Fantasy World Building
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Author |
: Mark Nelson |
Publisher |
: Dover Publications |
Total Pages |
: 163 |
Release |
: 2019-02-13 |
ISBN-10 |
: 9780486828657 |
ISBN-13 |
: 0486828654 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Fantasy World-Building by : Mark Nelson
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Author |
: Audrey Isabel Taylor |
Publisher |
: McFarland |
Total Pages |
: 191 |
Release |
: 2017-10-31 |
ISBN-10 |
: 9781476665160 |
ISBN-13 |
: 1476665168 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Patricia A. McKillip and the Art of Fantasy World-Building by : Audrey Isabel Taylor
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
Author |
: Mark Rosenfelder |
Publisher |
: |
Total Pages |
: 376 |
Release |
: 2010-10 |
ISBN-10 |
: 0984470034 |
ISBN-13 |
: 9780984470037 |
Rating |
: 4/5 (34 Downloads) |
Synopsis The Planet Construction Kit by : Mark Rosenfelder
A companion volume to the Language Construction Kit, this book explains everything you need to know about creating your own world with its own geology, creatures, cultures, religions, technology, and styles of war- plus how to create maps, illustrations and 3-D models. An essential whether you're writing science fiction or fantasy, designing RPGs, creating movies or video games, or remodeling a spare asteroid.
Author |
: M D Presley |
Publisher |
: |
Total Pages |
: 310 |
Release |
: 2020-08-08 |
ISBN-10 |
: 9798673359563 |
ISBN-13 |
: |
Rating |
: 4/5 (63 Downloads) |
Synopsis Worldbuilding For Fantasy Fans And Authors by : M D Presley
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.
Author |
: Timothy Hickson |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2023-11-23 |
ISBN-10 |
: 0473694042 |
ISBN-13 |
: 9780473694043 |
Rating |
: 4/5 (42 Downloads) |
Synopsis On Writing and Worldbuilding by : Timothy Hickson
Author |
: Mark Rosenfelder |
Publisher |
: |
Total Pages |
: 292 |
Release |
: 2010 |
ISBN-10 |
: 098447000X |
ISBN-13 |
: 9780984470006 |
Rating |
: 4/5 (0X Downloads) |
Synopsis The Language Construction Kit by : Mark Rosenfelder
A guide to creating realistic languages for RPGs, fantasy and science fiction, movies or video games, or international communication... or just an unusual way to learn about how languages work.
Author |
: Mark Nelson |
Publisher |
: Courier Dover Publications |
Total Pages |
: 163 |
Release |
: 2019-02-13 |
ISBN-10 |
: 9780486837673 |
ISBN-13 |
: 048683767X |
Rating |
: 4/5 (73 Downloads) |
Synopsis Fantasy World-Building by : Mark Nelson
A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories.
Author |
: Alex Lyn |
Publisher |
: Knight and Starlight Publishing |
Total Pages |
: 160 |
Release |
: 2024-08-05 |
ISBN-10 |
: 9798990952409 |
ISBN-13 |
: |
Rating |
: 4/5 (09 Downloads) |
Synopsis Creating a Fictional World: The Beginner's Guide to World-Building by : Alex Lyn
Do you want to be the master of worlds? Have you been dreaming of creating a fictional world, but don't know where to start? The Beginner's Guide to World-Building covers everything you need to know about the basics of world-building - from designing the setting of your story to the characters, plot, magic systems and so much more. If you've ever wondered how your favorite authors, producers, or game developers create immersive worlds that feel as real as ours, the answer is world-building. World-building is everywhere - in your favorite books and TV shows, your favorite video games, and even your favorite art pieces. The process of creating a fictional world is intertwined with every storytelling medium and nearly every fictional genre, not just science fiction and fantasy. This guide aims to make the world-building process easy to understand for anyone interested in telling a tale and help storytellers bring their work to life!
Author |
: Mark J.P. Wolf |
Publisher |
: Routledge |
Total Pages |
: 435 |
Release |
: 2014-03-14 |
ISBN-10 |
: 9781136220807 |
ISBN-13 |
: 1136220801 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Building Imaginary Worlds by : Mark J.P. Wolf
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Author |
: Carly A. Kocurek |
Publisher |
: Amherst College Press |
Total Pages |
: 197 |
Release |
: 2024-04-09 |
ISBN-10 |
: 9781943208654 |
ISBN-13 |
: 1943208654 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Ultima and Worldbuilding in the Computer Role-Playing Game by : Carly A. Kocurek
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.