Fight Magic Items
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Author |
: Aidan Moher |
Publisher |
: Running Press Adult |
Total Pages |
: 224 |
Release |
: 2022-10-04 |
ISBN-10 |
: 0762479639 |
ISBN-13 |
: 9780762479634 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Fight, Magic, Items by : Aidan Moher
Take a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.
Author |
: Aidan Moher |
Publisher |
: Running Press Adult |
Total Pages |
: 384 |
Release |
: 2022-10-04 |
ISBN-10 |
: 9780762479641 |
ISBN-13 |
: 0762479647 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Fight, Magic, Items by : Aidan Moher
Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.
Author |
: Dale S. Henson |
Publisher |
: TSR |
Total Pages |
: 0 |
Release |
: 1994 |
ISBN-10 |
: 1560768428 |
ISBN-13 |
: 9781560768425 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Encyclopedia Magica by : Dale S. Henson
Author |
: Matt Alt |
Publisher |
: Crown |
Total Pages |
: 369 |
Release |
: 2021-06-22 |
ISBN-10 |
: 9781984826718 |
ISBN-13 |
: 1984826719 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Pure Invention by : Matt Alt
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
Author |
: Bruce R. Cordell |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2005 |
ISBN-10 |
: 0786936886 |
ISBN-13 |
: 9780786936885 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Weapons of Legacy by : Bruce R. Cordell
For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.
Author |
: Richard Baker |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2006 |
ISBN-10 |
: 0786939222 |
ISBN-13 |
: 9780786939220 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Tome of Battle by : Richard Baker
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Author |
: Martin Dougherty |
Publisher |
: Tuttle Publishing |
Total Pages |
: 379 |
Release |
: 2013-10-08 |
ISBN-10 |
: 9781462912988 |
ISBN-13 |
: 1462912982 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Fight to Win by : Martin Dougherty
If you are going to fight, you might as well fight to win! This book presents 20 simple fighting techniques that will win any fight, anytime! Fight to Win teaches you how to fight with a minimum of technical jargon. It allows you to quickly develop the ability to win by learning a small number of techniques that always work in every situation. This is far more effective than learning hundreds of movements and variations which work only in specific circumstances (and are easily forgotten in the heat of the moment!) With 400 full-color photos and easy-to-follow instructions, this martial arts book presents self-defense techniques such as: The Hammerfist--delivered by straightening a bent arm and striking with the base of the fist The Double Leg Takedown--will make the opponent land so hard he'll be stunned and unable to defend himself The Triangle Choke--uses the opponent's arm and shoulder to compress the carotid arteries and cut off blood supply to the brain and more!
Author |
: Andy Collins |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2007 |
ISBN-10 |
: 0786943459 |
ISBN-13 |
: 9780786943456 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Magic Item Compendium by : Andy Collins
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Author |
: Keith Ammann |
Publisher |
: Simon and Schuster |
Total Pages |
: 560 |
Release |
: 2019-10-29 |
ISBN-10 |
: 9781982122683 |
ISBN-13 |
: 1982122684 |
Rating |
: 4/5 (83 Downloads) |
Synopsis The Monsters Know What They're Doing by : Keith Ammann
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Author |
: |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2020-03-24 |
ISBN-10 |
: 1640782028 |
ISBN-13 |
: 9781640782020 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Pathfinder Lost Omens by :
Test your convictions. In a land without fate and a world too often void of justice, it falls to the gods to make or break the people who call upon them for salvation -- or draw their ire. Swear yourself to the might of the gods and the power of their causes, or reject their offerings to live a life that's yours and yours alone! Lost Omens Gods & Magic offers details on major gods found in the Inner Sea region, including what forms their pleasure or wrath might take. It also presents rules for over a hundred other deities and philosophies so you can find the cause that best fits your convictions and take up weapons and magic in its service!