Flash Web Design
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Author |
: Hillman Curtis |
Publisher |
: New Riders Publishing |
Total Pages |
: 260 |
Release |
: 2001 |
ISBN-10 |
: 0735710988 |
ISBN-13 |
: 9780735710986 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Flash Web Design by : Hillman Curtis
Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.
Author |
: Doug Sahlin |
Publisher |
: John Wiley & Sons |
Total Pages |
: 316 |
Release |
: 2006-07-31 |
ISBN-10 |
: 0470048115 |
ISBN-13 |
: 9780470048115 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Building Flash Web Sites For Dummies by : Doug Sahlin
You can get Flash-y with your Web site -- here's how! Know your audience, plan your site, and make it both interactive and cool Gone are the days when you could get by with a boring Web site. With Flash, you can add interactivity, video, an exciting and easy-to-navigate interface, and eye candy like custom cursors and flying text. This friendly guide makes Flash fun and easy, so you can have your site up and running in no time. Discover how to * Build an interface with custom buttons and menus * Include animation and soundtracks * Dress up your text * Create tween animations * Create ActionScript objects * Test and publish your site
Author |
: Christopher Griffith |
Publisher |
: Taylor & Francis |
Total Pages |
: 369 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136137013 |
ISBN-13 |
: 1136137017 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Real-World Flash Game Development by : Christopher Griffith
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
Author |
: Rex van der Spuy |
Publisher |
: Apress |
Total Pages |
: 798 |
Release |
: 2010-12-28 |
ISBN-10 |
: 9781430227403 |
ISBN-13 |
: 1430227400 |
Rating |
: 4/5 (03 Downloads) |
Synopsis AdvancED Game Design with Flash by : Rex van der Spuy
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Author |
: David Morris |
Publisher |
: Peachpit Press |
Total Pages |
: 330 |
Release |
: 2007-05-09 |
ISBN-10 |
: 9780132712675 |
ISBN-13 |
: 0132712679 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Creating a Web Site with Flash CS3 Professional by : David Morris
With 75% of U.S. households having Internet connections, more people than ever are going online for information, shopping, or just to surf. The need for interactive and well-designed sites has never been higher, and more people are looking to learn—or improve—their Web skills. For the busy professionals whose boss wants them to jazz up their Web site, or the student burning the midnight oil to put together some Web animations for a class, Creating a Web Site with Adobe Flash CS3 Professional: Visual QuickProject Guide is just the book they need to start creating Flash sites in an instant. Pared down to just the essentials, this book shows readers who are short on time just what they need to know to accomplish their first project in Flash. Topics covered include using the Flash authoring tool, creating and animating graphics, tweening, loading dynamic data, adding sound and video, plus coverage of new Flash CS3 features: Primitive Object drawing tools, Adobe Illustrator import, Active content detection, and more. It’s everything readers need to know to develop their Web site using Adobe Flash! The book’s companion Web site offers project files and updates.
Author |
: David Siegel |
Publisher |
: New Riders |
Total Pages |
: 324 |
Release |
: 1997 |
ISBN-10 |
: 1568304331 |
ISBN-13 |
: 9781568304335 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Creating Killer Web Sites by : David Siegel
Though there are already books about web design, most are technical in nature, and none take this case study approach. The primary focus is on Netscape Navigator and Internet Explorer's HTML extensions, with new material devoted to new tags. The book is aimed at those who have already designed a web site, as well as for those wannabe web site designers.
Author |
: Chris Georgenes |
Publisher |
: Taylor & Francis |
Total Pages |
: 374 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136130298 |
ISBN-13 |
: 1136130292 |
Rating |
: 4/5 (98 Downloads) |
Synopsis How to Cheat in Adobe Flash CS5 by : Chris Georgenes
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
Author |
: Derek Franklin |
Publisher |
: Peachpit Press |
Total Pages |
: 466 |
Release |
: 2000 |
ISBN-10 |
: 0201354705 |
ISBN-13 |
: 9780201354706 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Flash 4! by : Derek Franklin
Macromedia Flash 4 is the first simple-to-use multimedia tool for creating vector-based animations with built-in interactivity. Its three programs in one: a drawing tool, an animation package, and an authoring program. Flash 4 is ideal for artists and designers who want to enliven the Web with animation and sound. You dont have to be a programmer - Flash 4 lets you create lively interactive sites without having to master JavaScript, Java, or HTML. Flash 4 Creative Web Animation introduces you to the art of creating Web animations incorporating resolution-independent graphics, antialiased text, and streaming sound. Follow step-by-step tutorials to master Flash 4, from basic drawing to authoring complex interactions. Learn to: *Create vector illustrations and modify images created in other drawing programs. *Make your Web site come alive with Flash animations, buttons, and actions. *Plan and test your creations. *Optimize Flash movies for faster downloading and smoother playback on the Web.
Author |
: |
Publisher |
: Webguru India |
Total Pages |
: 50 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Design Your Imagination by :
Author |
: Vincent Flanders |
Publisher |
: Sybex |
Total Pages |
: 295 |
Release |
: 2002 |
ISBN-10 |
: 0782140203 |
ISBN-13 |
: 9780782140200 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Son of Web Pages that Suck by : Vincent Flanders
Humorously describes ways to design, build, and maintain effective Web sites, including criticism of Web sites the authors feel are poorly designed.