Far Beyond Video Games

Far Beyond Video Games
Author :
Publisher : Luiz Miguel Gianeli (Muito Além dos Videogames)
Total Pages : 140
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Far Beyond Video Games by : Luiz Miguel Gianeli

Take a trip back in time in 30 nostalgic chronicles that involve video games, video stores, friends, family, messes, confusions, discoveries, adventures, challenges, learning and all the nostalgia that surround the lives of those who grew in the 80s, 90s and 2000s, added to a personal message of life, courage and hope for video game players, as well as an article in which the — often delicate — relationship between games, art and the Christian faith is analyzed . Smile, have fun, identify yourself, go back to your own childhood and adolescence!

The Routledge Companion to Video Game Studies

The Routledge Companion to Video Game Studies
Author :
Publisher : Routledge
Total Pages : 676
Release :
ISBN-10 : 9781136290503
ISBN-13 : 1136290508
Rating : 4/5 (03 Downloads)

Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Rating Video Games

Rating Video Games
Author :
Publisher :
Total Pages : 258
Release :
ISBN-10 : UCR:31210010643128
ISBN-13 :
Rating : 4/5 (28 Downloads)

Synopsis Rating Video Games by : United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice

The Video Game Debate

The Video Game Debate
Author :
Publisher : Routledge
Total Pages : 204
Release :
ISBN-10 : 9781317567172
ISBN-13 : 131756717X
Rating : 4/5 (72 Downloads)

Synopsis The Video Game Debate by : Rachel Kowert

Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.

Women and Gaming

Women and Gaming
Author :
Publisher : Springer
Total Pages : 209
Release :
ISBN-10 : 9780230106734
ISBN-13 : 0230106730
Rating : 4/5 (34 Downloads)

Synopsis Women and Gaming by : J. Gee

The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Video Games Have Always Been Queer

Video Games Have Always Been Queer
Author :
Publisher : NYU Press
Total Pages : 278
Release :
ISBN-10 : 9781479831036
ISBN-13 : 1479831034
Rating : 4/5 (36 Downloads)

Synopsis Video Games Have Always Been Queer by : Bo Ruberg

Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Universal Design in Video Games

Universal Design in Video Games
Author :
Publisher : Springer Nature
Total Pages : 310
Release :
ISBN-10 : 9783031305955
ISBN-13 : 3031305957
Rating : 4/5 (55 Downloads)

Synopsis Universal Design in Video Games by : Adam Palmquist

The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music
Author :
Publisher : Cambridge University Press
Total Pages : 483
Release :
ISBN-10 : 9781108473026
ISBN-13 : 1108473024
Rating : 4/5 (26 Downloads)

Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Video Games as Culture

Video Games as Culture
Author :
Publisher : Routledge
Total Pages : 198
Release :
ISBN-10 : 9781317223924
ISBN-13 : 1317223926
Rating : 4/5 (24 Downloads)

Synopsis Video Games as Culture by : Daniel Muriel

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

The Video Game Industry

The Video Game Industry
Author :
Publisher : Routledge
Total Pages : 272
Release :
ISBN-10 : 9780415896528
ISBN-13 : 0415896525
Rating : 4/5 (28 Downloads)

Synopsis The Video Game Industry by : Peter Zackariasson

'The Video Game Industry' provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. This book describes and defines video games as their own special medium.