages : 373
Release :
ISBN-10 : 9781118823521
ISBN-13 : 1118823524
Rating : 4/5 (21 Downloads)

Synopsis Designing for Learning by : C. Carney Strange

Understand the design factors of campus environmental theory that impact student success and create a campus of consequence Designing for Learning is a comprehensive introduction to campus environmental theory and practice, summarizing the influence of collegiate environments on learning and providing practical strategies for facilitating student success through intentional design. This second edition offers new coverage of universal design, learning communities, multicultural environments, online environments, social networking, and safety, and challenges educators to evaluate the potential for change on their own campuses. You'll learn which factors make a living-learning community effective, and how to implement these factors in the renovation of campus facilities. An updated selection of vignettes, case scenarios, and institutional examples help you apply theory to practice, and end-of-chapter reflection questions allow you to test your understanding and probe deeper into the material and how it applies to your environment. Campus design is no longer just about grassy quads and ivy-covered walls—the past decade has seen a surge in new designs that facilitate learning and nurture student development. This book introduces you to the many design factors that impact student success, and helps you develop a solid strategy for implementing the changes that can make the biggest difference to your campus. Learn how environments shape and influence student behavior Evaluate your campus and consider the potential for change Make your spaces more welcoming, inclusive, and functional Organize the design process from research to policy implementation Colleges and universities are institutions of purpose and place, and the physical design of the facilities must be undertaken with attention to the ways in which the space's dimensions and features impact the behavior and outlook of everyone from students to faculty to staff. Designing for Learning gives you a greater understanding of modern campus design, and the practical application that brings theory to life.

Get Active

Get Active
Author :
Publisher : International Society for Technology in Education
Total Pages : 182
Release :
ISBN-10 : 9781564845115
ISBN-13 : 1564845117
Rating : 4/5 (15 Downloads)

Synopsis Get Active by : Dale Basye

Active learning spaces offer students opportunities to engage, collaborate, and learn in an environment that taps into their innate curiosity and creativity. Students well versed in active learning - the capabilities that colleges, vocational schools and the workforce demand - will be far more successful than those educated in traditional classrooms. Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world. From classroom redesigns to schoolwide rennovation projects and new building construction, the authors show the many ways that active learning spaces can improve the learning experience.

Modern Perspectives on Virtual Communications and Social Networking

Modern Perspectives on Virtual Communications and Social Networking
Author :
Publisher : IGI Global
Total Pages : 294
Release :
ISBN-10 : 9781522557166
ISBN-13 : 1522557164
Rating : 4/5 (66 Downloads)

Synopsis Modern Perspectives on Virtual Communications and Social Networking by : Thakur, Jyotsana

With the prevalence of social media, businesses and other organizations have a growing need to utilize various online media platforms and sites to engage and interact with their potential consumer base. Virtual communities and social networking can provide an effective escape route from the limits imposed by traditional media. Using optimal strategies can lead to more successful outcomes when using these platforms. Modern Perspectives on Virtual Communications and Social Networking provides innovative insights into connection and conversation through internet media that foster trust, commitment, and transparency in business. The content within this publication represents the potential to create virtual bonds with consumers through the observation of buying behavior, social media best practices, and digital marketing strategies. It is designed for business professionals, academicians, consultants, managers, marketers, and researchers and covers topics centered on the use of online media as a method of reaching a wider population.

Games and Bereavement

Games and Bereavement
Author :
Publisher : transcript Verlag
Total Pages : 275
Release :
ISBN-10 : 9783839444153
ISBN-13 : 3839444152
Rating : 4/5 (53 Downloads)

Synopsis Games and Bereavement by : Sabine Harrer

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

Applied Degree Education and the Future of Work

Applied Degree Education and the Future of Work
Author :
Publisher : Springer Nature
Total Pages : 357
Release :
ISBN-10 : 9789811531422
ISBN-13 : 9811531420
Rating : 4/5 (22 Downloads)

Synopsis Applied Degree Education and the Future of Work by : Christina Hong

This edited volume sets the stage for discussion on Education 4.0, with a focus on applied degree education and the future of work. Education 4.0 refers to the shifts in the education sector in response to Industry 4.0 where digital transformation is impacting the ways in which the world of work and our everyday lives are becoming increasingly automated. In the applied degree sector, significant change and transformation is occurring as leaders, educators and partners evolve smart campus environments to include blended learning, artificial intelligence, data analytics, BYOD devices, process automation and engage in curriculum renewal for and with industries and professions. This volume aims to profile and enhance the contribution of applied educational practice and research particularly in the applied degree sector and includes contributions that show case real world outcomes with students and industry as partners. This edited volume includes a wide range of topics, such as rethinking the role of education and educators; curriculum and the future of work; industrial partnership, collaboration and work integrated learning; vocational and professional practices; students, industry and professions as partners; employability skills and qualities for the 21st century world of work; innovative pedagogy and instructional design; adaptive learning technologies; and data analytics, assessment and feedback. The contributors come from different parts of the world in higher education, including, Canada, China, Finland, Germany, Hong Kong, Italy, Macau, Singapore and the United Kingdom.

Disruptive Classroom Technologies

Disruptive Classroom Technologies
Author :
Publisher : Corwin Press
Total Pages : 123
Release :
ISBN-10 : 9781506359083
ISBN-13 : 1506359086
Rating : 4/5 (83 Downloads)

Synopsis Disruptive Classroom Technologies by : Sonny Magana

Ensure your technological integration is leading to deeper learning! Have we developed, at considerable cost and effort, classrooms that are digitally rich but innovation poor? Timely and powerful, this book offers a new framework to elevate instructional practices with technology and maximize student learning. The T3 Framework helps categorize students’ learning as translational, transformational, or transcendent, sorting through the low-impact applications to reach high-impact usage. Teachers and leaders will find: Examples of technology use at the translational, transformational, and transcendent levels Activities, guides, and prompts for deeper learning Evaluative rubrics to self-assess current technology use, establish meaningful goals, and track progress This guide helps teachers and leaders realize the potential of modern teaching and learning tools to unleash students’ passion for limitless learning. "We need to build collaborative communities of students using the social media aspects of technology to change classroom conversations from monologue to dialogue, increasing student impact questions, and allowing errors. This is the core of Magana’s claims, and how we’ll see technology really make the difference we’re after!" —John Hattie, Laureate Professor, Deputy Dean of MGSE, Director of the Melbourne Education Research Institute "Fresh, innovative, and revolutionary, Magana′s T3 Framework promises to challenge the status quo and invite disruptive practices in educational technology." —Yong Zhao Author, World Class Learners "The T3 Framework is a brilliant breakthrough in our understanding and use of technology for learning." —Michael Fullan, Professor Emeritus OISE/University of Toronto, Canada